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    posted a message on RemoteIO v2.1 - It's Time to Think Outside the Blocks
    I am really impressed with where your taking this mod. Keep it up, Loving what you've implemented so far.
    Posted in: Minecraft Mods
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    posted a message on [1.6][Forge]Minechem
    Quote from ACGaming56

    This mod is already being updated: http://universalelectricity.com/MineChem/downloads


    The link he has posted in the OP goes to that page as well.

    Anytime you question a link, Right click and select "Copy Link Address" and paste that into the address bar, Double check it that way, And you can judge from that point whether to trust it or not.
    Posted in: Minecraft Mods
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    posted a message on RemoteIO v2.1 - It's Time to Think Outside the Blocks
    Great concept with alot of potential. Looking forward to how you expand on it.
    Posted in: Minecraft Mods
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    posted a message on [Solved][Forge][1.6.4] Adding "Uses" To An Item
    Quote from coolAlias

    You need to set up your own crafting manager. This post discusses how to do so.


    Thank you, I will look into that

    -- Update --

    Thanks man, That worked out for me. Ran into a bump towards the last bit of code, But I worked it out.
    Posted in: Modification Development
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    posted a message on [Solved][Forge][1.6.4] Adding "Uses" To An Item
    Ok, So right now I am trying to add a set amount of "Uses" remaining to my Salt Sift. Been trying to figure it out for about an hour to no avail, and I'm finding little if nothing of use by searching among multiple forums.

    itemSaltSift.java


    package com.advent.mods.zombieleather.items;
    
    import com.advent.mods.zombieleather.lib.Ref;
    
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.Item;
    
    public class itemSaltSift extends Item {
    
        public itemSaltSift(int id) {
            super(id);
    
            maxStackSize = 1;
            setUnlocalizedName("item." + Ref.MOD_NAME + ".SaltSift");
            setCreativeTab(CreativeTabs.tabTools);
    
        }
    
    
    }


    If Possible, I would also like to set this item up to stay in the crafting grid when used in a recipe. And to take damage when it is used.

    AZLRecipeRegistry.java

    package com.advent.mods.zombieleather.recipehandler;
    
    import net.minecraft.block.Block;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    
    import com.advent.mods.zombieleather.items.AZLItemRegistry;
    
    import cpw.mods.fml.common.registry.GameRegistry;
    
    public class AZLRecipeRegistry {
    
        public static void init() {
    
            //Vanilla ItemStacks
            ItemStack ironIngotStack = new ItemStack(Item.ingotIron);
            ItemStack sandStack = new ItemStack(Block.sand);
            ItemStack fleshStack = new ItemStack(Item.rottenFlesh);
            ItemStack leatherStack = new ItemStack(Item.leather);
            ItemStack stickStack = new ItemStack(Item.stick);
            //Modded Stacks
            ItemStack sifterStack = new ItemStack(AZLItemRegistry.itemSaltSift);
            ItemStack saltStack = new ItemStack(AZLItemRegistry.itemSalt);
            ItemStack ironStringStack = new ItemStack(AZLItemRegistry.itemIronString);
    
            //SHAPELESS RECIPES
            //Iron String Recipe
            GameRegistry.addShapelessRecipe(new ItemStack(AZLItemRegistry.itemIronString, 1), 
                    ironIngotStack);
            //Salt Recipe
            GameRegistry.addShapelessRecipe(new ItemStack(AZLItemRegistry.itemSalt, 1),
                    sandStack, sifterStack);
            //Treated Flesh Recipe
            GameRegistry.addShapelessRecipe(new ItemStack(AZLItemRegistry.itemTreatedFlesh, 1),
                    fleshStack, saltStack);
            //SHAPED RECIPES
            //Salt Sift Recipe
            GameRegistry.addShapedRecipe(new ItemStack(AZLItemRegistry.itemSaltSift, 1), "XXX", "XYX", "XXX",
                    'X', stickStack, 'Y', ironStringStack);
            //FURNACE RECIPES
            //Treated Flesh -> Leather Recipe
            GameRegistry.addSmelting(AZLItemRegistry.itemTreatedFlesh.itemID, leatherStack, 0.1f);
        }
    
    }


    If you need to see anymore of the source code, Just let me know ^_^
    Posted in: Modification Development
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    So, Was reading through the config, And not sure if this is just me, But I had this

    # Set this to true to allow AM2 to get random spell names from Seventh Sanctum, and suggest them when naming spells. Naturally, an internet connection is required. Keep in mind, while I try to keep things family friendly, it's possible that not all names generated are so.
    B:MoonstoneMeteorDestroyTerrain=true
    B:NPC_Spells_Destroy_Terrain=false
    B:Player_Spells_Destroy_Terrain=true


    The options looked out of place when reading the help text :P
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Holy crap. Awesome Job Mith, Looking forward into diving into this head first!
    Posted in: Minecraft Mods
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    posted a message on Electrodynamics - [UPDATE]
    Quote from CyanideX



    The only reason the ball is rolling in the first place is because Dmillerw helped me push it. :) Honestly couldn't have done it without him.


    Lolz, I would offer to help, But I do mainly graphic design, Which from the looks of your thread and website, You seem to have that well under control.
    Posted in: Minecraft Mods
  • 0

    posted a message on Electrodynamics - [UPDATE]
    Looking forward to diving into this one. Keep it up Cyanide, You've got the ball rolling, Which is by far the hardest part.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Ideas
    Looking forward to getting my hands on this, Loved your first run at it, Can't wait to see what you've done with is since ^_^
    Posted in: Requests / Ideas For Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Macedolago

    How do I use the wand of nine hells?


    1. Point it at a mob you want to die.

    2. Right Click.

    3. Watch and laugh.
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    My server is having a huge problem with the world gen for structures, And I am wondering if there is a way to outright disable them until you guys can get the issue resolved.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] [Direwolf20] [Whitelist] [24/7] Shadoucraft Server
    Quote from SystemSmileyFace

    IGN: the_vendoro7

    Age: 13

    How long you have been playing Minecraft? 3 Years.

    What is your specialty? Engineering.

    What (if any) experience do you have with the Direwolf20 mod pack? I've been playing since the release of the pack, and have gained a fair understanding of most of the mods in it

    Have you ever been banned from a minecraft server before? No


    Denied. You do not reach the age requirement we set. (Understandable that you missed it, As it has yet to be added to the main post.)

    Quote from S0opDogg

    IGN: Sn0opDogg

    Age:15

    How long you have been playing Minecraft:Since 1.2.5

    What is your specialty? (Builder, PvP, Monster Hunting, Redstone Engineering, etc...): Redpower, building, mining.

    What (if any) experience do you have with the mods in the Direwolf20 mod pack:Not much, I just started.

    Have you ever been banned from a minecraft server before? If yes, Explain:No


    Accepted. Welcome to the server.
    Posted in: PC Servers
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    posted a message on [1.4.7] [Direwolf20] [Whitelist] [24/7] Shadoucraft Server
    We are also encouraging people use the Postal Network from Forestry, And we really would love to see some minecart related builds. Show us what you guys can do.
    Posted in: PC Servers
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