- Registered Member
Member for 8 years and 6 months
Last active Thu, Aug, 6 2015 17:40:58
- 0 Followers
- 174 Total Posts
- 17 Thanks
Apr 25, 2015Fidelitous_One posted a message on What's the dumbest thing that you have ever done? (That you can remember, of course.)Posted in: General Off Topic
Not the dumbest thing I've done in my life, but the dumbest thing I can think of recently. Yesterday I thought that my placement test was on Friday, so I drove out to NJIT frantically, ran into the test room, and a staff member had to break it to me that I wasn't scheduled today in front of everyone.
Apr 25, 2015Posted in: Forum Games
Question №1: What is your favorite food? Sesame chicken. (Will fight for it)
Question №2: What is your least favorite food? Anything cooked with this, I hate.
Question №3: What is your favorite Minecraft modification(mod)? Railcraft/GregTech
Question №5: What is your favorite game? Currently No More Room in Hell.
Question №6: What do you think about this thread? I like it
Question №7:Who is your favorite youtuber? Thunderf00t
Question №10: What is your favorite vanilla mob? Horse
Question №11: What is your least favorite vanilla mob? Villager/Creeper
Question №19: What is your favorite animal IRL? Falcon
Question №22: What is your favorite number? e
Question №24: What is your favorite font? Fraktur
Question №28: What OS are you using? Windows 7
Question №30: What is your favorite Minecraft block? Gold block
Question №31: Have you ever gotten banned from the Minecraft forums? Not yet
Question №37: What is your favorite website? YouTube
Question №38: My thread isn't that popular... is it? Not now, probably will be.
Question №39: How do you spell colour, with or without U? Color
Apr 21, 2015Posted in: Discussion
The obvious answer is so they can exemplify how much of an insufferable person they can be. I am pretty sure there is no question about it, asking any further is futile. They derive pleasure from the destruction of the works of others. Think of the kid who kicks over your sand castle you built at the beach. Let's leave it at that.
Oct 9, 2013Fidelitous_One posted a message on What are some stupid ban/kick/jail reasons you have seen or experienced?Posted in: DiscussionQuote from MrWaffles9000
On a server I was an admin on we banned people for saying "yolo" or "swag"
Seems like a genuine reason to me.
I got jailed for killing people on a PvP server.
- To post a comment, please login or register a new account.
Oct 9, 2011Posted in: Suggestions
Alright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.
Full idea in spoiler:Boats Evolved; bigger, modular boats (Watch out --- huge!)
Okay guys. Just a slight disclaimer, the explanation for this idea is going to be *HUGE*. The idea itself may be simpler, but the description will take a long time to explain. In a nutshell, it's bigger boats that are also modular.
So we'll start with a slight modification of a game mechanic. Otherwise, the idea won't work very well. So just keep in mind that in this idea, you can't push a boat around by standing on top of it. At least just for the higher-level classes, which we'll get to in a minute.
Also, upon entering a boat, a GUI will appear somewhere around the bottom-right or so that displays the ships 'health', and speed.
Before we go overboard (no pun intended), let's begin with some basic principles that can be applied to the current boat. Let's call it the Dinghy. You can't do too terribly much with the Dinghy, but you CAN do some things.
Dinghies can be crafted just like they normally are. However to modify a boat, a new tool will have to be brought into the game. Let's say it's a Hammer. Right-clicking on a boat with a hammer, granted you're the one that built it will open up a GUI.
Like I said before the abilities with the Dinghy are limited, so you have limited things that pop up in the GUI. All that displays for now is the hull, propulsion system, and their respective health bars. You can also give your boat its own custom name that appears on its hull (But this probably won't be for the Dinghy). You will also notice two numbers at the top. On the left (12/12), is the boat's hitpoints. I doubled their damage resistance because I thought it was kind of silly to kill a boat with one arrow. To the right (1) is the ship's base speed attribute. That is to say, the speed capability of a boat, excluding the propulsion system. Boat stats will vary upon each construction. Therefore someone can be proud of themselves if they have made a fast/strong ship.
Normally, you have your standard, nonreinforced plank hull. However, you could change that. Let's start with a Reinforced Wood Hull. In the crafting table, put in 9 pieces of log together to form a piece of Reinforced Wood Plating. Dinghies will probably only need one plate to reinforce themselves. Plating will probably not be stackable for gameplay purposes.
