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    posted a message on Endermen Block Moving Solutions - Simple Fixes to Current Behavior
    Ah! Hello there! It's good to see someone else make a constructive thread about this problem. Would you like to compare notes?

    I can't say I agree with any of the options- I'd like to see a full overhaul of their AI.

    Actually, that isn't true. I like option 3 because it gives people some control over what gets destroyed without totally disabling the ability.
    Posted in: 1.8 Update Discussion
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    posted a message on [9/22 UPDATE] Animals CAN RESPAWN! New Mobs and Chicken Information Updated!
    Quote from Phar

    Most likely the animal(s) had traveled over from different areas. That's the most common phenomenon causing confusion about spawning.


    Experiment idea:


    Build a few markers of some kind to mark the boundaries between chunks, dye some sheep different colors, and track their movements over the course of a day.

    I'm also curious, but do sheep grow their wool back? Because I have this brown sheep that keeps showing up in front of my house no mater how many times I trim it.
    Posted in: 1.0 Update Discussion
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    posted a message on Oinkageddon - 1000s of pigs spawned in my world
    Quote from nootron

    Video. I should say "Video" as the framerate is so low is more of a slideshow.
    *VIDEO SNIPED*


    There appears to be a high pressure jet of pigs coming out of that hole in the wall...

    ...

    I am checking Google to see if that sentence has ever been used before.

    Edit: Nope.
    Posted in: 1.8 Update Discussion
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    posted a message on Chicken Farms
    Quote from Phar

    Yeah, I already have a map with chunks bordered off. I just need to change the basing of the blocking off and such.


    Do you block off with the fence inside the chunk or outside the chunk?
    Posted in: 1.8 Update Discussion
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    posted a message on Chicken Farms
    Quote from Phar

    Not yet, I'm still trying to figure out a way to duplicate the randomness of the problem. I tested it with Bedrock and Fence, and was only able to reproduce it with fence, however I didn't document it enough to claim my findings.


    So, are you blocking off entire chunks?
    Posted in: 1.8 Update Discussion
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    posted a message on Chicken Farms
    Quote from Phar

    Aw hell bro, you're not getting on my nerves. If I didn't want to have a friendly discussion about an aspect of a specific game, I wouldn't spend my time on a discussion board about that game. I love discussions about things like this, because not only do people learn things, but other things that might not have been found out get found out and tested. It's a nice process :smile.gif:


    Oh, good. :happy.gif:;

    So... Have you tried testing it with glass, cobwebs, iron bars, stairs, ect? So we can see if it's transparency or the block not filling 100% of its space.
    Posted in: 1.8 Update Discussion
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    posted a message on Chicken Farms
    Quote from Phar

    If it's a nontransparent block, mobs can push into them and die. If you have a fence, you can get pushed in it and go through. But you can also glitch through it without being close, it's just a chunk reloading problem. There's no way to really test it, because you can't farm all possibly parameters, considering it's a random rarity.


    Ah. I think I'm starting to understand now. Come to think of it, I had an extra chicken show up in my coup at one point.

    (Sorry if I'm getting on your nerves- I've never experimented enough with mob spawning to notice anything weird happening.)
    Posted in: 1.8 Update Discussion
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    posted a message on Chicken Farms
    Quote from Phar

    That's what the thinking is. As when you unload chunks, you're already too far away to see where exactly the animal entity is, so there's no way to prove it 100%.


    Well, I guess the first step might be to figure out how close to the center of a fence you can stand, or if the problem depends on the thickness of the block.
    Posted in: 1.8 Update Discussion
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    posted a message on Chicken Farms
    Quote from Phar

    They're not pushing each other. Two animals, one chunk. One chunk is 16x16 blocks, fenced in at the borders. It's not a question of space in the pen to glitch out of the fence, it's just a random rare error in the "reloading" of the animal when the chunk is reloaded.


    I read "chunk" as block. Oops.

    Well, I've never taken the time to reload/unload a chunk or world to see if mobs spawn in exactly the same place they're "saved" in. If there is a margin of error, then a mob standing right up against a fence when the world is loaded could get loaded inside the fence block...?
    Posted in: 1.8 Update Discussion
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    posted a message on Chicken Farms
    Quote from Phar

    No, I'm talking about glitching through fences. It's not based on animals pushing each other, I've reproduced it by having only two animals in a single chunk, and it's happened.


    Hmm... Well, how far are they pushing each other? Because if it's enough for one of them to clip through at least 50% of the fence, they'll get shoved through the other side.

    I think iron bars might be "thinner", actually... :--+:

    Edit: By "Pushing" I mean shoving each other out of their hitboxes. Two mobs can't occupy the exact same space.
    Posted in: 1.8 Update Discussion
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    posted a message on I HATE the new hunger.
    Quote from Boyned

    And how do you suppose I get the string without fighting enemies?
    Hmm?


    Break cobwebs in a mineshaft. They drop string now.
    Posted in: 1.8 Update Discussion
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    posted a message on Chicken Farms
    Quote from Phar

    It doesn't happen all the time. It's a rarity, but it has been happening more in 1.8 than pervious versions.


    Mobs clipping each other (sharing the same space) has been happening less to me, so there might have been a physics glitch that was fixed which made this one worse.
    Posted in: 1.8 Update Discussion
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    posted a message on I HATE the new hunger.
    Fishing is your fiend, now that cobwebs can be found without killing spiders.
    Posted in: 1.8 Update Discussion
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    posted a message on Chicken Farms
    Quote from RejectedDonut

    so im not too good at explaining things,,,

    But.

    the fence is 2 fences high with water flowing down the middle which is about half a block in height then at the very end it is 3 blocks high due to the water needing to go under the fence,, so it looks like this.

    :|: :|: :|: :|: :|:
    :|: :|: :|: :|: :|:
    :soil: :soil: :soil: :Blue: :Blue:
    :: :: :: :soil: :soil: :soil


    So there's no roof?

    If that's the case, then they could be being shoved up instead of out.


    @ Take

    Sir/Mam, That is amazing. :blink.gif:
    Posted in: 1.8 Update Discussion
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    posted a message on Toggling between creative and survival in servers = easy grief?
    Is there an option to limit who can and cannot use creative mode on servers?
    Posted in: 1.8 Update Discussion
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