Most likely the animal(s) had traveled over from different areas. That's the most common phenomenon causing confusion about spawning.
Experiment idea:
Build a few markers of some kind to mark the boundaries between chunks, dye some sheep different colors, and track their movements over the course of a day.
I'm also curious, but do sheep grow their wool back? Because I have this brown sheep that keeps showing up in front of my house no mater how many times I trim it.
Not yet, I'm still trying to figure out a way to duplicate the randomness of the problem. I tested it with Bedrock and Fence, and was only able to reproduce it with fence, however I didn't document it enough to claim my findings.
Aw hell bro, you're not getting on my nerves. If I didn't want to have a friendly discussion about an aspect of a specific game, I wouldn't spend my time on a discussion board about that game. I love discussions about things like this, because not only do people learn things, but other things that might not have been found out get found out and tested. It's a nice process :smile.gif:
Oh, good. :happy.gif:;
So... Have you tried testing it with glass, cobwebs, iron bars, stairs, ect? So we can see if it's transparency or the block not filling 100% of its space.
If it's a nontransparent block, mobs can push into them and die. If you have a fence, you can get pushed in it and go through. But you can also glitch through it without being close, it's just a chunk reloading problem. There's no way to really test it, because you can't farm all possibly parameters, considering it's a random rarity.
Ah. I think I'm starting to understand now. Come to think of it, I had an extra chicken show up in my coup at one point.
(Sorry if I'm getting on your nerves- I've never experimented enough with mob spawning to notice anything weird happening.)
That's what the thinking is. As when you unload chunks, you're already too far away to see where exactly the animal entity is, so there's no way to prove it 100%.
Well, I guess the first step might be to figure out how close to the center of a fence you can stand, or if the problem depends on the thickness of the block.
They're not pushing each other. Two animals, one chunk. One chunk is 16x16 blocks, fenced in at the borders. It's not a question of space in the pen to glitch out of the fence, it's just a random rare error in the "reloading" of the animal when the chunk is reloaded.
I read "chunk" as block. Oops.
Well, I've never taken the time to reload/unload a chunk or world to see if mobs spawn in exactly the same place they're "saved" in. If there is a margin of error, then a mob standing right up against a fence when the world is loaded could get loaded inside the fence block...?
No, I'm talking about glitching through fences. It's not based on animals pushing each other, I've reproduced it by having only two animals in a single chunk, and it's happened.
Hmm... Well, how far are they pushing each other? Because if it's enough for one of them to clip through at least 50% of the fence, they'll get shoved through the other side.
I think iron bars might be "thinner", actually...
Edit: By "Pushing" I mean shoving each other out of their hitboxes. Two mobs can't occupy the exact same space.
It doesn't happen all the time. It's a rarity, but it has been happening more in 1.8 than pervious versions.
Mobs clipping each other (sharing the same space) has been happening less to me, so there might have been a physics glitch that was fixed which made this one worse.
the fence is 2 fences high with water flowing down the middle which is about half a block in height then at the very end it is 3 blocks high due to the water needing to go under the fence,, so it looks like this.
:soil
So there's no roof?
If that's the case, then they could be being shoved up instead of out.
0
I can't say I agree with any of the options- I'd like to see a full overhaul of their AI.
Actually, that isn't true. I like option 3 because it gives people some control over what gets destroyed without totally disabling the ability.
0
Experiment idea:
Build a few markers of some kind to mark the boundaries between chunks, dye some sheep different colors, and track their movements over the course of a day.
I'm also curious, but do sheep grow their wool back? Because I have this brown sheep that keeps showing up in front of my house no mater how many times I trim it.
0
There appears to be a high pressure jet of pigs coming out of that hole in the wall...
...
I am checking Google to see if that sentence has ever been used before.
Edit: Nope.
0
Do you block off with the fence inside the chunk or outside the chunk?
0
So, are you blocking off entire chunks?
0
Oh, good. :happy.gif:;
So... Have you tried testing it with glass, cobwebs, iron bars, stairs, ect? So we can see if it's transparency or the block not filling 100% of its space.
0
Ah. I think I'm starting to understand now. Come to think of it, I had an extra chicken show up in my coup at one point.
(Sorry if I'm getting on your nerves- I've never experimented enough with mob spawning to notice anything weird happening.)
0
Well, I guess the first step might be to figure out how close to the center of a fence you can stand, or if the problem depends on the thickness of the block.
0
I read "chunk" as block. Oops.
Well, I've never taken the time to reload/unload a chunk or world to see if mobs spawn in exactly the same place they're "saved" in. If there is a margin of error, then a mob standing right up against a fence when the world is loaded could get loaded inside the fence block...?
0
Hmm... Well, how far are they pushing each other? Because if it's enough for one of them to clip through at least 50% of the fence, they'll get shoved through the other side.
I think iron bars might be "thinner", actually...
Edit: By "Pushing" I mean shoving each other out of their hitboxes. Two mobs can't occupy the exact same space.
0
Break cobwebs in a mineshaft. They drop string now.
0
Mobs clipping each other (sharing the same space) has been happening less to me, so there might have been a physics glitch that was fixed which made this one worse.
0
0
So there's no roof?
If that's the case, then they could be being shoved up instead of out.
@ Take
Sir/Mam, That is amazing. :blink.gif:
0