Reinforced wood will provide a higher defense for the dinghy. Two more types of hull include Steel and Gold. Steel Plating requires 4 Iron blocks in the crafting table, and Gold likewise. With a steel-plated hull, the boat can take considerably more damage than Plank or Wood. Steel hulls can possibly withstand lava. Gold plating is only slightly stronger than Reinforced Wood and is not feasible as battle armor. However, just in case you were thinking these hulls are easy to reinforce, keep in mind higher levels will need more plating as they get bigger.
When a boat is damaged, simply right-click with the Hammer to open up the GUI. There should be a slot for extra plating to go in should the ship need repair. To ensure fair fights, the repair will be timed, like a furnace. Each repair uses up the Hammer some. It would also be nice to see some sort of visual cue for an almost-destroyed ship, like fire or a broken, damaged texture.
And now, the propulsion systems.
With the default dinghy, you have your Hands. Hands for a dinghy are basically neutral, however they will be slower than in previous versions of the game.
An alternative solution, is craftable Oars. Oars are very maneuverable and faster than hands, however they do not grant a steady speed and require you to hold down the forward button whenever you want to move. They may even 'tire' you out more (using up more Hunger).
The last one for the Dinghy, is the sail. Sails can provide very fast speeds, however they have low thrust and are not easy to slow down and speed up easily. A steady speed is required for traversing around land-covered areas. Sails can also possibly be made with different colored wool, to help a boat stand out. Sails grant a steady speed as you can leave them unattended with very little deceleration.
So now we move on to a bigger boat. Not too terribly big, but we're getting there.
To construct larger ships and propulsion systems, you're going to need an alternative to the crafting table. Let's just call it the Shipwright. This block ONLY crafts boats and takes up more blocks of space.
I think for a new level of boat, you're going to need some Blueprints. Blueprints can most likely be created by interacting with the Shipwright by combining a blueprint (Or in this case, a solid Dinghy) and investing your Experience Points to come up with a new 'idea' for a bigger boat. The 'studying' is timed, again, like a furnace, and with each clump of EP filled, the progress bar is filled some. You can also find Blueprints in dungeons, but only rarely.
After that will be done, the Blueprints can be put in a separate slot, with another slot under it. The slot under it is for the wood required to build the boat. Every time you put more wood into the slot under it, the progress bar for the ship increases. I'm not sure if this should be the way but it sounds pretty good.
I think that for each class of boat, a bigger mast will need to be crafted. That, or just have one single mast that, for bigger boats, you need to pack in more Sails. Kind of like how plating works.
So now, the next level: the Skiff.
The skiff is *about* 2 1/2 times the length of the Dinghy. However, with the next level comes new features. First off is a second slot, a passenger seat if you will. But besides that, there are two more features.
Here, there will be special lots to place blocks at. These could be something decorative like gold blocks, or practical, like chests.
To place a block in there, logically you would right click on that one place with the block. It's possible the block lot will be highlighted by the Hammer to show you where you can place things. To get it out, leftclick with the Hammer and it will appear in your inventory. If blocks aren't your fancy, perhaps animals are. Here is where the extra space in the GUI comes in. There would be a list of all the entities in the boat. If they are NPCs, you can choose to move them to another slot, or evict them. You can also evict players,
but not move them[amended].
With the Skiff, you have an additional propulsion system. I'm not sure about this one so I'm going to need you guys' approval. Essentially, it is a steam-powered paddlewheel. The steam engine will need to be powered by coal, which will either have a furnace-like GUI or not. It is also be slightly less maneuverable than the Sail. The steam engine, like Sails, grant a steady speed and can be left unattended. They have perfect acceleration, however they are much slower than Sails.
For armoring, the Skiff will need more plates to sufficiently armor the boat. Possibly two or three.
The skiff will most likely be the largest boat to successfully navigate shallow marshlands and the like.
Now, for the adventurous sailor, we're going to go one step up. Meet the Cog. The Cog is a fair-sized boat, but it is hardly big. What is does have though is a top deck large enough to walk upon. Now, we're going to introduce another feature. This time, the Cog will have a lower deck. You could be able to place a few blocks in that bottom deck, such as beds and chests. This will be good for long adventures. If you aren't spoiled, you would be happy with a Cog for your adventuring needs. Hands are now unusable.
For gameplay, an invisible, penetrable box will be in the interiors of the ship that hides water and its effects when water blocks go near it, but as soon as they leave the water blocks return to normal.
