• 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    Awesome, I'll have to give that one a try sometime! Thanks.

    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from Doctor_Wiggles»

    Oh well no wonder I haven't been getting reports on github :^)
    That should be fixed now, as for those missing textures - that's kind of odd they should be there. Can you post some more details like the Forge build you're using, Gaia version, Java version and other mods you might be using?


    I'm using Forge .2099(the recommended one), GoG alpha 1.4.2(the latest I was able to find on Github's releases), Java 8 build 112, and I this is a list of the other mods I was using:



    AkashicTome-1.0-4.jar
    AppleSkin-mc1.10.2-1.0.4.jar
    Aquaculture-1.10.2-1.4.0.28.jar
    AutoRegLib-1.0-2.jar
    Barkifier_v3.0.jar
    Baubles-1.10.2-1.3.2.jar
    BetterAchievements-1.10.2-0.3.2.35.jar
    BetterFps-1.3.2.jar
    BiomesOPlenty-1.10.2-5.0.0.2068-universal.jar
    BloodMagic-1.9.4-2.1.0-66.jar
    Botania r1.9-337.jar
    Ceramics-1.10.2-1.1.2.jar
    Chisel-MC1.10.2-0.0.7.3.jar
    chiselsandbits-12.6.jar
    Clipboard-1.10.2-1.0.0.jar
    CosmeticArmorReworked-1.10.2-v2a.jar
    CraftTweaker-1.10.2-3.0.13.jar
    creeperconfetti-1.2.1.jar
    cyberware-1.9.4-1.10.2-beta-0.2.4.jar
    embers-0.016.jar
    EnderCompass-1.9.x-1.2.3.2.jar
    extraalchemy-0.3.0.4-hotfix-release.jar
    FastLeaveDecay-MC1.10.2-1.2.2.jar
    flowergirls-1.10.2-1.1.0.jar
    Forgelin-1.0.5.jar
    GiacomosFishingNet1.10.2-1.4.4.jar
    GrimoireOfGaia3-1.10.2-ALPHA-1.4.2.jar
    Guide-API-1.10.2-2.0.2-45-2.jar
    hardcoreWither-1.10.2-2.0.0-alpha3-961d92c-universal.jar
    Harvest-Festival-1.10.2-0.5.14.jar
    hopperducts-mc1.9.4-1.4.8.jar
    IronBackpacks-1.10.2-2.2.11.jar
    ironchest-1.10.2-7.0.11.797.jar
    jei_1.10.2-3.13.2.360.jar
    journeymap-1.10.2-5.3.0b2-unlimited.jar
    Labyrinth-1.4.jar
    literalascension-1.10.2-0.0.5.0.jar
    llibrary-1.7.1-1.10.2.jar
    Login_Shield-1.10.2-14-g4618728.jar
    minicoal-1.1.0.jar
    modnametooltip_1.10.2-1.6.0.jar
    moreoverlays-1.8-mc1.10.2.jar
    multistorage-1.10.0-1.2.7.jar
    NaturalPledge-r1.6.jar
    NaturesCompass-1.10.2-1.2.0.jar
    Neat 1.3-12.jar
    NoMobSpawningOnTrees-1.1.7-mc[1.9.4-1.10.2].jar
    NoMoreRecipeConflict-0.6(1.10.2).jar
    Psi-r1.0-41-2.jar
    Quark-r1.0-59.jar
    roots-1.10.2-0.204.0.jar
    ShadowMC-1.10.2-3.4.9.jar
    shetiphiancore-1.10.0-3.3.3.jar
    Snad-1.10.2-1.6.09.20a.jar
    SoulShards-TOW-1.10.2-2.6.5-45.jar
    SpartanShields-1.10.2-1.0.jar
    usefulnullifiers-1.2.1.jar
    Waila-1.7.0-B3_1.9.4.jar
    WailaHarvestability-mc1.10.2-1.1.9.jar
    Wawla-1.10.2-2.3.1.213.jar
    Waystones_1.10.2-2.0.10.jar

    I'll use the Github issue tracker if I find anything else from now on. Thanks for opening that. =P


    EDIT : I almost forgot to mention. I think it's just anytime a mob is holding any of the mod's own prop items, including the invisible one. I searched 'prop' in JEI sometime after it happened/I posted here, and all of them were missing textures or models(not sure which it was, I think it could be either).

