Hello everyone o/
With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.
Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.
So long everyone, it's been a good run. o/
More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!
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Dokucraft Add-on by Prophecy_Wrecker (Download Author)
Faithful Add-on by Dangeresque486 (Download Author)
Eye End Blade
Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.
Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.
Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.
Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.
Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.
Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.
Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.
Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.
Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.
Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.
Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.
Wisdom: This enchantment does nothing, I accidently broke it. :/
Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.
Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.
Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.
Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.
Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.
Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.
Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.
Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark
Q: Does this mod work on servers?
A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.
Q: I am getting a crash with this mod, what should I do?
A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.
Q: Can you add a sword or enchantment that does _____________?
A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.
This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.
Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.
-The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)
-The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)
-The pack has permission to use every mod contained within the pack.
Starils: The original author of More Swords Mod.
The DNSTechpack: Hosting my downloads and always being there for me.
Thisguy1045: Artist of several textures within the mod.
VydaX: Artist of several other textures within the mod.
InsectKing142: Artist of the Dawn Star