Now here, starting with the Cog, is the boat's main means of offense and defense. You guessed it, the Cannon. I believe the cannon could be made with a crafting table. To fire (And right now I'm making most of this up as I go along), you must first craft a Cannonball (Maximum of 16 allowed in hand), and right click on the cannon. The cannon will fizz for about 2.5 seconds or more before firing the cannonball. You must wait an additional second to fire again. To adjust the angle of a cannon, rightclick it (without a cannonball) to point the cannon up or down.
Now with ships and other entities, contact with the cannonball will just equal damage being dealt. But with blocks, there is a chance (Depending on their blast resistance) that the block being hit, and/or the blocks around it will be pushed forward and respond to gravity. And in rare cases, break upon falling.
That, or it would just be a weak form of TNT. But I like the former better. Mostly because it's my idea. Good gosh I think I'm vain or something.
So like I said, if you aren't spoiled, you would be happy with a Cog for your adventuring needs.
But sometimes, you ARE spoiled. Or, just requiring a bit more power. That's where the fourth level comes in, behold: the Carrack. Significantly larger than the other boats, this one can actually be called a ship. It has 3 decks. The first being the top deck (Which comprises of the main deck, quarter and poop, naturally), the second the gun deck, which to the back holds the captain's quarters, and the bottom deck is mainly for cargo. If the Carrack is steampowered the boiler room will be in there.
Oars are now unusable for the Carrack, as are Hands for Cogs. (The Oars for the Cogs would be weaker than on the Skiff and Dinghy, as would hands with the Skiff. However with the Steam engine and Sail, they just get faster with each level, with exceptions [amended])
Another neat thing you get to do with the Carrack is you get to live up to the naval definiton of a ship. On the Carrack, you can place another boat inside it for scouting/lifeboats. But it can only be a Skiff or Dinghy.
Okay, next one. Here we go.
(This level is optional. You guys tell me if it should be ingame.)
Now sometimes, your lust for power is so great no measly Carrack can hold it; not even when it is steel-hulled and armed to the teeth. No, you wish for the very seas to obey your will. Well, you psychopath, here's the fix for you: Feast your eyes sir, on the Galleon. Over twice the size of a Carrack, four long decks and plenty of guns, you would not want to war with this vessel. It is essentially a Carrack on steroids; bigger, stronger (but not faster [amended]), and scarier. But, slightly slower. Should you decide to armor it, keep in mind it will need 8 Platings to armor (Maybe more). And considering each plating requires 4 blocks to fill, you're going to need a LOT of iron.
When a ship finally loses all of it's 'health', it will sink to the bottom of the sea. Here, it is subject to despawn, but will stay there as long as there is a player near it. Although dangerous, it would then be available for looting, if you haven't plundered the ship while it was afloat already. < --- This entire paragraph is subject to discussion and alternative options. It's also been proposed that the ship turn into it's block counterpart, only leave chests, or like in the Amendment Posts, leaves a Ship's Bell that can serve as a savegame for your ship.
Now, I understand that such a feature is going to be *HUGE*, possibly requiring its own update, and would be just a massive undertaking. But I for one believe it will be an undertaking worth the effort. It would heighten the spirit of Minecraft adventure and exploration, people could trade vast amounts of resources over long distances, and plunder other ships for their booty. So I'm not 100% expecting this to be accepted entirely (But if it is, thankyouthankyouthankyou!), but in the future if any modders were curious about how to go about doing their ship mod, this could be a good example. But I really hope this would at least be seen by Mojang. Just two-thirds into completing this idea, I read an old tweet of Notch saying that he might add something like this in the future. So, if you are, this could be one of the ways to go about it.
Amendment Post 1:
- In the Shipwright GUI, the product slot of the boatbuilding section is now a button. I've updated the image.
- Craftable ship components should have been expanded. In addition to a Galley, an Anchor component (probably most vital) is also one of them. Also proposed by the community are tables, crows' nests (That basket thing on the top of masts), icebreakers, and if the NPC crew idea is implemented, a sea captain's desk to chart courses for the helmsman.
- I actually think you should be able to move players. I mean, if they actually decided to choose to lock themselves in a mob slot rather than move around freely I think the captain should be free to move them wherever.
Amendment Post 2:
- Galleons really shouldn't be the fastest ships out there, it would be unfair. Instead, their base speed capability should be a tiny bit slower than a Carrack, probably. Updated.
