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    posted a message on Ziggurat Of Ur
    Wow, that looks fantastic. I really like the balcony you added and the wall designs. I especially never would have thought of putting buttons on things at random, but it does make it look good.

    I like the idea of secret rooms in some of those unused areas. Maybe I can use pistons (once they're added to the main game) to install a secret door.
    Posted in: Screenshots
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    posted a message on Ziggurat Of Ur
    I have a couple, and I actually made some progress on the upper tier. I went with the wood, lapis and blue wool theme and tried to make sure not to just build boxes for rooms, and I'm relatively happy with it.

    Here are two for the upper level:


    Not historically accurate at all, but I think it looks OK. I may round the corners of the "rooms", though.

    And here is the area that I still need to fill - 55 by 63 area, 11 blocks tall:
    Posted in: Screenshots
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    posted a message on Ziggurat Of Ur
    That's a neat idea, and I agree that the color scheme will look good. My biggest issue, though, is filling the space with something that makes sense. The upper tier has enough space for furnaces, workbench, storage, etc, without even touching the bottom section. I can't think of any good decorative or useful elements to fill it up - there's space for a tree farm, for example, but filling a desert structure with trees seems a little odd to me.
    Posted in: Screenshots
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    posted a message on Ziggurat Of Ur
    I have just finished building my first Minecraft megasturcture, based on the historical ziggurat of Ur. A Google image search for "ziggurat" will show several pictures I used for inspiration, but I tried to make the finished structure a combination of my favorite aspects of each reconstruction.

    Here is a long-distance shot:


    Here is a view from the bottom of the main stairway:


    This one shows the upper tiers a little more clearly:


    You may have noticed there are no pictures of the inside. Apparently the historical ziggurat did not have anything inside it, but that's not the reason for the lack of pictures. When I make buildings in Minecraft, I always put something inside them, so they're useful. Unfortunately, everything I've tried so far to divide up the inside looks ugly, and if I just put chests and workbenches scattered around it doesn't look too great either. So I'm asking for help from anyone who would like to try.

    Here is the save:
    http://www.mediafire.com/file/i72ikfaaujabj6f/Ziggurat.zip

    A couple notes:
    In that save, you should start at the foot of the stairs. Behind you is a small house with a bed, workbench, furnace, and a chest full of a thousand blocks of sandstone, in case you need to build walls or floors. (I did use INVedit for sandstone. I would have to strip several deserts worth of sand to make it legitimately.)
    Inside the top section are stairs taking you down inside the structure. The bottom of those stairs puts you on the 3rd tier from the top, leaving no way to get into the biggest section of all. I'm just putting off designing a way to access it until the interior is decorated. For now I just mine through the outer wall to get in.
    Speaking of the bottom section, right now it's just a huge open space. If you're decorating it, fell free to add levels inside. That's what the chests full of sandstone are for.
    There's a row of cacti along one side of the upper section. Some of the pictures I saw showed plants all around the ziggurat, some showed it bare. This is my compromise until I can decide what looks better.

    Thanks for looking!
    Posted in: Screenshots
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    posted a message on Redstone Logic Gates and FAQs Compendium
    Quote from trunksbomb »
    Quote from captainarcain »
    Okay, maybe I'm just tired... Or stupid... Or both... I'm trying to make a single block wide bi-directional bus line for my 8-bit computer, but I'm just not having any luck... What I end up with is essentially a nor latch every time I try it... Anyone know a way around this?

    Edit:

    I should probably mention that the bus line is easily 50 blocks long if not more by the time I'm done.


    Smallest I've seen is paj's:


    The repeaters will let it be a bit smaller - this one is only 6 by 3 for the actual repeating mechanism. I feel like it could be shortened to 4 by 3, but I can't quite figure out how.




    The arrows indicate the direction of the repeaters, which are both set to 1.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need help with T-FLIP FLOP
    That one won't work as well because it's level-triggered, which means you need to add a pulse generator to the input. (There are some designs for those on the wiki, last I checked.)

    However, I would try this one, which I totally stole from the "red stuff" thread. Same length and width, but smaller height.
    Quote from VincentLaw »
    Big update on T flip-flop



    This new version is two ticks faster than my previous (because it was unacceptably slow) It is also much better at staying synced with 4 clocks. The old one only stayed synced with 5 and up in testing. Q inverse is now directly accessible without additional components. C and Q are now at directly opposite corners making linking them in series much more convenient. (just flip the design across the vertical or horizontal according to your needs)


    Edit to add: In that design, use C where you would use T in the other designs. If you activate the block marked T, it actually blocks input and prevents the output from changing.
    Posted in: Alpha - Survival Single Player
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    posted a message on "red stuff" logic gates
    Quote from Shiny_Toad »

    Is this what you mean? This is one reset button which resets all the counters.



    And yes, my second counter is inverted for easier access. Or something.


    Yes, that's it exactly. I'd tried hooking up a button to the output directly, and it didn't seem to do anything. The setup you have with the inverters works perfectly, though. Thank you very much.
    Posted in: Alpha - Survival Single Player
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    posted a message on "red stuff" logic gates
    A question that I hope someone can help with:

    I'm trying to design a combination lock where a series of buttons must be pressed a certain number of times each to gain entry. I'm using a series of T-flops as my binary counter. (Specifically, the 6x5x2 one designed by VincentLaw).

    What I want to do is add a reset button that will clear the counter's total. I believe what I need is a way to toggle each T-flop so that its output is off, but I don't know how to do that without already knowing the output of each individual T-flop. And even if I did know, I still can't see how to reset the system with only one button. Can anyone offer any advice on how this could be done, if at all?

    Thanks in advance.
    Posted in: Alpha - Survival Single Player
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