Hello Electroblub, i really like your mod. i have some suggestions that i came across for this mod
1 - Will you consider changing the cost for spells from the mana crystals to actual mana bars like how ars magica 2 or most rpg games does for caster classes? i like the feeling of having mana regenerate on its own rather than carrying stacks of gems to use (even if it regens slow)
2 - I noticed that most of the stuff we get (staffs, spells, etc) are random. This is a little bit problematic because it prevents the player from going after a certain build. For example, i like playing a healer alot, but if i get ice and fire spells then im forced to play as a dps. This includes the healing staff and the healing gear.
overall i liked this mod alot, and this is just some friendly criticism, not trying to sound rude at all
19:00:34
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:50
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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net.minecraft.client.audio.SoundManager
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:01:15
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:01:19
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:01:20
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
19:01:31
net.minecraft.server.MinecraftServer
Server thread
warn
Can't keep up! Did the system time change, or is the server overloaded? Running 2552ms behind, skipping 51 tick(s)
19:01:35
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
19:01:36
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:01:36
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:01:43
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:01:47
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:57
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:01:58
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:dark.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:dark.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:dark.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:dark.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:dark.chargedimpact
19:02:15
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:02:17
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:02:17
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:02:18
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
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net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.impact
19:02:25
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:26
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
19:02:29
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
19:02:32
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:33
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:33
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
19:02:34
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:36
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
19:02:36
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
19:02:37
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.impact
19:02:44
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:53
net.minecraft.client.audio.SoundManager
Client thread
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Unable to play empty soundEvent: mc3:dark.impact
19:02:55
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.chargedimpact
19:03:02
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:03:05
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.chargedimpact
19:05:23
net.minecraft.server.MinecraftServer
Server thread
warn
Can't keep up! Did the system time change, or is the server overloaded? Running 2425ms behind, skipping 48 tick(s)
19:05:53
net.minecraft.server.MinecraftServer
Server thread
error
Encountered an unexpected exception
java.lang.OutOfMemoryError: Java heap space
at java.util.TreeMap.put(TreeMap.java:577)
at java.util.TreeSet.add(TreeSet.java:255)
at java.util.AbstractCollection.addAll(AbstractCollection.java:344)
at java.util.TreeSet.addAll(TreeSet.java:312)
at WorldServerOF.func_72920_a(WorldServerOF.java:183)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:382)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197)
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256)
at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Hello everyone, planning on making a modded 1.7.10 server with the following mods:
Ars Magica 2
Thaumcraft 4
Witchery
forbidden magic
magical crops
aswell as some decorative mods and some thaumcraft addons
i live in the middle east, i would like the server to be bukkit, and public to anyone, money is not a problem on my end so i can pay up to 30$ a month, but i would like suggestions on which site to host it on, aswell as someone to help me with the techy stuff since im not that good with it
after playing the mod for so long, i found some bugs, stuff to point at, and had some suggestions for it, so here comes!
BUGS
1- Dark beam charged shot makes the same sound as a normal shot
2- unless you are wearing a light suit, dark aether CONSIDERABLY slows you down, and makes jumping really hard
3- even when wearing the light suit, the danger meter reaches its max when you walk outside a safe zone (you dont take damage though)
4- going underwater in dark aether blurs your vision, even when a light suit is active
5- if your suit is deactivated outside a safe zone in dark aether then reactivated, you will still be in an animation as if you were taking damage
6- even though dark aether is dark, monsters still have a day/night cycle where they will not spawn in day time (weird)
7- when shooting beams and missiles while inside a lava pool, the projectile will burn
8- projectiles have way too big of a hitbox, making it harder to shoot something downward when you are on a ledge, or shooting something between 2 blocks
9- when you go to a galacticraft world, your character says that they need a frequency model to be able to hear, its just a text though
10- tinker construct ores spawn in dark aether with a stone background, instead of dark stone background
11- mobs with a height of 1 block are not vulnerable to lock on feature, since it locks at 1 block higher than their hitbox
12- speed booster and screw attack damage does not make passive mobs attack you (endermen, zombie pigmen), and does not make sheeps, cows, etc flee
13- when pausing the game or opening the minimap in single player, the metroid music stops playing
14- when mining underground the music keeps changing if u go to another biome (even though you are underground)
STUFF TO POINT AT
1- ice beam and dark beam are able to freeze bosses forever if u keep shooting charged shots, which is lame
2- light crystal ore and iron ore is almost impossible to see with the x-ray visor while in dark aether (and hard to distinguish them)
3- aether has no chozo ores as well as dark aether (maybe it is intended idk)
4- none of galacticraft's worlds are rewarding to go to, since mc3 stuff are superior, (and more fun) to use than GC,
5- ice spreader and super missiles do not home, even with lock on
6- dark beam is a better ice beam, plasma beam is a better light beam
7- the mobs config file doe not list mobs under the "fire,dark,ice,light" categories, yet in the game dark monsters does not take damage in dark aether etc., explain?
