• 0

    posted a message on Placeable Items

    You can't rotate them once placed. The item simply faces the player when placed

    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items

    Yes you can!

    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items

    3.3 is out!

    New translation files

    • French
    • Chinese

    Updated models

    • Salmon
    • Cod
    • Pufferfish
    • Clownfish
    • Chorus fruit
    • Popped chorus fruit
    • Chicken & cooked chicken
    • Beetroot

    Fixes

    • Bucket behavior 32
    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items

    3.2 is out!


    The entity attraction AI is back and optimized!

    This means that mobs will be attracted to blocks placed just like they would if you were holding them in your hands. Try placing a carrot near a pig!

    As a bonus, mobs will now eat the placed block! Be careful if you're trying to lead them somewhere


    Updated models & textures

    • Clay ball
    • Coal & charcoal
    • Feather
    • Firework

    Other

    • Fixed a bug where a placed notch apple would always give the basic golden apple effects when eaten
    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items

    3.1.1 is out!

    More updated models, more features!

    Here is the full list of new features
    1. The bucket can now be placed at the bottom of blocks as well as on the top of blocks
    2. The cookie is now stackable, up to 4 cookies
    3. The lava bucket now emits light
    Updated models and textures
    1. Bread
    2. Bucket (lava, milk and water)
    3. Carrot and golden carrots
    4. Charcoal
    5. Clock
    6. Cookie
    7. Porkchop
    8. Carrot on a stick
    Posted in: Minecraft Mods
  • 2

    posted a message on Placeable Items

    1.12.2 support is now here!

    Thanks to jbrion1995 who graciously ported the mod to 1.12.2, we are offering this update with pride.

    Fresh updated models

    MasterianoX has been hard at work updating the existing models to make this update fantastic. The new models are completely revamped, including better textures and more accurate modeling to make the mod blend in your builds and really make them pop.

    Here is the full list of updated models:

    1. Arrow and tipped arrows
    2. Blaze rod
    3. Experience bottle
    4. Dragon breath
    5. Empty bottle
    6. Potion
    7. Stick
    8. Egg
    9. Apple & golden apple
    10. Bone
    11. Splash potion
    12. Blaze powder & blaze powder particles
    13. Potato
    14. Bowl, mushroom stew & rabbit stew
    15. Beef
    16. Beetroot & beetroot soup
    17. Book & book and quill
    18. Bow
    19. Brick & nether brick
    20. Ingots
    21. Clock
    22. All sword models
    23. Pumpkin pie

    What's next

    We're currently building a roadmap sheet where people can better see what we're working on and what features are available to achieve a better transparency. Some more model updates are to come. These will be distributed over a few smaller patches in the near future.

    Posted in: Minecraft Mods
  • 1

    posted a message on Placeable Items

    The same way you install any other mod. First, install forge, and then drop the .jar into the mods folder. There are many tutorials out there that can help you

    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items

    250,000 total downloads!

    Here's a quick version to celebrate: 3.0.4.1

    • Added recipe for saddle stand & horse armor stand
    • Removed mobs being attracted to blocks due to major performance issues
    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items

    3.0.4 is now available for 1.11.2!


    Sorry for the delay everyone

    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items

    Today we made it to 200,000 total downloads!


    To congratulate you guys helping us getting such a big milestone, here is an update that has been a long time coming!



    The following blocks are now placeable:

    • Enchanted book
    • Ender eye
    • Saddle stand (to place saddles)
    • Horse armor stands (to place horse armors)

    The following blocks have been updated:

    • Stick
    • Book

    The following issues have been fixed:

    • Problem where edible blocks would sometimes not give the same potion effects as the edible item
    • Lava bucket now emits light
    • Fixed sword hitboxes. They should now depend on the state of the placed sword

    A version with the same features will soon be available for 1.11.2

    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items
    Quote from Swordz»

    I found a bug!!

    Whenever I try to launch the mod it crashes, no matter what! It gets stuck on the model manager Specifically Block_Clock


    This is the error code:



    --snip--


    Hey Swordz, that error means you need to allocate more memory to minecraft. 500mb of RAM is not enough to run with Placeable Items, you at least need 1GB. You can find out how to do that here http://www.minecraftforum.net/forums/support/unmodified-minecraft-client/tutorials-and-faqs/1871637-tutorial-allocate-more-memory-for-minecraft

    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items
    Quote from jonathah2»

    Do you speak french?


    Yes
    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items
    Quote from Ltd_Penguin»

    Yes, it was another mod (creative core) that didn't want to play well with my resource pack. It should be fixed now.

