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    posted a message on Minecraft Mindcrack SMP
    I was just on the public server. Seems like a very chill place though there seem to be lag and block update problems. I wish you guys luck in this endeavor.
    Posted in: Let's Plays
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Regarding Fallen Kingdom (tired of being asked about it yet? ahaha), and without wanting any spoilers, Im wondering as to how one controls player movement in an open urban environment. This is more of a map making musing than about Fallen Kingdom itself.

    Im sure there are loads of options but an urban landscape is characterized by freedom of movement.
    So would one be limited to focus points (a castle, a tower, the sewers, the national library, a museum, the city watch houses, the patrician´s mansion, the coliseum, the mausoleums, the roman forum etc.) amidst an open world (the urban landscape which can be half-rural, in ruins/under siege, slums, etc.)?

    If so, how would one ad sufficient variety to the open world and focus points so they dont become dull despite sharing a comon theme (aka an urban environment). And furthermore how would you continue using your "intersection-to intersection" gameplay flow? Im guessing using the streets themselves (Which is how a real sity works, only this time with deterents to make sure the player follows a certain path/paths) edging your way into the center of the city.

    Im an architecture student myself so these are matters that I have to deal with on a daily basis, but since this is Minecraft and a game, the persective and priorities change significantly.
    For example, the most important aspect of a city (especially a medieval one) is that it is always viewed from street level (we are not birds after all), but with things like vines and minecraft´s strange grasp of gravity, and the ability for the player to easily change their perspective (from going on rooftops Assasin´s Creed style or simply pillaring up) the perspective is what you make of it.


    TL;DR Gameplay flow in Minecraft urban environment: How to design?

    Would love to hear your thoughts on this matter, unless you think you would be spoiling something or havent thought that much about the map yet. Thank you for your time either way. Cheers.

    edit: Wow thats quite a bit more wall of text than I intended. Sorry about that.
    Posted in: Maps
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    posted a message on Villagers Disapearing

    Are you playing on a server? Perhaps a griefer murdered them?

    I know this has been a problem for some lately, don't know why it hasn't been addressed. Never heard of it happening with villagers.

    No, I am playing in singleplayer vanilla Minecraft with no mods and no one has access to the world file except me.

    And it seems I am not the only one that has experienced it. A quick google search revealed a few threads in which the same seems to have happened.
    Posted in: Recent Updates and Snapshots
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    posted a message on Villagers Disapearing
    Im unsure if this is related to the recent update but as soon as I updated Minecraft my village was vacated of all villagers.
    It was surrounded by 3 block-high walls and there was no way for them to get out or zombies to get in. All of the village was lit up so no zombies could spawn inside either

    I checked past topics and this seems to be a comon problem for some, though I havent found it in the two recent update´s bug list.

    Game mode: Survival
    Difficulty: Normal
    Seed: Dream of the Endless (how much this matters I know not as the villages generated on survival and creative were completely different)

    I can easily fix this by using spawn eggs, but I would loathe if it was a persistent problem, both for me and others.

    So yeah, heads up, be careful about your villagers.
    Posted in: Recent Updates and Snapshots
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Alright, after ragequitting the Endless Deep, I tried The Black Desert and Im loving it.

    I already figured out your hidden spawner boxes and disable everyone that I see. I gotta say they are a macabre design to which I only have a single criticism: The reason creeper spawners are "bad" in my opinion is because its easy to make a creeper blow up the entire spawner set. Not to mention its not hard to make a skelleton shoot a creeper, causing the creeper to take care of the horde of mobs after you.

    Btw, did you just sprinkle the Black Desert randomly with the spawn boxes or is there a design behind their placement? Because I found a few areas that had no sign of them as monsters spawned normally (to the point thats the only area a Spider Jockey can spawn, which it does)

    I also managed to get a tree farm up and running from just the first tree and tuneled down to the lava coast where I found plentifull pockets of dirt and gravel. So much so that I just gotta wonder if that was intentional.

    Thoughts, Vechs?

    EDIT: Also, thinking about the worst monster to encounter in one of your maps has led me to believe spiders are the bane of players of The Black Desert as there is no walls (unless you count cactuses) to protect us nor do they drop anything useful to survive beyond the first few kills. Ever thought of making a spider lair-themed map? We already have the web item enabled for everyone, might as well give it a good use.
    Posted in: Maps
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    posted a message on Pass It On - Sand Castle
    I did some exploring, looking for a good place for a secret area and I found a HUGE network of caverns right beneath the castle, including a large underground lake. Also about 8 diamonds, a skelleton spawner and a surface zombie spawner.

