Ah, I remember a guy like you on the XKCD forums. He burned out after a few months. Really, being this bitter isn't good for you- it'll start getting in the way of things you enjoy.
Not the problem. I'm standing on the kill floor and everything is in order. Mobs aren't dropping down the chutes in the corners.
I opened up the save file in MCEdit and took a peek through the floors. The Enderman have indeed moved around a bunch of blocks and messed up the water flow on a lot of levels. Not all floors have been sabotaged but perhaps enough of them have that the whole thing just stopped working. I'm gonna lower the roof of each floor so there's only two blocks of air so Enderman don't spawn and try again.
Well, at least you'll have more mobs spawning. And the endermen will still spawn, they just can't move.
Maybe messing with the player's control is a bit too much for normal difficulty. I'm personally a big fan of that kind of stuff, though. When you think about it, the key difference between Creative mode and Survival mode is the intensity of cause and effect. Creepers blow you and your house up just you didn't check before you opened your door. But we love to live in fear of them. Or maybe that's just me?
It really depends on why kind of interface screw for me. Having my screen slowly go completely black as I look at something, then slowly fade back in when I look away? Scary and fun? Controls rotated/inverted ect? Not fun.
Edit: Here's my thread. We have a lot of the same ideas on their behavior, I think. I don't want to repost them all. Don't worry, I'll link to your thread.
Hmmm. I suppose they could have moved blocks off the edge of the canals, which would change the water flow but that would have had to have happened in every canal on every floor. I guess it's possible though but it's gonna be a pain to go through each floor without Fly.
That's not true. They drop loot but not experience. But that's not the problem. The problem is the mobs aren't spawning (or if they are, they're somehow not falling into the grinder).
Or one could have placed a block into a major stream. Check the kill mechanisms first.
1. Brilliant. Variability in how sensitive they are to being looked at would definitely work wonders for how scary they are.
2. I like the idea of having variable eye color- not just for pasive/agresive modes, but between individual endermen. But that's just my personal taste. Having them grow darker when they're agresive would be nice, too.
4. I think a nice, quiet whispering with occasional clicks and chirps (or even other mob sounds) would be best, so that the chirping and click noises would be autable when they're far away, but not the whispering unless they're very, very close.
"Hey, what is a pig doing in my- OH SH**!"
5. I agree that there should be something to discourage players from just staring at the for a long period of time, but interface screws are just ungodly annoying.
Woah there. I think that's more than just a little bit of an overreaction, sir. I love 1.8. Secret stuff is awesome. Surprises are win. Endermen just need lots of fixing. I just hope they are similar to the experience system: The independently dysfunctional first step towards something huge.
Still reading through your first post, but I agree with most of your points so far. I actually made a thread just on behavioral changes which could improve them- out of respect for your thread I won't link it here. I think they should be protoNPCs. Not unique individuals, but smart enough to work together in groups.
I don't like anything messing with my blocks. I wish there was an option to turn off specific mobs, instead of only being able to either have no monsters at all, or every monster. I would then turn off creepers and endermen because I don't like my creations messed with.
I understand, but the idea behind this thread is how to improve endermen without taking away their block moving, telleportation, or aggro-when-looked-at traits.
@Maximusmischief- See above. That sounds like an idea for a new mob, not an enderman.
The first idea would make it so you don't see them anywhere near enough (if at all) IMO and the fourth you'd have to be careful how you do that... otherwise getting a pearl would be frustrating to say the least.
Well, the fourth idea was so they wouldn't exhibit the very, very stupid behaviors other mobs do- if they fall into water, they'd get out instead of just dying, and they would have a way to get out of sunlight that didn't depend on pathing. They'd still fight you to the death when aggro'd, so you could get the pearls with a bow and some skill.
I voted for option 2. Endermen buildings would be cool. I also liked the idea of them not messing with you if you didn't mess with them, that was good. But then, everyone who saw my post in the Endermen discussion know that I'm an Ender-fanboy.
You can vote for more than one option. Just don't vote for the ones you don't like.
There also should be children who were promised a trip to Disney when Notch finishes in the room. They will have been given espresso and pixi sticks first.
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Well, at least you'll have more mobs spawning. And the endermen will still spawn, they just can't move.
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It really depends on why kind of interface screw for me. Having my screen slowly go completely black as I look at something, then slowly fade back in when I look away? Scary and fun? Controls rotated/inverted ect? Not fun.
Edit: Here's my thread. We have a lot of the same ideas on their behavior, I think. I don't want to repost them all. Don't worry, I'll link to your thread.
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Or one could have placed a block into a major stream. Check the kill mechanisms first.
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1. Brilliant. Variability in how sensitive they are to being looked at would definitely work wonders for how scary they are.
2. I like the idea of having variable eye color- not just for pasive/agresive modes, but between individual endermen. But that's just my personal taste. Having them grow darker when they're agresive would be nice, too.
4. I think a nice, quiet whispering with occasional clicks and chirps (or even other mob sounds) would be best, so that the chirping and click noises would be autable when they're far away, but not the whispering unless they're very, very close.
"Hey, what is a pig doing in my- OH SH**!"
5. I agree that there should be something to discourage players from just staring at the for a long period of time, but interface screws are just ungodly annoying.
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Still reading through your first post, but I agree with most of your points so far. I actually made a thread just on behavioral changes which could improve them- out of respect for your thread I won't link it here. I think they should be protoNPCs. Not unique individuals, but smart enough to work together in groups.
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I understand, but the idea behind this thread is how to improve endermen without taking away their block moving, telleportation, or aggro-when-looked-at traits.
@Maximusmischief- See above. That sounds like an idea for a new mob, not an enderman.
@ArcticKitsune- Thanks!
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Well, the fourth idea was so they wouldn't exhibit the very, very stupid behaviors other mobs do- if they fall into water, they'd get out instead of just dying, and they would have a way to get out of sunlight that didn't depend on pathing. They'd still fight you to the death when aggro'd, so you could get the pearls with a bow and some skill.
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You can vote for more than one option. Just don't vote for the ones you don't like.
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