The issue now is the ForgottenNature configuration file in the config folder.
If leafIDs 1-4 are still set to 140-143, then the mod will still try to load with those IDs.
I forgot to say that you also need to make the ID changes to the leafIDs within that cfg file.
Thank you very much. Deleting the file and letting the mod re-create it worked like a charm.
Your leaf IDs (140-143) for leaf blocks 1,2,3 & 4 you had in your previous world are now occupied by vanilla minecraft.
Look HERE post #111.
It talks about mIDas for Minecraft. It's a tool to change block IDs in your world.
Change the IDs like so:
140 to 174
141 to 175
142 to 176
143 to 177
I backed up my Minecraft 1.3.2 and all worlds before updating to 1.4.2, as always, which allowed me to test this more thoroughly.
Here follows my attempts to fix this error:
1) After running mIDas and performing the suggested block ID changes (by typing in the numbers into the available slots and running mIDas on all worlds), I still received the same error on startup. This error does not occur when accessing a world, but when launching Minecraft from the Magic Launcher.
Note: All mods were removed from both file archive that I access my mods from and Forge's mods folder (unneeded with the Magic Launcher) and backed up in another location prior to even upgrading to 1.4.2 to avoid conflicts.
2) With my world files safely backed up in another location, I started up my regular un-modified Minecraft (without Magiclauncher) and deleted my worlds' presence from the main Minecraft data. I received the same crash report on the white Mojang screen when attempting to start up with Forge, Forgotten Nature, and Optifine.
3) I then accessed my regular, unmodified Minecraft and forced an update to refresh the .jar, just in case. With the fresh .jar and new META-INF folder still in tact, I returned the the Magic Launcher and received this crash report:
--- BEGIN ERROR REPORT 6c31329b --------
Generated 10/29/12 5:56 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_31, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 1591171344 bytes (1517 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048m -Xmx2048m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_U_A7 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.0.8.zip) Unloaded->Constructed->Pre-initialized->Errored
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: KayneCraft2.4.1x64.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 140 is already occupied by aiv@3219ee8a when adding ForgottenNature.Blocks.BlockNewLeaves@447bbfb8
at alf.<init>(Block.java:292)
at alf.<init>(Block.java:325)
at aln.<init>(SourceFile:10)
at ForgottenNature.Blocks.BlockNewLeaves.<init>(BlockNewLeaves.java:25)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:295)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d14b68b7 ----------
4) ...And with the META-INF folder gone, this one:
--- BEGIN ERROR REPORT fae6c283 --------
Generated 10/29/12 6:00 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_31, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 1602148688 bytes (1527 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048m -Xmx2048m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_U_A7 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.0.8.zip) Unloaded->Constructed->Pre-initialized->Errored
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: KayneCraft2.4.1x64.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 140 is already occupied by aiv@62cc9d70 when adding ForgottenNature.Blocks.BlockNewLeaves@677456bc
at alf.<init>(Block.java:292)
at alf.<init>(Block.java:325)
at aln.<init>(SourceFile:10)
at ForgottenNature.Blocks.BlockNewLeaves.<init>(BlockNewLeaves.java:25)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:295)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a4940fc2 ----------
5) Loading only Forge and Optifine allowed me to reach the title screen and play new worlds as normal.
6) Attempting to load Forgotten Nature between them again elicited another crash report.
7) Replacing my backup allows me to flawlessly return to 1.3.2 and my previous loadout and worlds, which I am fully willing to do. Your trees and biome landscapes--especially the redwood hills--are all incredibly beautiful.
However, not being a programmer of any kind myself, I have no further idea how to attempt to fix this difficulty in upgrading.
Thank you so very much for updating so promptly! The artistry of your trees, beautiful biomes, and delicious extra farming options have quite spoiled me, and I find myself not wanting to play Minecraft 1.4.2 without your mod.