    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    I know what the black/magenta box is after playing with mods as long as I have, thanks - try reading my post again! I was just trying to describe my issue in detail.

    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    Heya, I was gonna post on Github, but there wasn't an issue tracker open there - so I'm posting here instead.


    Seems like some mobs' hold items are lacking textures and/or models(resulting in big block and magenta boxes in their hands). I started a world and immediately noticed it with both Valkyries and Dryads, and it's very possible that more are affected.


    Don't know if you are already aware, or if it's just not an implemented thing in the alpha for 1.10.2, so I thought you ought to know.

    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities

    How soon do you think you'd be able to get the newest version of the mod for 1.8.9? I was excited until I noticed it was for 1.7.10 only right now. ;P

    Posted in: Minecraft Mods
  • 0

    posted a message on Loot++ - The Addon Update! Now with the ability to create addons without messing with config files or resource packs!

    Hello! I just thought of a suggestion for this mod, if it's alright to say so...


    It'd be pretty sweet if there was an optional module for Baubles support, so you could make custom amulets/rings/belts with potion effects and whatnot.


    Just a thought, do with the idea what you will(even if it's nothing) :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities



    Thanks for the feedback Febilia!

    The Loot Pet does not stack if you have Fortune, Looting, or Silk Touch on your pick/weapon. Try it with a vanilla pick (or non-enchanted pick) and see if the doubling returns. This one is not a bug (I hope).


    Also, it's always supposed to pre-smelt the ores for you (if it can find a recipe). This is actually to prevent duping (e.g., if you picked up two iron ores, you could just put them back down and then keep doubling them). You know if the Loot Pet is working if things are being smelted.

    Yes, the negative amounts in the Feed Bag are a known issue (you can see the full list here: https://github.com/capnkirok/Inventory-Pets/issues). This one will be fixed in the 1.4.1 update (coming soon!)

    PC



    Ah, yeah, the Loot Pet hasn't smelted any ore in a long time for me, but I will try with a non-enchanted pick and see if that fixes it. I didn't think Fortune and Efficiency would completely cancel it out. Not sure if it's intended by the author of the other mod, but the Chaos Ore from Silent's Gems was NEVER auto-smelted or doubled by the loot pet, even before I had an enchanted pick. It's smelted into something other than an ingot, but it's still a furnace recipe so I was admittedly hoping it would work. Ah well.

    I didn't notice there was a Github for the mod! I'll have to remember that next time I have an issue. :)


    EDIT: Switching to a non-enchanted pick fixed the smelting at FIRST, so I immediately switched back to my fortune pick to test again and yeah, it's just giving me the ore back with that pickaxe - interestingly enough, if I attempt to use the unenchanted pick again after using the enchanted one, it no longer smelts/doubles ores at all, even though it had been before I used the enchanted one again. I think something's weird here.

    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities

    Hello! I've been using this mod off and on for a while, and my friends and I all find it pretty fun. I keep switching between only finding them in chest loot or being able to craft them, since some are pretty... powerful. Heh. Like the anvil and the loot pet. I don't leave home without them at this point!


    I'm here, though, because I have noticed something of a quirk with the Loot pet. I'm using what, to my knowledge, is the latest 1.8.9 version of the mod, and sometimes the Loot pet will double ores in the form of ingots, and other times it won't. And I mean with even vanilla ores, like iron or gold! It still doubles all of my mob drops(including some from other mods which are intended to be rare one-at-a-time drops... hehehehe.) regardless of whether this happens, but I feel like this can't be intentional, for it to only sometimes work regardless of being fed.


    A majority of the time, it does NOT double ores.


    I'm using a mod-added pickaxe with Fortune III on it, if that makes a difference somehow, although I've had the loot pet work with the pickaxes from that mod previously - it just randomly(?) stopped working.


