• 0

    posted a message on Combat is broken: suggested fix.
    "why did you play it in the first place?"
    I play the game on peaceful because the combat is frustrating.

    Quote from sabata2 »
    You haven't tried to extend something horizontally (in the air) if you say Stealth is useless... It stops you from falling so long as you hold it down.

    And his point was great games can be made with minimal buttons. You don't NEED to expand often.

    Anyways, IS the point of the Ledge Gloves to catch yourself on a fall? Cause that's the only difference I can find between the gloves and the boots. Please explain further.


    The point of the climbing glove isn't really to get over 2 block obstacles. It is more for making the climb mechanic on ladders more usable which gets over 2 blocks already.
    The boots would be a good idea though for the movement enhancements. If you want more maneuverability, you have to sacrifice a (little) bit of armour.

    And let me rephrase my idea on stealth (because that is a legitimate use you gave). It is useless in combat situations and it isn't used for the mechanic that it's name implies. Pressing shift without a shield would still make you walk slow so you could place blocks on the sides of structures.



    @ eightblade, no one is flaming THAT hard. Please stop baiting it and using ridicule as an argument tactic. This is not an argument, this is a discussion
    Posted in: Suggestions
  • 0

    posted a message on Bad Ideas
    A lava creeper that makes a pool of lava when it explodes that kills all your stuff when you die. It also is completely silent, moves 2x times faster than normal creepers and can jump 3 blocks high.
    Posted in: Forum Games
  • 0

    posted a message on Clay Is Superfluous.
    Brick looks dumb. I see no point in gathering a bunch of clay to make a dumb looking house. If i did want to make a dumb looking house though, I would make it out of gravel because it is a lot less work (except for the ceiling, probably just use another dumb looking block).
    Posted in: Suggestions
  • 0

    posted a message on Combat is broken: suggested fix.
    Quote from Gorman »
    Quote from Abstractor »
    Quote from Gorman »
    I think you need to play some Zombie survival or something, if you think movement is tricky.

    You can already make 2 block jumps, I don't see why it needs to be higher. Personally that would be pretty annoying, then I have to make the ceiling 4 blocks above the floor (33% more mining).


    No I think you should go back to playing zombie survival.

    You can't make 2 block jumps, not two blocks high anyway, and what is annoying is how right now you can only do about 5 different actions: Place ****, whack ****, jump, run, and crouch. The variety is never ending!

    Yes, because the more buttons a game has, the better the game is.


    And because the less buttons a game has, the better it is?
    There is a point where it balances.

    Also, my suggestion does not call for any new buttons. Shift for shield (because stealth is pretty useless) and double-tap a direction button for dash.
    Posted in: Suggestions
  • 0

    posted a message on New weapons/trap
    your three posts are still there. Copy paste the second two posts and put them in the first, then delete the other two. Same with what you just did here with two posts in a row.
    Posted in: Suggestions
  • 0

    posted a message on Get Rid of the Creeper
    This is my suggestion from my combat-is-broken thread

    Creepers are fine when you can see them from a distance, you can bow them/bait them/slash-run. The problem is when the creeper surprises you. When a creeper jumps on top of your head, there should be two options: attack or flee. based on the situation and the difficulty level, they should both have their own merits. The main changes are variable damage based on proximity (if this is not the case), longer fuse for longer reaction window (we aren't all professional CS players with .09 second reaction time) and either for the explosion to get smaller or do less damage OR for the trigger time to be extended if you deal damage to it. For fleeing, the explosion radius should be changed so that if you reacted very fast or baited perfectly, then you will be able to get out of the blast radius entirely. If you didn't react very fast or baited poorly then you would be closer to the center of their explosion meaning more damage. For attacking If you have fast reaction time and good spacing then you can kill it when it triggers. If you don't have that, then it explodes for less damage. This makes either choice viable and not an all or nothing situation.


    I don't think removing the creeper is an option, it is so iconic.

    (woot! post # 225 in this thread, that's 15^2 :biggrin.gif:)
    Posted in: Suggestions
  • 0

    posted a message on New weapons/trap
    Nice, three posts in a row.
    Use the edit function please.
    Posted in: Suggestions
  • 0

    posted a message on Combat is broken: suggested fix.
    Quote from GreyAcumen »
    Quote from Fhyve »
    Please stop flaming each other... You guys are derailing my thread.
    It's one thing to disagree with an idea and to call into question another person's reasoning. The flaming occurring in this thread is pretty much coming from one source.
    I have yet to hear feedback on the climbing gloves idea.