Unfortunately, while using only the following mods (loaded in the order stated), I'm getting a crash report with Minecraft 1.4.2
--- BEGIN ERROR REPORT 8278cfc --------
Generated 10/29/12 1:47 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_31, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 1602150072 bytes (1527 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048m -Xmx2048m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_U_A7 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.0.8.zip) Unloaded->Constructed->Pre-initialized->Errored
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: KayneCraft2.4.1x64.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 140 is already occupied by aiv@6ea85b4 when adding ForgottenNature.Blocks.BlockNewLeaves@eefeff8
at alf.<init>(Block.java:292)
at alf.<init>(Block.java:325)
at aln.<init>(SourceFile:10)
at ForgottenNature.Blocks.BlockNewLeaves.<init>(BlockNewLeaves.java:25)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:295)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f08d228e ----------
I've worked on a few textures that you might find useful for this mod, though they're meant to look like dried hay bales or a thatched roof rather than the greenish freshly harvested hay colors that are used in the normal game textures.
I'll update this post as I produce more, and higher resolution images.
I am a relatively new addition to the Minecraft community, and I've been playing around with building and modifying my server.
I'm an avid player of Dungeons and Dragons (Pathfinder, 3.5 and 2.0), and I love designing dungeon adventures, amazing locations, and ridiculously overcomplicated world building. I sometimes use Minecraft to help me visualize 3d dungeons and features while adventure modules for the tabletop game are in development. But, my professional skill sphere is heavily rooted in being an artist, not a programmer.
Still, I'd like to take my server a step further.
I want to be able to spawn, program combat mechanics and stats, and set the biome auto spawn rules and rarity for a whole host of extra fantasy monsters and creatures. Though, for now, I would happily settle for being able to supply different dragon art skins for different dragon color variations, specifically for use with the DragonTravel mod.
----Wouldn't you love to enter an epic dungeon by flying in the grip of a Red dragon down underground across a lava lake, or up to its tall volcano roost?
----Wouldn't you love to skim over the seas on top of a friendly Bronze dragon rather than a tiny boat?
----Wouldn't you love to visit the halls of a cloud castle, with a Silver Dragon as your host, and his brood as your mounts and guides?
I know I would!
Ultimately, I simply want the flexibility to create things like friendly griffons and horses, or enemy ghosts and shadow demons to fill a dungeon.
What parts of the game would need to be modified to do so?
Would I be able to accomplish all of this server-side, or would it require a client-side mod as well?
Do I have any interested parties willing to pool skills on this? I could (and would) freely contribute my own artistic digital painting and skin talent, and gladly!
Please contact me with your thoughts, even if you just think it's a good idea, or if you know of any particular problems that stand against its implementation.
Well this certainly is one of the best detailed posts that have ever graced this section, you won't need good luck to get some PM's with this one, nice job!
I am new to Minecraft, but I am a skilled professional artist in real life. I'm looking for an apprenticeship under a more well-established player, or small group of mature players. Potential rewards include adminship on my home server, plenty of laughs, access to a well-programed private Ventrilo server, and a long-term relationship with a skilled professional and national champion in the art field.
I own my own Ventrilo server, and my husband recently built me another very nice server computer, which I intend to use to host Minecraft.
Age: 25 Gender: Female Location / Time Zone: US Central Time Zone (GMT -6) Availability: Fridays are out, and I sometimes volunteer teach on Tuesdays. The rest of my week is fairly open, subject only to commission deadlines, bouts of insomnia and the odd request of my husband. Due to my severe insomnia, I frequently end up on a traveling sleeping schedule which has me up for 30+ hours straight and sleeping maybe four hours during the day. I can combat this for short periods of time to make it to scheduled events instead of sleeping when I'm finally able to--which I prioritize highly.
Preferred Voice Chat program: Ventrilo--I own my own private Ventrilo server, and a second server computer that I intend to set up for Minecraft. I do not have a Skype account, and I am not interested in making one. Thank you for understanding.
The Ventrilo client can be acquired here: http://www.ventrilo.com/download.php and does not require you to sign up for an account. If your application is accepted, I will send you my server's information in your acceptance letter.
I picked up Minecraft this very week, and I'm looking for an apprenticeship of sorts to learn various advanced aspects of the game from more established players. I'm no stranger to the old editor and I love massive structures and sweeping landscapes.
I do not mind learning from younger players (or older ones!), but as a mature, good-humored, and highly creative individual, I would prefer a similar environment to learn.
I do not wish to do so on a PVP server.
I'm a highly skilled artist with multiple degrees and several literary publications, and an intense interest in architecture. I only regret that few of my friends share my interest in Minecraft.
I have an applicable background in classical, digital, and miniature painting, and I've won several national competitions in those fields, especially in the speed painting category. I find that some of these skills transfer well to this game.
