- FailingAtFailing
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Member for 12 years, 6 months, and 7 days
Last active Wed, Aug, 21 2013 16:30:36
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Apr 26, 2012FailingAtFailing posted a message on Snapshot 12w17a is Ready to Test!About time we got writeable books!Posted in: News
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Dec 8, 2011FailingAtFailing posted a message on This Week's "Snapshot" ReleasedWait, as server owner, if I upgrade to this server jar does that mean anybody using my server would also have to update? I know that the 1.0.1 server update to fix bugs didn't require a client update but what about this?Posted in: News
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Student is lower than assistant. The Assistant is because they don't build ALL by themselves yet and Student is learning to build.
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Of course there's the issue of balance. And don't forget the wood stick can take damage too.
I made my Invincimetal super expensive to counter its high durability.
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My idea while sleeping that night was a realism patch. It would (obviously) add some realism into the game. Here are some ideas I have that are just rough:
1. Recycling
In Real life we can obviously recycle metal. Now when I was early in the game I kept every ingot I had because I knew it could be my last for a while (I generally don't dig too deep in fear of accidentally falling into the void) so I mainly used Stone Pickaxes. Back then I usually only had about 10-15 ingots at a time.
Now my idea is that if you've depleted an iron/gold tool or armour you get however many ingots it took to made back as a new item called 'used piece'. You can only re-use these with a new item idea I have.
My idea is a new item called the forge. It's crafted by taking iron and putting it into a square that takes up all 9 spaces except the one in the middle. To power it would need the same things as a Furnace. Also it takes up two blocks (similar to a bed) and can smelt two different stacks at once (they both use different fuel sources though)
The Forge can smelt metal ores (AND ONLY METAL ORES) faster than a furnace (in a quarter of the time?) and using wood (to make charcoal for example) would destroy the item. You can however recycle used pieces of gold or iron and get it back as a fresh ingot. However it would take the equivalent of 64 pieces of coal for a full stack (ie 8 times as much as anything else)
Thus recycling can be implemented as a realistic and neat feature.
2. Gold
In real life gold lasts a long time but is very soft.
So my idea is that gold tools are EXTREMELY WEAK (Same strength as wood. Mining takes twice as long as wood) but last very long (twice as much as diamond now)
So you could have your super weak (yet basically ever-lasting) gold tools and armour OR you could have a gold-iron hybrid metal.
You see in real life we usually combine gold with some other metal for the strength (in real life warm gold can be moulded by hand) so in Minecraft we could go to a crafting table and combine 5 gold and 4 iron (in a pattern similar to the one used to make TNT) to make an item called pile of metal (Which can be crafted back into 5 gold and 4 iron somehow in the future. So you could do this for storage) which can be put in my forge (and the forge only) above to make a block called Invincimetal (Looks like gold but with a silver tint in it from the iron) which is half as strong as Obsidian (but can be harvested by any pickaxe) with a blast resistance of 100 (3 times as much as stone!!!)
Invincimetal can be used to make tools which have a strength somewhere in between iron and diamond but a durability 3 times as high as diamond. However to make a pickaxe out of this you would need 4 sticks (to make 2 axes. The Invincimetal one and the iron one used to mine the gold) 15 gold ingots, 23 iron ingots (8 for forge, 3 for iron pickaxe to mine gold and 12 for the Invincimetal blocks) and fuel to smelt it in the forge.
Also one last thing, for balancing purposes you only get half of your Invincimetal back to recycle it (rounded down) so a used up Invincimetal Sword would give back only 1 piece of used Invincimetal.
3. Gravity
As we all know pretty well every block (except gravel and sand. Water and Lava, their SOURCE blocks can float) can float in mid-air.
Well using the leaf decay system (not sure if this will work) we can make it so that any block not within a certain distance from a pillar will fall. Thus encouraging us to make more realistic structures. This can be toggled off when creating the world (like structures) for people who DO NOT want this. Different blocks will have to be certain distances away before they fall. And to make it more realistic we can attach to diagonals.
So here are some ideas for this
Dirt - Within 2 blocks from the pillar
Stone - Within 7 blocks from the pillar
Cobblestone - Within 6
Iron - Within 20
Gold - Within 10
Lapis Lazulu - Within 5
Diamond - Within 15
Invincimetal - Within 15
ALL wooden blocks - Withing 4
ALL stairs - Within 2
Wool - Within 2
And I'm not going to list everything but those are some examples.
So feel free to tell me what you think and any suggestions to my suggestion will be appreciated.