    I've been letting the idea of climbing gloves percolate in the back of my head for a while now. My initial reaction was to reject it, but it depends on what limits it has. Personally, the durability is an absolute must, and have it operate so that each block you move over uses up 1 durability point.
    On top of that, I don't think climbing gloves should work on smooth stone, obsidian or anything like that, but limit it to things like cobblestone and dirt, and then maybe also allow it to work on gravel and sand, but with a chance of breaking the gravel or sand block in the process.
    Perhaps climbing different block types uses up different levels of durability, so cobblestone is the most secure block, but it uses up 2 points of durability, dirt and gravel use up 1 point, but are easier to break and thus fall off of, and sand and cloth use no durability but is the easiest to break.
    They could even be made by crafting spiky cactus blocks, but at that rate I'm feeling like the player definitely shouldn't be able to use weapons while using climbing gloves, but that would make it easiest to implement them by making them another tool that is used from the primary inventory.
    Unfortunately that idea basically negates your intention, which was to let you grab onto ledges while falling, which typically only happens inside caverns that consist primarily of smooth stone, ores, and possibly obsidian all of which I feel shouldn't be climbable, and also negates the ability to use them automatically instead of needing to select them like what you need to do with the ladder.

    The jumping boots Sabata mentioned sound relatively feasible, and could possibly rely on the magic system Notch has tossed around. Start with gold boots as the base and add feathers and spidersilk, maybe some redstone dust and gunpowder. It would even make more sense for them to be activated through a doublejump at that rate, since then using the second jump could count against the durability of the boots.


    I disagree with this. Random breaking of blocks would be frustrating and you would just have to carry ladders around anyways when you want to climb smoothstone or obsidian. If anything, climbing on sand and gravel should be impossible.
    The ultimatum is either use ladders which require timing to place (when jumping) and require more resources per block but can be reused to negate the cost, or, use climbing glove which cost less per block and don't require timing but cost more to climb the same thing multiple times.

    And I don't think you are assuming correctly, Sabata.
    Posted in: Suggestions
  • 0

    posted a message on Plz change the break animations....
    Really? 5 pixels = penis?
    :stone: [] :stone:
    [] :stone: []
    [] :stone: []
    [] :stone: []
    lololol?
    You have a dirty mind :Notch:
    Posted in: Discussion
  • 0

    posted a message on Ever notice how creepers are so damn funny?
    Not fair, that music makes anything amusing.
    Posted in: Discussion
  • 0

    posted a message on What's the best game/series?
    I find it dumb just lumping all games together and saying one is the best. Games are more diverse than books and there is huge variety in books.

    Professional competitive:
    1st, starcraft
    2nd, League of legends

    Fighting:

    streetfighter 2

    Sandbox:
    minecraft!!!

    Single player storymode/ RPG:
    Metroid
    Diablo 2
    Paper mario
    Posted in: General Gaming
  • 0

    posted a message on Admit it - You've played this game at some Point. (WoW)
    I quit at lvl 66 within a month of the burning crusade release. The combat was boring, it was incredibly grindy and outlands looks like ****. So do all the characters. Too much glowing purple crap.
    Posted in: General Gaming
  • 0

    posted a message on Combat is broken: suggested fix.
    Please stop flaming each other... You guys are derailing my thread.

    I have yet to hear feedback on the climbing gloves idea.
    Posted in: Suggestions
  • 0

    posted a message on "Sculpting" - Comprehensive proposal, with pictures
    It would sorta be odd if you mine out a cave and it's all blocky as opposed to natural caves.

    I think some of your single block images might be a little clearer if you put a cube wireframe around them.

    This would change the game mechanics so much. It would greatly reduce the need for a more fluid movement system as I lay out in my combat-needs-to-be-improved thread. (viewtopic.php?f=1&t=56267)
    Posted in: Suggestions
  • 0

    posted a message on Book Shelves, trap doors, and proper furnace placement
    Quote from DrNightKOT »
    Books should use feathers and ink (or just pens or pencils or even printer!) to write in


    or coal/charcoal.
    Posted in: Suggestions
  • To post a comment, please .