I would love the chance to contribute some of my recent designs, in exchange for the tutelage of a more experienced player.
If you have one of the following skills or more, I would love to talk to you!
Skill acquisition wish-list:
1) How to set up an Internet-available Minecraft server.
2) A rundown of popular mods and how to use them.
3) Advanced construction tactics, and a knowledge of popular (and unpopular) building styles within the sphere of the game.
4) The laws of Redstone.
5) How to play/access this class system that I hear so much about.
6) How to Admin/moderate a server.
7) Whitelisting pros, cons, and how to's.
8) How to flipping enter 3rd person view! XD
Skills that I contribute to the pool:
1) Advanced model painting skills, in the form of custom skins, and a hunger for new challenges. (Below is my second attempt at skinning--optimized for smooth animation transitions. As requested by grimreaperdude1.)
2) Multiple degrees and a vast breadth of real-world artistic skill and technical know-how--the list of crafts that I do not know is shorter than the list of those I do. I am self-employed and commissioned frequently.
(Acquired skills include: blacksmithing [specialty in period-specific armor smithing], landscaping, interior design, clothing design, digital painting, miniature painting and sculpture, carpentry, and a vast list of others. I am not, however, a licenced gem cutter or goldsmith, but I do know a few. ;; ). If I am not an advanced student or master of the art form, I know someone who is.
Example (and link to Deviantart, where I post personal sketches and experiments infrequently):
3) A traditionally published fantasy author, capable of writing thrilling lore periodicals, and owning a small collection of "Ridiculously Overcomplicated and Overdetailed Fantasy Campaign Worlds". (And a decade of D&D GM experience.) I first picked up Minecraft to help me visualize large vertical dungeons and sweeping environments for concept paintings and my D&D games. My most popular campaign runs weekly on Friday evenings.
4) Teaching certification at the highschool level in Art and English.
If you are interested, please apply with this form:
Play style preferences (and what you hope I can do for you):
Do you play (or are you interested in) D&D?:
Other notes:
I will write a follow-up to all applications via private message on this forum. If you do not hear from me in a day or two, feel free to send me a (single) private message. The reason I have not responded will likely be a real-world commitment, or that I've been distracted by a project--I am not ignoring you deliberately. ;;
Times You Can Play: Fridays are out, and I sometimes volunteer teach on Tuesdays. The rest of my week is fairly open, subject only to commission deadlines, bouts of insomnia and the odd request of my husband.
Preferred Voice Chat Program and Username: Ventrilo--I own my own Ventrilo server, and a second server computer that I intend to set up for Minecraft.
Preferred Class/Role if any: I've dabbled in most of the necessary skills. I like variety in my tasks, and would prefer a pair of jobs to choose from.
Any Extra Notes: I picked up Minecraft this very week, and I'm looking for an apprenticeship of sorts to learn various advanced aspects of the game from more established players. I'm no stranger to the old editor and I love massive structures and sweeping landscapes.
I'm a highly skilled artist with multiple degrees and several literary publications, and an intense interest in architecture. I only regret that few of my friends share my interest in Minecraft.
I have an applicable background in classical, digital, and miniature painting, and I've won several national competitions in those fields. I find that some of these skills transfer well to this game.
I would love the chance to contribute some of my recent designs, in exchange for the tutelage of a more experienced player.
Uh no nothing really on the scars just do what you want with that, and yeah id like the hood to be down.
I'm using my default elf long ponytail hairstyle--improved so as to not break during animation. Do you prefer a different hairstyle?
Eye color?
I'm new to the game, so I still have a post limit. ^^;;
I'm hiding the end of the ponytail inside the hood. All you can see right now is the tie.
I can cut his hair for you just fine. My current elf template has a lock of long wavy hair coming down the front of his face. I've painted it to look like it's draping across his shoulder when he moves his head. Should I cut it short or leave it?
Alright, so far I have his arm armor done, his cape wavy and shaded (and optimized for animation), his face and hair finished and shaded, and I just need to design his leg armor and attach his weapons.
Is your character the type to wear boots? Sandals? Small chickens on his feet? (Hey, I won't judge.)
Update: I optimized the walking animation with his armor, so that rather than looking like moving blocks, his leg armor has the illusion of being a continuous polygon from all angles.