8- if possible, provide a list of which monsters already registered to which attribute
9- missile expansions are hard to make
10- the suit effect particles are annoying (can be removed if particles are disabled, but it also disables other cool stuff)
11- dark visor is cool but useless
12- echo visor is cool but useless, maybe ur planning something for these 2 visor?
13- we have limited sight while in the gunship, because the glass is too small to see anything
14- although not your mod's problem, minimap mods overlay the missile part of the hud
SUGGESTIONS
1- remove the blurr effect from the x-ray visor
2- make the purple background a little more transparent in the thermal visor so we can see where are we walking
3- ice beam and dark beam no longer freeze bosses, only ice spreader can, and has a cooldown before the boss can be frozen again
4- only a FULLY charged dark beam shot can freeze mobs, half charged cant
5- when light burst impacts a hard block, it creates a safe zone for 5 sec
6- instead of implementing the upgrade removal, make a new button in the logbook to enable/disable upgrades without removing them
7- an in-game method of choosing what block the x-ray visor shows, as well as choosing its color
8- an option to modify beam fire rate
9- a way to replenish power bombs, like missiles and energy
10- when the suit energy hits 0 and the player is forced into the zero suit, the player cannot get back into the power suit until he reaches atleast 99 energy (the energy should be visible when wearing the zero suit
11- and option to modify how vulnerable fire mobs to ice beam, dark mobs to light beam etc.
You should REALLY lower the damage the nether does to People with the power suit, it is impossible to gather 4 netherrack without having atleast 4 energy tanks
Crashed when i tried summoning the winter guardian
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 12/5/16 2:14 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.Entity.func_70091_d(Entity.java:631)
at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:452)
at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.Entity.func_70091_d(Entity.java:631)
at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:452)
at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
-- Entity being ticked --
Details:
Entity Type: Skeleton (net.minecraft.entity.monster.EntitySkeleton)
Entity ID: 546876
Entity Name: Skeleton
Entity's Exact location: -901.50, 84.00, 1214.50
Entity's Block location: World: (-902,84,1214), Chunk: (at 10,5,14 in -57,75; contains blocks -912,0,1200 to -897,255,1215), Region: (-2,2; contains chunks -64,64 to -33,95, blocks -1024,0,1024 to -513,255,1535)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: Inamorta
All players: 1 total; [EntityPlayerMP['Fairess'/389, l='Inamorta', x=-856.30, y=129.00, z=1281.67]]
Chunk stats: ServerChunkCache: 603 Drop: 0
Level seed: -8518749293664187750
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-20,64,212), Chunk: (at 12,4,4 in -2,13; contains blocks -32,0,208 to -17,255,223), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 10515229 game time, 1265917 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 15065 (now: false), thunder time: 52483 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
is there a way to remove the healing spell cooldown? im playing with my friend and im considered the healer, so instead of making a 1 shot 9999 healing spell i would like to make a "healing beam" or something like that
So im trying to beat the the game with this mod on hardcore difficulty, the gameplay with the fear of death has been amazing this far with the power suit, faced a bug though, i just crafted the gunship and got the command visor, but ship will not spawn when i lock on, says i dont have permission to use this command :/
Bump, also just tried it in survival, it worked, the bug only happens in hardcore it seems, fix plz?
So im trying to beat the the game with this mod on hardcore difficulty, the gameplay with the fear of death has been amazing this far with the power suit, faced a bug though, i just crafted the gunship and got the command visor, but ship will not spawn when i lock on, says i dont have permission to use this command :/
0
Hello Electroblub, i really like your mod. i have some suggestions that i came across for this mod
1 - Will you consider changing the cost for spells from the mana crystals to actual mana bars like how ars magica 2 or most rpg games does for caster classes? i like the feeling of having mana regenerate on its own rather than carrying stacks of gems to use (even if it regens slow)
2 - I noticed that most of the stuff we get (staffs, spells, etc) are random. This is a little bit problematic because it prevents the player from going after a certain build. For example, i like playing a healer alot, but if i get ice and fire spells then im forced to play as a dps. This includes the healing staff and the healing gear.