    Also, the other day, I checked my pet feed bag, and somehow my anvil pet had been continuing to function for ages even though the stack size of iron nuggets in there was NEGATIVE(like, up to -37 or so, even! Gotta stop going afk and forgetting to check!). Gonna assume that's a bug as well. ;P


    For the record I play with this mod(and various others) on a private dedicated server. I always keep my pet food in the feed bag as well.


    I really do like this mod, thanks for continuing work on it. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    So, long-time user of Thaumcraft, by no means an expert, but I've just encountered an incredibly distressing bug while playing on my private server.



    [18:42:51] [Server thread/ERROR] [FML/]: Exception caught during firing event net.minecraftforge.fml.common.gameevent.PlayerEvent$ItemPickupEvent@1e2480f0:
    java.lang.IllegalArgumentException: Cannot set property PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]} to 8192 on block thaumcraft:crystal_aqua, it is not an allowed value
    at net.minecraftforge.common.property.ExtendedBlockState$ExtendedStateImplementation.func_177226_a(ExtendedBlockState.java:80) ~[ExtendedBlockState$ExtendedStateImplementation.class:?]
    at thaumcraft.common.blocks.world.ore.BlockCrystal.func_176203_a(BlockCrystal.java:305) ~[BlockCrystal.class:?]
    at biomesoplenty.common.handler.AchievementEventHandler.onItemPickup(AchievementEventHandler.java:59) ~[AchievementEventHandler.class:?]
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_33_AchievementEventHandler_onItemPickup_ItemPickupEvent.invoke(.dynamic) ~[?:?]
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49) ~[ASMEventHandler.class:?]
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]
    at net.minecraftforge.fml.common.FMLCommonHandler.firePlayerItemPickupEvent(FMLCommonHandler.java:572) [FMLCommonHandler.class:?]
    at net.minecraft.entity.item.EntityItem.func_70100_b_(EntityItem.java:384) [uz.class:?]
    at net.minecraft.entity.player.EntityPlayer.func_71044_o(EntityPlayer.java:610) [wn.class:?]
    at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:602) [wn.class:?]
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1614) [pr.class:?]
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:283) [wn.class:?]
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:328) [lf.class:?]
    at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:326) [lm.class:?]
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:126) [ip.class:?]
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:8) [ip.class:?]
    at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) [fh$1.class:?]
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_51]
    at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_51]
    at net.minecraft.util.Util.func_181617_a(SourceFile:44) [g.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:660) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:344) [ko.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:605) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481) [MinecraftServer.class:?]
    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51]


    This repeated endlessly in a loop in my server's console log until I forcibly stopped the server. Getting on it again results in it spamming the log again until I(specifically me)log out...


    I was trying to take an aqua crystal seed I'd just infused out of the crafting altar, don't know how relevant it is but I had my wand in my hand at the time.


    I was surprised when instead of just one seed, like I'd expected, it began to rapidly increase the stack size until I had a full stack. And then it proceeded to fill the rest of my inventory with the 'model missing' purple and black block thing, but the aspects were the same as the crystal seeds and it said they were the aqua crystal seeds.


    It doesn't stop there. If a free space in my inventory is detected, it immediately fills up with these buggy crystals. I shift-clicked them into a nearby chest out of desperation, but my inventory continued to fill with the crystal seeds. Dropping them on the ground didn't help either.


    I'm... a little frightened at this point... haha.





    Seems to have something to do with Biomes O' Plenty for some reason, though I'm not sure why it would result in THIS. I guess I'll have to revert to a backup of my world for now, cause not being able to have any free inventory space is... game-breaking bad.

    Posted in: Minecraft Mods
  • 0

    posted a message on Loot++ - The Addon Update! Now with the ability to create addons without messing with config files or resource packs!
    I feel like maybe the text files for configuring entity drops in an external addon file are swapped in function.
    I put these entries into the ADDING file, not the removing one, but the "problems.txt" says otherwise:
    The following problems were encountered while loading the config files:
    entity_drops.cfg 'removing' #1: Entry had wrong number of parts: 'EnderZoo.ConcussionCreeper-0.2-true-true'.
    entity_drops.cfg 'removing' #2: Entry had wrong number of parts: 'EnderZoo.Enderminy-0.2-true-true'.
    entity_drops.cfg 'removing' #3: Entry had wrong number of parts: 'EnderZoo.WitherCat-0.2-true-true'.
    entity_drops.cfg 'removing' #4: Entry had wrong number of parts: 'EnderZoo.FallenKnight-0.2-true-true'.
    entity_drops.cfg 'removing' #5: Entry had wrong number of parts: 'EnderZoo.WitherWitch-0.2-true-true'.
    entity_drops.cfg 'removing' #6: Entry had wrong number of parts: 'tconstruct.blueslime-0.2-true-true'.
    entity_drops.cfg 'removing' #7: Entry had wrong number of parts: 'EnderZoo.DireSlime-0.2-true-true'.