Any specific sort of scar? Vertical through the eye? That would be easiest to see with his hood up. Unless you would rather I draw him with his hood down?
0
I find it strange not to see this lovely mod on this list yet.
http://www.minecraftforum.net/topic/1519278-forgotten-nature-mc142v108major-addition-to-nature-in-mc/
Forge-compatible mod, required for both server and client.
"Adds some content Minecraft 'forgot' to add" -- "37 new trees/bushes and 7 new Biomes" ~ Nightshade_Proleath on Current Features.
0
Thank you very much. Deleting the file and letting the mod re-create it worked like a charm.
0
I backed up my Minecraft 1.3.2 and all worlds before updating to 1.4.2, as always, which allowed me to test this more thoroughly.
Here follows my attempts to fix this error:
1) After running mIDas and performing the suggested block ID changes (by typing in the numbers into the available slots and running mIDas on all worlds), I still received the same error on startup. This error does not occur when accessing a world, but when launching Minecraft from the Magic Launcher.
Note: All mods were removed from both file archive that I access my mods from and Forge's mods folder (unneeded with the Magic Launcher) and backed up in another location prior to even upgrading to 1.4.2 to avoid conflicts.
2) With my world files safely backed up in another location, I started up my regular un-modified Minecraft (without Magiclauncher) and deleted my worlds' presence from the main Minecraft data. I received the same crash report on the white Mojang screen when attempting to start up with Forge, Forgotten Nature, and Optifine.
3) I then accessed my regular, unmodified Minecraft and forced an update to refresh the .jar, just in case. With the fresh .jar and new META-INF folder still in tact, I returned the the Magic Launcher and received this crash report:
Generated 10/29/12 5:56 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_31, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 1591171344 bytes (1517 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048m -Xmx2048m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_U_A7 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.0.8.zip) Unloaded->Constructed->Pre-initialized->Errored
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: KayneCraft2.4.1x64.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 140 is already occupied by aiv@3219ee8a when adding ForgottenNature.Blocks.BlockNewLeaves@447bbfb8
at alf.<init>(Block.java:292)
at alf.<init>(Block.java:325)
at aln.<init>(SourceFile:10)
at ForgottenNature.Blocks.BlockNewLeaves.<init>(BlockNewLeaves.java:25)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:295)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d14b68b7 ----------
4) ...And with the META-INF folder gone, this one:
Generated 10/29/12 6:00 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_31, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 1602148688 bytes (1527 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048m -Xmx2048m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_U_A7 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.0.8.zip) Unloaded->Constructed->Pre-initialized->Errored
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: KayneCraft2.4.1x64.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 140 is already occupied by aiv@62cc9d70 when adding ForgottenNature.Blocks.BlockNewLeaves@677456bc
at alf.<init>(Block.java:292)
at alf.<init>(Block.java:325)
at aln.<init>(SourceFile:10)
at ForgottenNature.Blocks.BlockNewLeaves.<init>(BlockNewLeaves.java:25)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:295)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a4940fc2 ----------
5) Loading only Forge and Optifine allowed me to reach the title screen and play new worlds as normal.
6) Attempting to load Forgotten Nature between them again elicited another crash report.
7) Replacing my backup allows me to flawlessly return to 1.3.2 and my previous loadout and worlds, which I am fully willing to do. Your trees and biome landscapes--especially the redwood hills--are all incredibly beautiful.
However, not being a programmer of any kind myself, I have no further idea how to attempt to fix this difficulty in upgrading.
0
Unfortunately, while using only the following mods (loaded in the order stated), I'm getting a crash report with Minecraft 1.4.2
*minecraftforge-universal-6.0.1.341
*ForgottenNature_v1.0.8
*OptiFine_1.4.2_HD_U_A7
I am using Magic Launcher to start up Minecraft.
I hope this helps.
Generated 10/29/12 1:47 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_31, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 1602150072 bytes (1527 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048m -Xmx2048m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_U_A7 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
ForgottenNature [Forgotten Nature] (ForgottenNature_v1.0.8.zip) Unloaded->Constructed->Pre-initialized->Errored
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: KayneCraft2.4.1x64.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 140 is already occupied by aiv@6ea85b4 when adding ForgottenNature.Blocks.BlockNewLeaves@eefeff8
at alf.<init>(Block.java:292)
at alf.<init>(Block.java:325)
at aln.<init>(SourceFile:10)
at ForgottenNature.Blocks.BlockNewLeaves.<init>(BlockNewLeaves.java:25)
at ForgottenNature.mod_ForgottenNature.load(mod_ForgottenNature.java:295)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f08d228e ----------
0
I'll update this post as I produce more, and higher resolution images.