    Awsome mod btw, it's like one of those type of things that should have been in the base game. Thanks for taking the time to make it.


    Thank you very much :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items
    Quote from Ltd_Penguin»

    Edit- oops nevermind wasn't this mod


    //

    java.lang.ClassCastException: net.minecraft.client.renderer.block.model.WeightedBakedModel cannot be cast to net.minecraftforge.client.model.IPerspectiveAwareModel
    at com.creativemd.creativecore.client.rendering.model.CreativeBakedModel.handlePerspective(CreativeBakedModel.java:440)
    at net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(ForgeHooksClient.java:439)
    at sun.reflect.GeneratedMethodAccessor36.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at Reflector.call(Reflector.java:651)
    at net.minecraft.client.renderer.RenderItem.func_184390_a(RenderItem.java:458)
    at net.minecraft.client.renderer.RenderItem.func_184391_a(RenderItem.java:509)
    at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:266)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:96)
    at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:51)
    at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:591)
    at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:382)
    at sun.reflect.GeneratedMethodAccessor18.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at Reflector.callVoid(Reflector.java:512)
    at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1398)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1076)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:214)

    //


    I was testing out your mod when i ran into a strange bug that caused a CTD whenever i tried to access the tools tab in creative.


    Here is the main gist of the error


    Any Idea what could be causing it? If you need the full error report feel free to ask for it since it is 100% reproducible.


    My System Specs


    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_73, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1320451536 bytes (1259 MB) / 4447535104 bytes (4241 MB) up to 4447535104 bytes (4241 MB)
    JVM Flags: 3 total; -Xms4500m -Xmx4500m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    IntCache: cache: 3, tcache: 0, allocated: 9, tallocated: 61
    FML: MCP 9.32 Powered by Forge 12.18.3.2221 Optifine OptiFine_1.10.2_HD_U_D6 12 mods loaded, 12 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2221.jar)
    UCHIJAAAA Forge{12.18.3.2221} [Minecraft Forge] (forge-1.10.2-12.18.3.2221.jar)
    UCHIJAAAA placeableitems{3.0.3.1} [Placeable Items Mod] (placeableitems-3.0.3.1.jar)
    UCHIJAAAA littletiles{1.3.0} [LittleTiles] (LittleTiles v1.3.0 mc1.10.2.jar)
    UCHIJAAAA minecolonies{1.10.2-0.6.2440} [MineColonies] (minecolonies-universal-1.10.2-0.6.2440.jar)
    UCHIJAAAA RTG{4.1.2.2} [Realistic Terrain Generation] (RTG-1.10.2-4.1.2.2.jar)
    UCHIJAAAA mocreatures{10.0.6} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod-10.0.6.jar)
    UCHIJAAAA customspawner{3.10.1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.10.1.jar)
    UCHIJAAAA soundfilters{0.9_for_1.9} [Sound Filters] (SoundFilters-0.9_for_1.9.4.jar)
    UCHIJAAAA creativecore{1.5.0} [CreativeCore] (CreativeCore v1.6.14 mc1.10.2.jar)
    UCHIJAAAA mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.10.2.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13464 Compatibility Profile Context 21.19.384.0' Renderer: 'AMD Radeon (TM) R9 380 Series'
    Launched Version: 1.10.2-forge1.10.2-12.18.3.2221
    LWJGL: 2.9.4
    OpenGL: AMD Radeon (TM) R9 380 Series GL version 4.5.13464 Compatibility Profile Context 21.19.384.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: realistico-19-07-full.zip, glitchsdefaultpack10606921.zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
    OptiFine Version: OptiFine_1.10.2_HD_U_D6
    Render Distance Chunks: 12
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: Continuum1.3-preview3.zip
    OpenGlVersion: 4.5.13464 Compatibility Profile Context 21.19.384.0
    OpenGlRenderer: AMD Radeon (TM) R9 380 Series
    OpenGlVendor: ATI Technologies Inc.
    CpuCount: 4


    Were you able to get it working?
    Posted in: Minecraft Mods
  • 0

    posted a message on Placeable Items
    Quote from JerahCallaghan»

    Hey Guys!


    I just made a mod review, and I've tried to cover almost every item in it. I absolutely love this mod, it's one of those things that should just be added to minecraft as a standard feature. Keep up the good work! (might still be uploading)



    Best regards,

    Jerah Callaghan.


    Thank you very much for the review and the kind words :)
    Posted in: Minecraft Mods
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