- Right clicking on a cannon without a cannonball could point the cannon up/down. Updated.
- Different types of ships that do not follow the linear 5-level path of upgrades. Instead, 'extra' ship blueprints could be found in dungeons in strongholds, but they would be rare. Could be a way to get Caravels and viking ships or whatnot.
- I'm not sure about the decay process of sunken ships. Perhaps after someone leaves the ship's general area, a timer starts and eventually the ship will despawn. Or maybe it just stays there forever but can be 'mined' away to recollect valuable materials.
Amendment Post 3 (Note: These are not as important as the first 2) :
- Flags. Although I'm sure colored sails can do a good job of faction identification, custom-made flags would be really great to have. They could be used outside of boats, too.
- Extra ammo types. The standard cannonball would be made of stone and gunpowder, but others could be made out of iron and other materials. The new usable fireball coming 1.2 would also make a neat incendiary addition. Other types can inclde grapeshot and chainshot.
- Sea monsters. Pretty straightforward, I'd like to see some minor sea bosses when roaming the sea. But in my opinion, they should be restricted to certain sizes of ships (Dinghies have no bosses). For example the ship the size of a Skiff would probably only get a shark or something, whereas something Cog-sized would get sharks and sea serpents, medium-sized ships like the Carrack would get sea serpents and maybe giant octopus (Will wrap tentacles around the ship and begin to tug down unless tentacles are damaged), etc...They are, however, uncommon.
- A ship's bell. Yes, they can be used as a normal bell, but there's something that makes them special. Once placed on a ship, it bears the ship's name and can ONLY be placed on that ship (e.g Bell of the S.S Whatchamacallit). Then, if a sunken ship despawns, that bell is turned into a block at the bottom of the ocean and contains all of the ship's data. Then, it can be used to recreate the ship.
- Sea obstacles. The ocean would be made that much better if occasionally you stumbled upon a mini-biome within an ocean. These could be mysterious sea rocks, or icebergs made of pack ice where a tundra or arctic biome would usually be.
And the Reddit post is here:
Due to popular demand, I give you this:
Add this to your signature if you like it!
<a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>
Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):
- This is NOT A MOD. The illustrations may look convincing (for a bunch of photoshopped models made in Sketchup :p) but I have repeatedly, in this suggestion, mentioned it as an idea and rarely even mentioned the word 'mod'. Please stop asking how to install this. Plus, we're in the Suggestions forum. That tell you anything?
- Yes, I have SEEN the Zeppelin Mod. You're just about the 508th person to show me this. Yes, I've seen it. YES, I think it's a great mod, but in my opinion it's best to leave it at that, and this idea is about the vanilla Minecraft ships made of predefined modules, not blocks, as that seems to be more congruent with the current game mechanics. Saying "There's a mod for that" is a warnable offense, in any case.
- You see that little link up there? Yeah, the idea is in the link (or the spoiler). I've explained rather thoroughly how the boats work. While I would really like it for you to give me your two cents, this thread is not for people to make up entirely their own ideas on how the boats work. That part's already here, mostly
- "This would be great, but the oceans need to be bigger!" <-- Say this and you're gonna get a smack. >=(
Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl
--- See Also: ---
Aug 12, 2011FOR THE LATEST AND GREATEST CLICK BELOWPosted in: Discussion
Cubeaism – A Minecraft Religion
While day dreaming at work I created a fictional “religion” for the minecraft world. Play testing turned out to be fun in terms of role-play so I thought I would share. The religion of minecraft – Cubeaism – has three gods each representing different aspects of the world.
Terrae, is the female god of nature and is represented via trees, grass, mushrooms, lakes and rain. Also her eye is the sun, and it is said the day is actually her keeping an “eye” on the world. While she does, her creations prosper and grow.
Roki, is the male god of the deep and is represented via stone, minerals, lava and bedrock. His eye is the moon, and the night is the time he watches the world. While he does, it is a sign to take shelter or mine in the depths of the world.
Net, is the younger sibling of the two and is represented by mobs both evil and good. As he matured he created the various mobs of the world. But having created the evil mobs, Terrae and Roki banished him to the Nether as punishment.