Painterly option for non-HD Minecraft.
Example pattern wall
Link to texture
Painterly option for 32x32 HD Minecraft
Example pattern wall
Link to texture
0
I am a relatively new addition to the Minecraft community, and I've been playing around with building and modifying my server.
I'm an avid player of Dungeons and Dragons (Pathfinder, 3.5 and 2.0), and I love designing dungeon adventures, amazing locations, and ridiculously overcomplicated world building. I sometimes use Minecraft to help me visualize 3d dungeons and features while adventure modules for the tabletop game are in development. But, my professional skill sphere is heavily rooted in being an artist, not a programmer.
Still, I'd like to take my server a step further.
I want to be able to spawn, program combat mechanics and stats, and set the biome auto spawn rules and rarity for a whole host of extra fantasy monsters and creatures. Though, for now, I would happily settle for being able to supply different dragon art skins for different dragon color variations, specifically for use with the DragonTravel mod.
----Wouldn't you love to enter an epic dungeon by flying in the grip of a Red dragon down underground across a lava lake, or up to its tall volcano roost?
----Wouldn't you love to skim over the seas on top of a friendly Bronze dragon rather than a tiny boat?
----Wouldn't you love to visit the halls of a cloud castle, with a Silver Dragon as your host, and his brood as your mounts and guides?
I know I would!
Ultimately, I simply want the flexibility to create things like friendly griffons and horses, or enemy ghosts and shadow demons to fill a dungeon.
What parts of the game would need to be modified to do so?
Would I be able to accomplish all of this server-side, or would it require a client-side mod as well?
Do I have any interested parties willing to pool skills on this? I could (and would) freely contribute my own artistic digital painting and skin talent, and gladly!
Please contact me with your thoughts, even if you just think it's a good idea, or if you know of any particular problems that stand against its implementation.
0
I'm still accepting applications.
0
That is kind of you to say. Thank you.
0
I own my own Ventrilo server, and my husband recently built me another very nice server computer, which I intend to use to host Minecraft.
Age: 25
Gender: Female
Location / Time Zone: US Central Time Zone (GMT -6)
Availability: Fridays are out, and I sometimes volunteer teach on Tuesdays. The rest of my week is fairly open, subject only to commission deadlines, bouts of insomnia and the odd request of my husband. Due to my severe insomnia, I frequently end up on a traveling sleeping schedule which has me up for 30+ hours straight and sleeping maybe four hours during the day. I can combat this for short periods of time to make it to scheduled events instead of sleeping when I'm finally able to--which I prioritize highly.
Preferred Voice Chat program: Ventrilo--I own my own private Ventrilo server, and a second server computer that I intend to set up for Minecraft. I do not have a Skype account, and I am not interested in making one. Thank you for understanding.
The Ventrilo client can be acquired here: http://www.ventrilo.com/download.php and does not require you to sign up for an account. If your application is accepted, I will send you my server's information in your acceptance letter.
I picked up Minecraft this very week, and I'm looking for an apprenticeship of sorts to learn various advanced aspects of the game from more established players. I'm no stranger to the old editor and I love massive structures and sweeping landscapes.
I do not mind learning from younger players (or older ones!), but as a mature, good-humored, and highly creative individual, I would prefer a similar environment to learn.
I do not wish to do so on a PVP server.
I'm a highly skilled artist with multiple degrees and several literary publications, and an intense interest in architecture. I only regret that few of my friends share my interest in Minecraft.
I have an applicable background in classical, digital, and miniature painting, and I've won several national competitions in those fields, especially in the speed painting category. I find that some of these skills transfer well to this game.
I would love the chance to contribute some of my recent designs, in exchange for the tutelage of a more experienced player.
If you have one of the following skills or more, I would love to talk to you!
Skill acquisition wish-list:
1) How to set up an Internet-available Minecraft server.
2) A rundown of popular mods and how to use them.
3) Advanced construction tactics, and a knowledge of popular (and unpopular) building styles within the sphere of the game.
4) The laws of Redstone.