    Just trying to add some Reliquary mob drops to some mobs from other mods. The format should be correct, and I was stumped on what could be wrong until I noticed it said it was 'removing' instead of 'adding'.
    Here's what I have in the adding.txt file(the removing.txt file is completely blank in comparison)
    EnderZoo.ConcussionCreeper-0.2-true-true_____i-xreliquary:mob_ingredient-1-1-1-3
    EnderZoo.Enderminy-0.2-true-true_____i-xreliquary:mob_ingredient-1-1-1-11
    EnderZoo.WitherCat-0.2-true-true_____i-xreliquary:mob_ingredient-1-1-1-1
    EnderZoo.FallenKnight-0.2-true-true_____i-xreliquary:mob_ingredient-1-1-1-6
    EnderZoo.WitherWitch-0.2-true-true_____i-xreliquary:witch_hat-1-1-1
    tconstruct.blueslime-0.2-true-true_____i-xreliquary:mob_ingredient-1-1-1-4
    EnderZoo.DireSlime-0.2-true-true_____i-xreliquary:mob_ingredient-1-1-1-4
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    I've got something of a small suggestion/request, for whenever it's feasible.


    Would it be possible to isolate the code to make items like arrows/emeralds/other items drop from grass when it's broken with a sword, and release it as a mini-mod? Preferably with configurable drops/drop rates.


    S'ok if not, just wanted to bring up the possibility, seemed like it could be a neat idea.

    Posted in: Minecraft Mods
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    So I was just glancing at my console for Minecraft for the 1.8.9 modset I'm using and I noticed a really long, obnoxious, constantly repeating error that actually got to the point where MultiMC says it won't log any more in real time because it's too much, too quickly. It points to this mod in the error.


    Seems to happen whenever I open my inventory(I'm in survival mode), and persists for as long as the inventory is open.The only adjustments I've made to my player model is the scaling of body parts; no custom parts were added/used. I did tweak a few of the convenience config options in the menu, but nothing seemed to really be fixed when I turned them back so I'm not entirely sure that's relevant.


    Might want to take a look at that; my guess would be it's having some issues trying to render stuff in the inventory screen for some reason, from what I can surmise from the nature of the error itself.


    (It's practically the entire second half of the log, it would seem)


    https://paste.ee/r/wB5NQ

    Posted in: Mods Discussion
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    That's good to know, though I've never really known how to do IRC things. I guess I can try to figure it out if something else comes up.

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    I did actually crash while approaching the village in both separate instances, but since the crash log didn't mention anything from this mod, I thought it might be unrelated somehow. I also didn't see any item frames. And as you've said, the starting building is just fine most of the time(though sometimes it's spawned with a chunk out of the edge of the roof, not sure what caused that...).


    I hope it isn't too annoying that I keep coming back with these issues. I think it's a cool mod with the concepts / mechanics it's got in it, I just want to bring stuff I find that doesn't seem intentional to light so that it can be fixed. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Alright, things have been going pretty neatly since that, although there is something else I've noticed that I'm not quite sure is intentional...


    I approached a village, and the Pokemart and Pokemon Center I found there were... um.... really weird. Like, full of glass panes instead of air and solid blocks instead of a room weird. There was nothing but embedded bookshelves and glass panes in the Pokemart, and the Pokemon Center had a trading machine and PC stuck inside of the solid blocks, but no healing machine.


    I didn't get a screenshot at the time, but if it shows up again I'll see if I can post it.


    EDIT: I now have an example screenshot from another village.



    Posted in: Minecraft Mods
  • To post a comment, please .