The three working together created the minecraft world. Read the full creation story here:
In the time before there were 3 siblings; Roki, Terrae, and Net. They were bored with all that they had in their own dimension so pooling together their powers they decided to create a world to entertain them. Roki acted first, cutting off his finger and using it to build the bedrock core of the world. Then cutting off the rest of his arm he layered the world in smoothstone. Gathering his remaining energy, he struck the world as hard as he could with his right arm. The force of the blow created massive amounts of pressure causing diamonds, gold, iron and coal to form at different layers of the world. The resulting earthquakes created great chasms and cave openings leading deep into the earth.How to play Cubeasim!
Terrae, looking upon Roki's work said "It's a good start, buts it’s hard and cold. This world needs beauty and softness as well." And with that she reached down and picked up chunks of smoothstone and ate them. Chewing and melding them with her delicate tongue she turned the stone to dirt and spat it back up covering the world. Then she ran her hand over it and layered the dirt with grass short and tall. With great care she pushed 4 of her fingers into the earth. Removing each of them one by one; from the holes the first oak, birch, pine and spruce trees were born. She then cut her arm, and bled out onto the world creating the oceans.
Net, the youngest of the three was impressed with what the other siblings had done. But he had not yet fully realised his powers and became sad. He shed a tear and it fell onto the world the brothers had created, from the tear a tiny retarded chicken was born. Net was overwhelmed with joy at his creation, even though it had zero survival instincts and would aimlessly wander off cliffs as often as anything else, he still loved it. Over the years as Net further realised his power he created pigs, sheeps, cows, wolves and squids. The other brothers were proud of him and having watched him developing decided to teach him how to focus his power. With this, Net was able to create the first human.
The humans of the world prospered, and adored their creators. Terrae and Roki took shifts to watch the world, Terrae's eye was bright like fire and caused all her creations to prosper as she watched them. Roki's eye was white and cold, signalling the time for the humans to rest. Many ages past as the world prospered, Roki and Terrae were finally content and continued to watch over it. Net however, became bored and restless again. Using his power he created the first slime for his amusement. While mostly harmless, the slime had the power to hurt the other beings of the world. When Roki and Terrae looked upon it they were upset, and banished it to only live in the very depths of the world, away from the humans.
This infuriated Net and he demanded the brothers allow his creation room on the surface. The two refused, and having seen the brothers make sacrifices to enhance their powers he did the same. He cut off his ear, and used it to create the first zombie. Terrae and Roki were unable to banish this creature and it quickly began to decimate the humans that the pair loved so much. Seeing the progress of this monster made him want to create more, he pulled a bone from his arm to create skeletons and a 8 of his toes to create the spiders. Terrae, seeing Net's growing insanity cut out an eye and used it to curse his monsters with fire whenever she looked upon them. Roki and Terrae then turned to Net furious with him and pooled their powers together to banish him to a world of suffering and pain; The Nether. In his last defiant act before his banishment, Net tore his heart out and created the mighty creeper. This creature will stalk the land, immune to the powers of Terrae's eye, and would be a great calamity on the world
The humans of the world wiped out, their structures now overrun with creatures and slowly growing moss. Terrea and Roki turned to one another, and using all the energy they had left, they summoned one final human. Spent, the 2 gods are now only able to take turns passing there eye across the world, keeping close watch on their last creation. Steve
Simply pick your favorite god from one of the three posts below. Follow the guide to work your priest through the various levels of that path. I found it fun to make separate worlds and have that world devoted to a particular god. I would be in essence a priest of that god and follow the rules and rites of passage that apply to that faith. At differing levels of each path there are different challenges and build requirements.
When you have finished a path in full come here and post pictures! I would love to see them
There is another "game" based on restrictions to enhance game-play created by Iamchris27 that centre's itself around building a city through a number of stages. Worth checking out. Link here.
Other Gods / Figures / Lesser Gods
Penna: A peaceful path concerned with building in the sky. Fairly easy and is a different approach to most traditional building methods.
Glueco: Glueco loves cake. Build cakes for him. Cakes as far as the eye can see. A light hearted and more humorous take on the Paths. Very easy (except for level 4 haha)!.
Poise: A Cthulu inspired lesser god. Extremely difficult path. Still a WIP. Horror inspired ocean building path. If you can't handle it stick with Glueco...
Notch: A mysterious figure little is known about. He is rumoured to be the creator of the 3 known gods and to have a beard that is the very definition of manhood. It is said appropriate prayers to Notch will allow the player to remove all evil from the world via quoted: “peaceful mode”. Any ancient texts found in relation to this omniscient and omnipotent figure should be submitted to me immediately.
