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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    I was about to do an FPS comparison, but my old 1.8.3 install is broken. Don't know if it has anything to do with tall worlds.


    FPS is amazing though! 32 block render distance and I am keeping over 100fps at all times. (Except when the RAM has issues)

    It is maxing out my 4.2Ghz i5 though with 100% usage.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    After a teleport above normal minecraft limits all blocks until 336 glitch.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Are you sure that is not caused by night vision? I thought it was.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Holy heck underwater terrain is cool.


    EDIT: I think water physics are broken.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from aBitterMelon»

    I'm just trying to see why my m3l version of minecraft isn't working. also, what is this problem with the install button I'm hearing about? maybe that's it...


    It installs in another launcher profile, not over your current 1.8.3

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz»

    Weird. Looks like M3L is trying to load some kind of phantom mod.


    Don't forget to choose the M3L option in your launcher before you get to the splash screen? If that doesn't work, try sending us your launcher log?


    Oh. I thought it installed over the stock 1.8.3. My bad,

    Is there any way to tell it to install on a separate instance? I use multiMC and would love to use it there.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Pentrit»

    Issue 1: With 1.8.3 installed, the installer button of M3L flashes and changes from "Install" to "Install 1.8.3-0.2b". It does install it properly, but that's a weird and I guess unintended way of telling me o.O



    You got it to work? Mine did the same thing but nothing happens on the splash screen in minecraft, so I assumed nothing was installed.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    None saved in the minecraft folder. It seemed to happen when I tried to close minecraft while having the M3L installer open. Minecraft, minecraft launcher, and M3L installer all crashed. "Java SE Binary" or whatever broke.


    I've actually got to sleep, but I'll be back for more testing tomorrow! :D

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Does the launcher need to be open? 1.8.3 vanilla is installed.


    EDIT: Nope, that just crashed all of the Java platform. :(

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Dang, right as I go to sleep? Maybe I can spare a couple minutes. :P


    EDIT: Um, the M3L .jar doesn't install anything. The button just flashes.

    Hate to be that guy that just comes in and says

    IT IS BORK PLZ FIX

    but I have no idea what I'm doing. I see meta-INF and other minecraft-y things inside the .jar. Should I just dump it's innards into my 1.8.3 folder jar?

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    I wouldn't be surprised if he hypes up the 22nd and then nothing happens. :P

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    While that is nice, people are dumb. There'll be a few mist-clicks. :P

    Posted in: WIP Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from Proeliatorus»

    this is not in any way a "worthy successor", as far as ships goes, this outdoes zeppelin by far, as for the other uses this does nothing.


    Aren't you friendly. :rolleyes:

    Posted in: Minecraft Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    This is too much stress, don't take anything I say too seriously! :P


    I know you're responsive, but people seem to like when creators and developers set up organised meetings. It seems like it mostly works for larger groups though. People like CG and TacticalAdvance have thousands (26k in the case of tacticaldavance, 600k+ in the case of CG) of subscribers/customers, but certain groups get monthly meetups with the person themself once a month. TA meets up with people in-game, while CG hosts a live Q&A thing as far as I can tell. (I've not bought into either) Maybe once the mod is released have a private server that you and certain Patrons get on once a month at certain times. You could still get on the normal server, but you would always be on the subscriber one at a set time? It's hard to figure out.


    Referrals sound nice, but those are also tricky. Too many referrals and people get annoyed. And while you might have good intentions, some people would just spam it everywhere to get the benefits.


    I do love the idea of the tricorner hats though.


    Logistics. :P

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    I would love to donate, but like the others I have less than $5 to my name. If I ever get a well paying job I would love to donate.


    Also, for me the rewards aren't the driving force, but the project. While a reward like alpha/beta access is a perk that would influence my decision, the smaller things like the aesthetic plates are nice, but supporting the mod itself and the modder (you) is a bigger deal.


    EDIT: I think what they are doing is

    1) Being in the public eye. EE3 and thaumcraft are massively popular mods. Famous youtubers use them all the time. Also, the first guy is on youtube himself.

    2) Being open to the public. I know you talk here, but dude 1 has a public hangout. I know StarCitizen got thousands of pledges at the $1k+ mark because people got monthly meetings with the dev team. People like a human connection I guess? Not sure how that would be different from you being on this thread though.


    This isn't criticism, I love how you are doing it now, just trying to answer your question.

    Posted in: WIP Mods
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