overall i liked this mod alot, and this is just some friendly criticism, not trying to sound rude at all
0
19:00:34
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:35
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:43
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:44
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:44
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:45
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:50
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:10
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:11
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:11
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:12
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:12
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:14
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:14
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:15
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:18
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:19
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:20
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:31
net.minecraft.server.MinecraftServer
Server thread
warn
Can't keep up! Did the system time change, or is the server overloaded? Running 2552ms behind, skipping 51 tick(s)
19:01:35
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:43
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:57
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:58
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:01
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:02
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:03
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:06
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:08
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.chargedimpact
19:02:15
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:16
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:17
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:17
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:18
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:19
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:20
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:21
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:22
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:26
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:29
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:32
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:33
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:33
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:34
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:37
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:44
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:53
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:55
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.chargedimpact
19:03:02
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:03:05
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.chargedimpact
19:05:23
net.minecraft.server.MinecraftServer
Server thread
warn
Can't keep up! Did the system time change, or is the server overloaded? Running 2425ms behind, skipping 48 tick(s)
22:05:53
game
error
Exception in thread "looping mc3:loops/mp2/dark_agon_wastes_1.mp3" <log4j:Event logger="STDERR" timestamp="1505923553876" level="INFO" thread="looping mc3:loops/mp2/dark_agon_wastes_1.mp3">
<log4j:Message><![CDATA[[java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.OutOfMemoryError: Java heap space]]></log4j:Message>
</log4j:Event>
22:05:53
monitor
Process Monitor
error
expected <
19:05:53
net.minecraft.server.MinecraftServer
Server thread
error
Encountered an unexpected exception
java.lang.OutOfMemoryError: Java heap space
at java.util.TreeMap.put(TreeMap.java:577)
at java.util.TreeSet.add(TreeSet.java:255)
at java.util.AbstractCollection.addAll(AbstractCollection.java:344)
at java.util.TreeSet.addAll(TreeSet.java:312)
at WorldServerOF.func_72920_a(WorldServerOF.java:183)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:382)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197)
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256)
at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
22:06:00
game
error
Exception in thread "NEI Item Loading Operation Timer" <log4j:Event logger="STDERR" timestamp="1505923560941" level="INFO" thread="NEI Item Loading Operation Timer">
<log4j:Message><![CDATA[[java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.UnsupportedOperationException]]></log4j:Message>
</log4j:Event>
22:06:00
monitor
Process Monitor
error
expected <
0
save ur patreon funds and get one
0
Hello everyone, planning on making a modded 1.7.10 server with the following mods:
Ars Magica 2
Thaumcraft 4
Witchery
forbidden magic
magical crops
aswell as some decorative mods and some thaumcraft addons
i live in the middle east, i would like the server to be bukkit, and public to anyone, money is not a problem on my end so i can pay up to 30$ a month, but i would like suggestions on which site to host it on, aswell as someone to help me with the techy stuff since im not that good with it
0
WALL OF TEXT INCOMING
after playing the mod for so long, i found some bugs, stuff to point at, and had some suggestions for it, so here comes!
BUGS
1- Dark beam charged shot makes the same sound as a normal shot
2- unless you are wearing a light suit, dark aether CONSIDERABLY slows you down, and makes jumping really hard
3- even when wearing the light suit, the danger meter reaches its max when you walk outside a safe zone (you dont take damage though)
4- going underwater in dark aether blurs your vision, even when a light suit is active
5- if your suit is deactivated outside a safe zone in dark aether then reactivated, you will still be in an animation as if you were taking damage
6- even though dark aether is dark, monsters still have a day/night cycle where they will not spawn in day time (weird)
7- when shooting beams and missiles while inside a lava pool, the projectile will burn
8- projectiles have way too big of a hitbox, making it harder to shoot something downward when you are on a ledge, or shooting something between 2 blocks
9- when you go to a galacticraft world, your character says that they need a frequency model to be able to hear, its just a text though
10- tinker construct ores spawn in dark aether with a stone background, instead of dark stone background
11- mobs with a height of 1 block are not vulnerable to lock on feature, since it locks at 1 block higher than their hitbox
12- speed booster and screw attack damage does not make passive mobs attack you (endermen, zombie pigmen), and does not make sheeps, cows, etc flee
13- when pausing the game or opening the minimap in single player, the metroid music stops playing
14- when mining underground the music keeps changing if u go to another biome (even though you are underground)
STUFF TO POINT AT
1- ice beam and dark beam are able to freeze bosses forever if u keep shooting charged shots, which is lame
2- light crystal ore and iron ore is almost impossible to see with the x-ray visor while in dark aether (and hard to distinguish them)
3- aether has no chozo ores as well as dark aether (maybe it is intended idk)
4- none of galacticraft's worlds are rewarding to go to, since mc3 stuff are superior, (and more fun) to use than GC,
5- ice spreader and super missiles do not home, even with lock on
6- dark beam is a better ice beam, plasma beam is a better light beam
7- the mobs config file doe not list mobs under the "fire,dark,ice,light" categories, yet in the game dark monsters does not take damage in dark aether etc., explain?