5) How to play/access this class system that I hear so much about.
6) How to Admin/moderate a server.
7) Whitelisting pros, cons, and how to's.
8) How to flipping enter 3rd person view! XD
Skills that I contribute to the pool:
1) Advanced model painting skills, in the form of custom skins, and a hunger for new challenges. (Below is my second attempt at skinning--optimized for smooth animation transitions. As requested by grimreaperdude1.)
2) Multiple degrees and a vast breadth of real-world artistic skill and technical know-how--the list of crafts that I do not know is shorter than the list of those I do. I am self-employed and commissioned frequently.
(Acquired skills include: blacksmithing [specialty in period-specific armor smithing], landscaping, interior design, clothing design, digital painting, miniature painting and sculpture, carpentry, and a vast list of others. I am not, however, a licenced gem cutter or goldsmith, but I do know a few. ;; ). If I am not an advanced student or master of the art form, I know someone who is.
Example (and link to Deviantart, where I post personal sketches and experiments infrequently):
3) A traditionally published fantasy author, capable of writing thrilling lore periodicals, and owning a small collection of "Ridiculously Overcomplicated and Overdetailed Fantasy Campaign Worlds". (And a decade of D&D GM experience.) I first picked up Minecraft to help me visualize large vertical dungeons and sweeping environments for concept paintings and my D&D games. My most popular campaign runs weekly on Friday evenings.
4) Teaching certification at the highschool level in Art and English.
If you are interested, please apply with this form:
Minecraft Name:
Age:
Location/Time Zone:
Availability:
Preferred Voice Chat program (or restrictions):
Skills that you contribute to the pool:
Play style preferences (and what you hope I can do for you):
Do you play (or are you interested in) D&D?:
Other notes:
I will write a follow-up to all applications via private message on this forum. If you do not hear from me in a day or two, feel free to send me a (single) private message. The reason I have not responded will likely be a real-world commitment, or that I've been distracted by a project--I am not ignoring you deliberately. ;;
0
Location / Time Zone: Wisconsin
Times You Can Play: Fridays are out, and I sometimes volunteer teach on Tuesdays. The rest of my week is fairly open, subject only to commission deadlines, bouts of insomnia and the odd request of my husband.
Preferred Voice Chat Program and Username: Ventrilo--I own my own Ventrilo server, and a second server computer that I intend to set up for Minecraft.
Preferred Class/Role if any: I've dabbled in most of the necessary skills. I like variety in my tasks, and would prefer a pair of jobs to choose from.
Any Extra Notes: I picked up Minecraft this very week, and I'm looking for an apprenticeship of sorts to learn various advanced aspects of the game from more established players. I'm no stranger to the old editor and I love massive structures and sweeping landscapes.
I'm a highly skilled artist with multiple degrees and several literary publications, and an intense interest in architecture. I only regret that few of my friends share my interest in Minecraft.
I have an applicable background in classical, digital, and miniature painting, and I've won several national competitions in those fields. I find that some of these skills transfer well to this game.
I would love the chance to contribute some of my recent designs, in exchange for the tutelage of a more experienced player.
0
Let me know if there are any small changes I can make that could get him closer to what you wanted.
0
1
I'm using my default elf long ponytail hairstyle--improved so as to not break during animation. Do you prefer a different hairstyle?
Eye color?
I'm new to the game, so I still have a post limit. ^^;;
I'm hiding the end of the ponytail inside the hood. All you can see right now is the tie.
I can cut his hair for you just fine. My current elf template has a lock of long wavy hair coming down the front of his face. I've painted it to look like it's draping across his shoulder when he moves his head. Should I cut it short or leave it?
Alright, so far I have his arm armor done, his cape wavy and shaded (and optimized for animation), his face and hair finished and shaded, and I just need to design his leg armor and attach his weapons.
Is your character the type to wear boots? Sandals? Small chickens on his feet? (Hey, I won't judge.)
Update: I optimized the walking animation with his armor, so that rather than looking like moving blocks, his leg armor has the illusion of being a continuous polygon from all angles.
1
Any specific sort of scar? Vertical through the eye? That would be easiest to see with his hood up. Unless you would rather I draw him with his hood down?
0
A wonderful and detailed skin! You inspired me to take a crack at this myself, though I only picked up the game this week. Here goes....
http://www.planetminecraft.com/skin/faixella/