    I gotta plan this ahead because its probably gonna take me the whole 4 hours to make, so Ill wait till the next person finishes before taking the save.
    Posted in: Survival Mode
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Inspired by Zisteau´s most excellent LPs I decided to try out The Endless Deep.

    I gotta say Vechs, that might be the hardest map Ive played.
    After three restarts I managed to get a hefty amount of logs out of the ship (perhaps you should have made it out of wool?)
    Afterwards I conquered the sunken ship (although my first restart had to do with a creeper spawning there and blowing all the chests and most of the ship up.) Though just making it to the other side of the ship and the Victory Monument from there was such a pain because of the new water mechanics.

    Are tunnels the only way to move around the map? The recomended music is extremely relaxing but so far the map has been rather frustrating in regards to moving around. The absolute default murky water doesnt help visibitily when diving either.
    Guess Ill have to find some Gravel then eh?
    Posted in: Maps
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    posted a message on Pass It On - Sand Castle
    Quote from dap300 »
    I cant upload the save,mediafire shows me an error,so there is an vid.



    What error does Mediafire show you?

    Well, I guess someone else can take the file now.
    Posted in: Survival Mode
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    posted a message on If we could harness the power of lightning . . .
    I like the idea of a block that can be used to power redstone circuits in a much larger radius. Say 50-100 blocks?
    Alternatively it could be used as a light source that can do fire damage to things touching it.

    Im thinking we can use Glass Blocks to store it and it can be "passed on" to adjacent glass blocks (only to a 30 block-radius though). Hmm but then it would work just like Redstone so I think its best to just have it stay in a single glass block and be like a superpowered redstone torch.
    Posted in: Survival Mode
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    posted a message on Why hasn't anybody noticed?
    Quote from spaz102 »
    Wow, that list is really ignorant of gaming culture :/ I guess they tried, but failed to realize how much internet polls are swayed by the flavour of the minute. Minecraft absolutely deserves recognition for the great and innovative game that it is, but there is no way in hell it's the #1 pc game for anything combat or strategy related. In my opinion, they should either make a complete list or not bother at all, and any list with as many places for sega saturn as "modern windows" can only be horribly wrong.

    Edit: Also, in case there was any doubt that this list is retarded, not one smash bros game is featured anywhere! Wtf.

    Not to mention an internet poll for random people is a bad idea. It would have been better if they had brought a few renowed people of the gaming scene plus sociologists with knowledge of the gaming fads and had them analyze the local and worldwide cultural impact the most popular games of each era had.
    But I guess that would have been too much work and money...wait a second its the freaking Smithsonian, they had the resources to do that.
    Posted in: Survival Mode
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    posted a message on Why hasn't anybody noticed?
    I cant believe Vampire: The Masquerade: Bloodlines and Deus Ex didnt win. I dont think Doom 2 belonged in that category.
    And yeah Minecraft is the most literal definition of Sandbox that ive found, they should have added a Sandbox category. GTA:Vice City would havewon that in the "Transition" phase.
    Posted in: Survival Mode
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    posted a message on Pass It On - Sand Castle
    Quote from AustCattleDog »

    Huuuurry.
    ಠ_ಠ

    Hahahaha, relax relax. Here it is:
    http://www.mediafire.com/?srr7cgo9x0c491r
    Enjoy!

    NOTE: If for whatever reasons the file doesnt work this time please inform me and Ill do whatever I can to make it work.
    Posted in: Survival Mode
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    posted a message on Pass It On - Sand Castle
    Im about done, havent done any mayor changes, mostly scouting and optimizing a few things. And mining in the nether.

    Give me a few minutes while I upload the save.
    Posted in: Survival Mode
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    posted a message on Pass It On - Sand Castle
    Quote from Sneaker creeper »
    This looks cool, has it been 4 hours yet?

    It has been about half an hour since my turn began so no.
    Posted in: Survival Mode
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    posted a message on Pass It On - Sand Castle
    Quote from Randomlyweir »
    Quote from Fiebras »
    Santaisirish has had the save for almost 24 hours now. I think its safe to pass it on at this point.

    So for now, -TAKEN-

    ._.
    24>4
    Yes, you can take it.

    Which is what I just did. Im not sure what you think you are "._."-ing about.

    EDIT: Incidentally, Ive already fixed a few things with the castle, particulary the item organization of the Storage room and Ive added a Dirt & Gravel chest and a Wood and wood-related products to it.
    I made a few changes to the "well" so it should be more interesting for the next player.
    Ill now be heading towards the Nether outpost and see what i can do there.

    Im thinking we are gonna have to expland the castle area a bit. Its getting rather crowded. Perhaps make the current area the center of a 2-way intersection? Ah, ideas.
    During my 4 hours Ill be checking this thread from time to time so tell me what you think.
    Posted in: Survival Mode
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