• 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    @Nuchaz,

    Awesome mod man. This is by far and away my absolute favorite furniture mod of them all and I have used it in every single modpack I have ever played.

    The high quality design and aesthetics are the best, bar none! So, before I even get started let me just say, Thank you. Really, your mod has taken modded minecraft to a whole other level for me. :)

    Now that I've given due thanks, I would like to make a small request. I have searched far and wide for the item I am about to ask for, but have not been fortunate enough to find anything like what I am about to request.

    I would like to ask if you could include a, *drum roll please*, wait for it, wait for it, STOVE!!!

    BUT WAIT, I HOPE YOU DON'T THINK I AM ASKING YOU FOR A SIMPLE STOVE SKIN! BECAUSE I'M NOT!

    Instead, I am putting in a request for an actual working STOVE!

    One where each stove range actually lights up when it is being used. A stove we can place a pan on, which will allow us to place food into the pan much like your dishes do.

    One whose GUI has a box for each burner and one for the oven as well!

    While we are at it, the stove should run on redstone dust (or blocks) as if it were electric!

    As if that weren't enough! The stove should only consume fuel when a cookable/smeltable item is present. In other words, once items are done cooking/smelting then it should cease to use fuel.

    Lastly, the stove should appear stainless steel or possibly even be customizable like your chairs currently are!!!

    YES, YES, YES!!!!!

    PHEW, that was a little exhausting.



    In any case, thanks for the mod and your time.

    :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Horses Mod [v1.0.0]
    Quote from BlueEyes99

    I only find white horses..
    I find huge numbers of white horses, and no others.


    Same thing happened to me, so I removed the mod. :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy 4
    @Glassmaker,

    I wanted to ask if Metallurgy 4 (1.7.2) is compatible with Tinker's Construct (1.7.2)? In other words, can I use the TC smeltery to liquify M4 ores and metals? If so, does each M4 material have it's own properties?
    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Pain - Now Client Side!
    @pauljoda,

    Hey Paul, just wanted to start out by thanking you for the mod. This is definitely one that we use regularly, so thank you.

    Unfortunately, I am also here to report a problem. My minecraft crashed because of a memory leak caused by Tinker's Construct 1.7.2 Alpha, but on the same report I noticed that realistic pain was also leaking memory.

    Here is that report so you can have a look:

    http://pastebin.com/FvhQDX4H
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    @mDiyo,

    I am not sure what is going on but Tinker's crashed my minecraft with a memory leak. :(

    http://pastebin.com/FvhQDX4H
    Posted in: Minecraft Mods
  • 0

    posted a message on ENCHANTING PLUS
    @Freyjadono,

    Firstly, thank you so much for such a great mod. This mod has made it onto our server on numerous occasions.

    That having been said, I was hoping I could make a request.


    Any chance you might make this mod compatible with Super Enchants:

    http://www.minecraftforum.net/topic/2335274-172-forge-superenchants/

    I ask because currently the advanced enchanting table only enchants up to vanilla enchant limits. :(


    Once again, thank you for the mod! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 Forge] Thaumic Integration! Get your ME Essentia and Thaumic TiCon Tool Modifiers!
    @Drullkus,

    Was wondering if there is an ETA on this mod? :D
    Posted in: WIP Mods
  • 2

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    @TheAdubbz,

    Quote from TheAdubbz

    "Fix" implies there was a problem in the first place. Changing biome ids is as simple as editing a text file. There's no complexities to it at all, it just requires effort.

    It is not our responsibility to go keep track of what ids other mods use, nor is it theirs to keep track of what ones we use. So long as ids are configurable, which they always have been, they are not a problem to anyone except those who cannot put in the little effort required to change them. You don't need to be a programmer, you don't need a degree, you don't even need to take a course in it. It's changing a number to another number and hitting save.

    This tells me that prior to 1.7, you have never used mods (either that, or you may want to see someone about that memory problem). Block id conflicts had to be dealt with frequently. Was it a pain? Yes. Was it the fault of mod developers? Hell no. Just because everything isn't handed to you on a silver platter doesn't mean it's somehow "bugged".

    If the config file for biome ids is malfunctioning then that is a whole different matter that is a bug, but in this case it is not. "Can't be bothered to put in the effort" does not equate with "malfunctional".


    Having read your reply, I am guesing your short answer would of been, "No, nor do we intend to. Our pride will not allow us to simply change our mod's biome IDs to work seamlessly with some of the other wellknown mods, and you deserve nothing less than to be chastised for even mentioning such a thing!"

    NP dude.

    Let me see, run BOP or Twilight on our server? Hmm, BOP adds almost purely aesthetic value while Twilight adds a whole dimension, a ton of mobs, items, and even magic which really fit the theme and lore of the game.

    LOL, Best of luck to ya TheAdubbz! I won't bother you again. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on AOBD 2 - Process all the ores!
    Awesome, thanks. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on AOBD 2 - Process all the ores!
    @ganymedes01,

    AOBD 2 supports every ore added by every mod. Which includes Metallurgy.
    And I believe metallurgy grinders support it automatic (it finds the ores and dusts by itself), so I don't have to add support for it myself. It's already there.


    Is that to say, we don't need this mod when using Metallurgy 4 and other ore gen mods?
    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    @TheAdubbz,

    Have the ID conflicts between Twilight Forest and BOP been fixed yet?

    Also, I should probably point out that by "fixed" I don't mean telling people to change biome IDs or to use alternate versions of BOP.

    I ask because it is the only thing keeping me from using BOP on our server. :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Coolers
    @gudenau,

    Wow, what a great little mod you've got here. I really love the concept but have just one question to ask before I use it.

    I was wondering if the coolers feed you based on your level of hunger?

    For instance, if I my hunger bar is down 2 drumsticks will the cooler know to feed me with apples before going for the steak?

    If not, this may be a great little feature to add. :)
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.