Hello, I am Tiki. The creator of Advanced Lootable Weapons (Wiki Here)(Github here). This mod is an all new highly configurable, weapon-based mod designed around the idea that the player should be in control of the experience. Advanced Lootable Weapons achieves this with a config file that lets the players change all of the following:
Enable/Disable resources that aren't real!
Enable/Disable custom reach on weapons!
Enable/Disable all 15 types of weapons, individually!
Change the base damage of weapon!
Enable/Disable weight-based armor!
Enable/Disable armor giving bonus health!
Enable/Disable chestplates increasing the players damage!
Change the armor bonus health multiplier!
Change the armor bonus damage multiplier!
Change the base damage that each material does!
Change the base durability for each material!
Change the base durability for each armor material!
Change the base toughness of each armor material!
And more to come!
On top of a highly customizable experience, Advanced Lootable Weapons offers a whole new way to craft weapons!
This process involves using ingots to make tool heads and handles, that all need to be kept hot using the Forge then slowly shaped over an anvil with your Forge Hammer, and finally welded together to create your weapon!
Advanced Lootable Weapons adds 11 new materials: Kobold Steel, Copper, Silver, Bronze, Platinum, Steel, Shadow Platinum, Frost Steel, Obsidian(weapons), Crystallite, and Dusksteel on top of the 15 new weapon types: Dagger, Kabutowari, Talwar, Rapier, Cleaver, Mace, Staff, Longsword, Kodachi, Battleaxe, Zweihander, Nodachi, Sabre, Makhaira, and Spear which can all be additionally made with iron and wood! This means there are up to195 different, unique weapons to try out!
Keep in mind that this is all pre-release! Some things can and will change!
Join our community discord for dev updates on features, art, and releases! Advanced Lootable Weapons Discord
Note: The team is currently looking for more staff! We are in need of 1 more programmer, maybe a discord moderator, and any new ideas/feedback are very welcome either here or in our discord!