I think there could be a casting want that can store essentia, and what it does depend on the aspects inside. It could be customized by controlling what aspects are in it, probably with its own utility.
There would be the basic elements, determining function, and modifiers, replacing enchantments. Once the wand has essentia in it, the only way to change the aspects is to completely discharge the wand, either by using it, or draining it in a utility.
For example, (I forgot most aspect names, but you're changing them anyway) earth makes it a wand of excavation, purus gives it fortune, telum gives it efficieny, vaccum gives it charging.
You could also use tool aspects, like telum, to determine the function, and elements could be the modifiers. Ex: telum makes it a weapon, fire makes it burn things.
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Jan 24, 2013FireHawkDelta posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Mobs should be able to cross rails when provoked. It'll be treated as a bug and fixed soon.Posted in: Maps
Dec 27, 2012FireHawkDelta posted a message on myBiomes (Make your own biome + Disable the defaults!)You should add tree and rarity customization. I want a pine forst.Posted in: Minecraft Mods
Dec 1, 2012FireHawkDelta posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)I like various RPG music. Chrono Trigger and Pokemon, mostly.Posted in: Maps
Nov 23, 2012FireHawkDelta posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Posted in: MapsQuote from rbb123
Can I please make a mappack of some of you maps? It will have an automatic installer.
edit: Are there any texture packs you would like specifically per map or mappack?
Any mods like timber or optifine?
What would be the point of that? Is unzipping a folder and putting it in saves really that hard?
Nov 23, 2012FireHawkDelta posted a message on Ten New Rules To Make Adventure Mode Everything Mapmakers Need It To Be! [Updated 12/16/2012]The best part is that command blocks can toggle these. I support this more than every other suggestion combined. Not only will adventure mode be usable, it will have a lot of potential.Posted in: Suggestions
Nov 23, 2012Posted in: SuggestionsQuote from googeish
exactly what i have been trying to say for so long, finally someone that gets it.
Of course, the price would have to be higher, for enchanting tables to still be worth it. It's just completely ridiculous to repair a fortune pick.
Nov 23, 20121. Hoes are only used to till soil.Posted in: Suggestions
2. Bows already have long range.
3. Useless, that's what furnaces are for.
4. Overpowered, potions are already very powerful.
5. Useless, IV is good enough and there is a potion for it too.
6. Pretty much the same as fire aspect but better.
7. Overpowered, tools have it because they break faster.
8. Very situational, it hinders sinking, and respiration essentially does this and more too.
9. OVERPOWERED. Enchanting is random for a reason.
10. They already do that.
11. How do you take damage from hitting spiked armor with a sword? It needs at least a name change, and much more explanation.
Nov 21, 2012Players are already very powerful with their super enchanted diamond and giant arsenals. You should focus on deadly mobs and terrain to balance that out. Right now, your mod is a one star, but only for lack of content other than weapons. Remember, make the mobs unique, and dangerous in their own ways! Also, chain should be two or three per ingot: they're worse than iron.Posted in: Minecraft Mods
Nov 21, 2012FireHawkDelta posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2Skyland jungles look amazing. That alone is enough reason to download this mod. The aether looks dull and boring in comparison. They're so vertical!Posted in: Minecraft Mods
Nov 21, 2012FireHawkDelta posted a message on [CTM] [Collection] The Lonely Lands by isaac_bardin [1.4.5]I finally had time to play it. DIS MAP. IT'S BEUTIFUL. (So far) it could use some smoothing though. Obvious brushes need to be fixed, and I1 needs a better shape. (Though the walls are pretty)Posted in: Maps
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