ArchebuS: A devout priest of Roki who went beyond his duties as one of the faithful. This figure was chosen by the 3 gods to act as the metatron or “voice”. The gods imparted their knowledge’s and wisdom onto him and he spreads the word to new potential priests. He is said to appear as a humanoid/crow creature in a black suit.
HerobrinE: Appears in almost human form but with hollow empty eyes. Even followers of Roki are afraid of this being. Nothing is known of his habits, goals or his purpose. It is unknown whether he is the creation of one of the three gods... or a product of something even more sinister.
Further reading can be done on the fan maintained wiki:
(created and supported by Dbone5100)
Dbone5100 - SAINT - Ascended 9:14 AM on 27th March 2012
Gideon_Seymour - SAINT - Ascended 12:08 AM on 17 January 2012
devonbot - SAINT - Ascended 1:00 AM on 17 January 2012
Wendingo/DarthBayne - Scribe (Heavily influenced Penna's Path)
Tigerjt - Scribe (Created Penna's Lore, Page 7)
Sealystar - Scribe (Post's help inspire various lores)
AbysmalNinja - Scribe (Helped Create Poise's Lore, Page 7)
WhisperingSiren - Scribe (Discovered Penna's Shrine, Page 7)
Alpha2Digamma - Scribe (Helped with Cryona's lore and path)
MarginallyDwarven - Scribe
Fifedrum2 - Scribe
engie_ninja - Scribe
Rlack - Scribe
AbysmalNinja - Acolyte of Terrae
Allison3 - Acolyte of Terrae
Empire - Accolyte of Terrae
Darkshied001 - Accolyte of Terrae
K1dsta - Acolyte of Roki
MarginallyDwarven - Accolyte of Roki
Gideon_Seymour - Accolyte of Roki
Holy_Molez - Accolyte of Roki
BlueRedstoneGuy - Accolyte of Roki
Latrommi - Accolyte of Net
iceyy981 - Accolyte of Net
Apr 25, 2015PlaceCraftMine posted a message on Steam opens the doors for paid mods. A possible future for Minecraft?Posted in: Discussion
Anyone wants to take a trip to Nopesville?
Apr 23, 2015Posted in: Discussion
Fear just drives people off the server... but I submit that a griefer's primarily goal behind griefing is just to instill fear... aka intimidate... aka bully others. and I thank you for proving my point.
Apr 21, 2015Chameleonred5 posted a message on What Is The Most You Would Donate On A Server? (VOTE HERE)Posted in: Discussion
You guys are ridiculous, $0 will not be added to the poll considering you aren't contributing anything at all, so why even vote. If you aren't going to go with the topic, then don't post at all. I didn't ask you if you would donate to a server or not, I just simply asked how much, not "I wouldn't donate" or "I would donate $0" which wouldn't even be considered donating at all. So just be quiet if you aren't going to follow what the thread was made for. Thanks.
The question is "what is the most you would donate?" Not donating is directly related to donating, and thus falls under this thread. There is an implicit question of "would you donate?" for those who would not, and so that also falls under this thread. When you ask questions like this on a forum, you're rarely ever just going to get purely numerical answers, and you should take it into account without trying to beat it into your narrow restrictions.
Feb 9, 2014My forum name is pretty self-explanatory, as is my signature and the spoiler below:Posted in: Discussion
This is a rendering of the caves I've explored in my current world so far; I've mined over 20,000 coal ore, 8,000 iron ore, several thousand gold/redstone/lapis/etc, and over 200 diamond ore (54 diamond blocks with Fortune III - which I even use to mine coal...), and have used nearly 15,000 torches to light them up (the mapping utility I used, MCMap, only shows caves that have torches in them, which is why I use it):
(all of those yellow dots are torches, you can also see part of a mine I made when I started out in the upper-left)
Also, here's a comparison of caves between a normal 1.7+ world and my world (both 400x400 blocks), which also has 3 times the ground depth (~192 blocks from bedrock to the surface):
I'm currently exploring the massive cave system you see on the right; it is on the left side of the rendering above, which was rotated to show caves better.
In addition, here is a surface rendering of my world; you can see how deep the ground is (as well as some massive caves and ravines exposed on the sides):
PS: Minecraft was originally called "Cave Game", which might as well be its current name as far as I'm concerned.
Oct 8, 2013Vader242 posted a message on What is the first word that comes to your head when you see the above avatar?picassoPosted in: Forum Games
- To post a comment, please login or register a new account.