8- if possible, provide a list of which monsters already registered to which attribute
9- missile expansions are hard to make
10- the suit effect particles are annoying (can be removed if particles are disabled, but it also disables other cool stuff)
11- dark visor is cool but useless
12- echo visor is cool but useless, maybe ur planning something for these 2 visor?
13- we have limited sight while in the gunship, because the glass is too small to see anything
14- although not your mod's problem, minimap mods overlay the missile part of the hud
SUGGESTIONS
1- remove the blurr effect from the x-ray visor
2- make the purple background a little more transparent in the thermal visor so we can see where are we walking
3- ice beam and dark beam no longer freeze bosses, only ice spreader can, and has a cooldown before the boss can be frozen again
4- only a FULLY charged dark beam shot can freeze mobs, half charged cant
5- when light burst impacts a hard block, it creates a safe zone for 5 sec
6- instead of implementing the upgrade removal, make a new button in the logbook to enable/disable upgrades without removing them
7- an in-game method of choosing what block the x-ray visor shows, as well as choosing its color
8- an option to modify beam fire rate
9- a way to replenish power bombs, like missiles and energy
10- when the suit energy hits 0 and the player is forced into the zero suit, the player cannot get back into the power suit until he reaches atleast 99 energy (the energy should be visible when wearing the zero suit
11- and option to modify how vulnerable fire mobs to ice beam, dark mobs to light beam etc.
0
i would pay to see it updated for 1.7.10
0
Is it possible to have an option to modify beam fire rate in next update?
0
You should REALLY lower the damage the nether does to People with the power suit, it is impossible to gather 4 netherrack without having atleast 4 energy tanks
1
is there anyway to remove the cooldown on heal for 1.7.10? anyway i can modify it if its not an option?
0
Is there a way to disable bow of bone auto fire?
0
will the foci from this mod make use of the focus manipulator in 1.7.10?
0
Crashed when i tried summoning the winter guardian
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 12/5/16 2:14 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.Entity.func_70091_d(Entity.java:631)
at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:452)
at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.Entity.func_70091_d(Entity.java:631)
at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:452)
at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
-- Entity being ticked --
Details:
Entity Type: Skeleton (net.minecraft.entity.monster.EntitySkeleton)
Entity ID: 546876
Entity Name: Skeleton
Entity's Exact location: -901.50, 84.00, 1214.50
Entity's Block location: World: (-902,84,1214), Chunk: (at 10,5,14 in -57,75; contains blocks -912,0,1200 to -897,255,1215), Region: (-2,2; contains chunks -64,64 to -33,95, blocks -1024,0,1024 to -513,255,1535)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: Inamorta
All players: 1 total; [EntityPlayerMP['Fairess'/389, l='Inamorta', x=-856.30, y=129.00, z=1281.67]]
Chunk stats: ServerChunkCache: 603 Drop: 0
Level seed: -8518749293664187750
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-20,64,212), Chunk: (at 12,4,4 in -2,13; contains blocks -32,0,208 to -17,255,223), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 10515229 game time, 1265917 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 15065 (now: false), thunder time: 52483 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 522964328 bytes (498 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D6 33 mods loaded, 33 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar)
UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJAAAA arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
UCHIJAAAA BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
UCHIJAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UCHIJAAAA cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (cfm-3.4.8-mc1.7.10.jar)
UCHIJAAAA chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJAAAA ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar)
UCHIJAAAA ForbiddenMagic{1.7.10-0.574} [Forbidden Magic] (Forbidden Magic-1.7.10-0.574.jar)
UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar)
UCHIJAAAA MapWriter{2.1.2} [MapWriter] (MapWriter-1.7.10-2.1.2.jar)
UCHIJAAAA NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-53.jar)
UCHIJAAAA witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Fairess'/389, l='Inamorta', x=-856.30, y=129.00, z=1281.67]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.0.0 - Build 10.18.10.4358
OpenGlRenderer: Intel(R) HD Graphics 4000
OpenGlVendor: Intel
CpuCount: 4
0
is there a way to remove the healing spell cooldown? im playing with my friend and im considered the healer, so instead of making a 1 shot 9999 healing spell i would like to make a "healing beam" or something like that
0
Bump, also just tried it in survival, it worked, the bug only happens in hardcore it seems, fix plz?
0
So im trying to beat the the game with this mod on hardcore difficulty, the gameplay with the fear of death has been amazing this far with the power suit, faced a bug though, i just crafted the gunship and got the command visor, but ship will not spawn when i lock on, says i dont have permission to use this command :/