Does this look like the Minecraft bug tracker? No, because it's not. Use https://www.minecraft.net/en-us/bugs/
- FirEmerald
- Registered Member
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Member for 9 years, 3 months, and 1 day
Last active Fri, Sep, 15 2023 02:33:40
- 10 Followers
- 2,014 Total Posts
- 310 Thanks
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Jun 26, 2019FirEmerald posted a message on Development Snapshot for Combat ChangesPosted in: News
And yet mobs can still attack you at whatever speeds they fancy. That's what really needs to be fixed.
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Jun 16, 2019FirEmerald posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
They're doing nothing, despite all the ignorant people blaming all of Mojang's issues on them. Carry on.
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May 20, 2019FirEmerald posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
you could've just started up some sort of donations system though. I'm sure there's plenty of users who would fund the site just to keep it running.
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Oct 27, 2017FirEmerald posted a message on Minecraft 1.13 Snapshot 17w43aPosted in: NewsQuote from CamiloCubillos»
Are you serious? Because this update was, actually, an excellent improvement on how the game runs. And you have to admit that the original code was indeed a real mess. (maybe because it was done by indie programmers?, idk).
I won't deny the original code was a mess, but the 1.8+ code is just as bad, and even worse in a lot of places. And it runs faster IF you have the RAM speed - using the debug menu shows that 1.8 has about 10-15 times the RAM usage increase per second. It's not as bad in 1.9+, but it would still be much more efficient to not have the BlockPos class in the first place. And the GLState stuff? It would be a good idea IF you were running native code, but this runs in a VM and it takes more to run through it than it would to just send the calls to GPU anyways. -
Oct 26, 2017FirEmerald posted a message on Minecraft 1.13 Snapshot 17w43aPosted in: News
Too many helper classes that don't need to be there, the highly unnecessary and detrimental BlockPos class, and the fact that (at least in 1.10.2) the blockstates will actually create a reference to EVERY. SINGLE. POSSIBLE. STATE. at runtime, which is highly unnecessary and detrimental, just like BlockPos.
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Oct 25, 2017FirEmerald posted a message on Minecraft 1.13 Snapshot 17w43aPosted in: News
no, it's because the code in 1.8 and newer is absolutely TRASH. Take it from a programmer.
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Oct 1, 2017FirEmerald posted a message on This week in Minecraft — September 30thPosted in: News
I completely disagree with adding those resolutions as defaults - this HEAVILY increases the game's size. -
May 1, 2017FirEmerald posted a message on This week in Minecraft — April 29thPosted in: NewsQuote from nanorover59»
This marketplace thing seems like it might be a good idea for the pocket and console editions, but I find it hard to imagine putting it in the PC edition.
which is why it's not coming to PC. -
Apr 30, 2017FirEmerald posted a message on This week in Minecraft — April 29thPosted in: NewsQuote from CheshireWesterfield»
The marketplace is a disaster. Sell the game for cheap then make people pay for upgrades. Once it is up and running you can bet future EULAs will prohibit modding unless they come from the "Minecraft" store.
except modding is on PC and marketplace is not (save for a few PE mods that exist) -
Apr 25, 2017FirEmerald posted a message on Marketplace Questions AnsweredPosted in: NewsQuote from LeslieGilliams»
Wow, big surprise. You do all the work and Mojang takes 70%. Talk about slavery.
70% is a pretty normal cut for something like this. -
Apr 10, 2017FirEmerald posted a message on Minecraft Marketplace and CurrencyPosted in: News
Wow. I read all these comments and it consists of 50% people who didn't actually read the whole post and apply it to PC minecraft, when it is only for PE/Win10. And then there are some people who don't realize this is actually geared towards things like resource packs and add-ons - some of which you may already pay for anyway.
Anyway, I think it could be a good idea IF the quality to price ratio is moderated. -
Mar 31, 2017FirEmerald posted a message on Minecraft 1.12 Snapshot 17w13aPosted in: News
When I try to login it crashes and gives me this message:
Exception in thread "main" java.lang.UnsupportedClassVersionError: net/minecraft/client/main/Main : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
HELP ME
You need to update your java version -
Mar 30, 2017FirEmerald posted a message on Minecraft 1.12 Snapshot 17w13aPosted in: News
Typo in the title: it says 17w12a but it should be 17w13a.
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Jan 25, 2017FirEmerald posted a message on Mod Spotlight: BionisationPosted in: NewsQuote from The_cataclysm»
I think its more to showcase the "lesser known" mods, putting the spotlight on an already popular mod doesn't make much sense.
true, but there are lots of large, but not well known mods. They're just not technically "finished" yet. - To post a comment, please login.
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0.001
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exploded because of a creeper.
stripped spruce log.
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299,792,458 metres
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MFW people don't remove client-side mods when making a server then complain that it doesn't work.
In addition to removing optifine, look for other client-side mods (like most minimap mods) and remove those as well.
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Ray tracing probably never (minecraft has way too many polygons, that's why Bedrock Edition RT takes shortcuts with it's RTX implementation that some people don't like).
As for when it will use Vulkan? Probably around the same time the monkeys programming the code implement a PROPER render engine that ISN'T performing matrix stack vertex transformation on CPU.
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And this, my friends, is why you don't register entities globally. The only advantage to doing so is you get to use the vanilla spawn egg item as opposed to making your own and comes at the cost of potential ID conflicts *and* the threat of hitting the 255 ID limit.
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unPausedTicks
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LWGL 3 is not a single package - it's a core package combined with several (and I mean SEVERAL) subpackages, some of which are only available for certain platforms. You would need to obtain the sub-packages required to run Minecraft - not sure which those are, I know the GLFW, OpenGL, and OpenAL packages would be needed for sure.
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Changing which version it uses isn't enough, you would need to replace all of the packages it uses, some of which may not have an m1 version. You're better off getting an x86-64 PC or waiting until someone with more tech knowledge finds a way to make it work (someone made a Java launcher for Android [POJAV] so I have faith it will happen)
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Deleted because he sold Minecraft.
minecraft:air
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you are confusing skulk (https://minecraft.fandom.com/wiki/Sculk) with skulk sensor (https://minecraft.fandom.com/wiki/Sculk_Sensor)
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waxed it a little too hard.
skulk.
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the reason your design doesn't work is because the hopper at the top delivers items at the same rate as the hoppers underneath, so the first hopper underneath to pull an item pulls the only item in the chest, preventing the second hopper from pulling one.
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Fake news! Microsoft is not requiring a phone number.
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deleted because red is better
speaking of which
red stained glass pane