• 2

    posted a message on Minecraft 1.16 Update Opinion Thread
    Quote from srtarigueira»
    Good Morning!

    Just when I thought Java was almost finished, out comes a technical experiment, so

    They're quite barren, even more so than strongholds.

    Well, we haven't reached pre-release phase quite yet so I'd say about two months.

    I'd say you're about right.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on not getting treasure from fishing

    There has been an interesting chance to fishing mechanics in the snapshots.

    From the Wiki:


    • When fishing, treasure loot can now only be obtained by fishing in open waters.
      • A fishing location is considered to be open water if each layer
      • in the 5x4x5 area around the bobber meets one and only one of the
        following criteria:
          • Have only water source blocks, waterlogged blocks without collision, or bubble columns.

    • Have only air or lily pads.

    You didn't say how big your fishing pond is, but it's probably too small for the new mechanics. I've been fishing in a river for years now, and I'm going to have to deepen it.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Is this considered cheating?? (SOLVED)

    Restoring a backup isn't a free lunch - your recreation time isn't infinite - but it can make the learning curve less painful. What did you learn from this experience? What might you do differently if you planned to summon another demon armed with military-grade explosives? (You would have discovered the diamonds - and the lava - eventually, so knowing where they were didn't give you your time back.)

    Posted in: Discussion
  • 1

    posted a message on What do you think of the bees?

    I like them. They fit in so well that I'm almost surprised not to see them buzzing around my main world. Yes, they're big, but so are spiders, silverfish and endermites. In a world with floating boulders and a personal sun, they're not that weird.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Bees and bee hives

    From Minecraft.net::


    We’re buzzing with excitement!

    Can someone tell Cory to stop making bee puns now?

      • Bees are cute, fuzzy, neutral mobs

      • Don’t hurt them, they don’t want to hurt you

      • If a bee does sting you, it will leave its stinger in you and eventually die, dropping nothing :(

      • Bees love pretty flowers and spend their lives gathering pollen from them

      • After gathering pollen, bees fly back to their home nest

      • Bees help you by growing crops while carrying pollen back to the nest

      • Bees can be bred using flowers

      • Bees like sharing the location of their favorite flowers with other bees

      • If a bee can't find nectar, after a while it will return home for a bit

      • If a bee doesn’t have a home nest, it will wander around until it finds one it can use

      • Bees don’t like the rain and they sleep at night. They will go back to the nest in these cases

    Do they have access to flowers? If not, try giving them some.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Remove AFK Fishing

    Active nerfing - as distinct from bugfixing - seems more likely to involve potentially-laggy elaborations of the base mechanic, and selecting your method to minimise collateral damage could be an interesting logical exercise. But since the game has already gone there, here's a gossip-inspired proposal.

    The Nerf:

    Unless the target block has 5 other water blocks directly adjacent (e.g. below and on all 4 sides) only fish can be caught.

    You could still catch fish in shallow lakes and narrow ditches, and single-water-block farms would still technically work, but to get the full range of loot you would need to find or make a larger pool. I can hear the Skyblock players screaming already.

    The inventors would certainly find a way to beat this challenge, but it would probably be larger and more elaborate than current farms. More screams from the Skyblockers, have to make the compensation good for them.

    The Compensation:

    • Fishing enchantments can be legitimately obtained up to level 5, but levels above 3 must be built on an anvil.You can have them, but you'll have to earn them.
    • New enchantment, Beachcombing. Makes junk loot more likely, fish and treasure less likely. Incompatible with Luck of the Seas.
    • This would be a good time to add to the loot tables.Here are a few logical-seeming ideas
    Water-related items seem so obvious that I'm surprised only shells have been added so far. Live corals might not fit the logic of "fishing" but the dead types would make good junk.

    "Pebbly" items (nuggets, flint, coal) also appear to make logical sense. They would obviously be treasure, and probably rare.

    Plant materials (leaves, grass, etc and perhaps the occasional log) are also "natural" choices. Making these items more common in rain might be over-complicated, but if practical it would nicely imply the existence of weather effects such as floods and runoff.

    That's all I can think of for now.

    Posted in: Suggestions
  • 3

    posted a message on An Interesting Choice in 1.14.3 That Will Affect your Defence.

    They're also giving back crafting grid repairing in pre-3. Maybe they're rethinking a few decisions.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Elude endermen

    Endermen on their own aren't especially dangerous, if you don't feel prepared to tackle them then don't.

    Hunting flying monsters in a monster-infested wilderness is more than challenging enough without attention-phobic Nightmares crashing your party. Making some form of shelter before you go looking for trouble is usually a good idea. Of course, if you are attacked before you have time to build anything you will simply have to make the best of whatever you have.


    Since my combat skills would make a pacifist laugh, perhaps I overdo the risk-reduction.

    Posted in: Survival Mode
  • 1

    posted a message on An Interesting Choice in 1.14.3 That Will Affect your Defence.

    In order to fix a major bug in the enchanting table, they are reverting all changes to the enchanting system. A more permanent fix will hopefully be included in 1.15, the protection changes may come back then.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Elude endermen

    No preparation, modest protection: stand against a wall, build one if necessary. All non-flying enemies must approach you from in front, and a high enough barrier can inhibit aerial attacks as well. A single enderman or a pack of lesser enemies can still do significant damage, but it helps.

    Some preparation, good protection: build a 2 block high shelter with 3 walls. Endermen are too tall to get inside, anything else will be funneled through your entrance. (A slightly taller version in the overworld will trap phantoms for easy disposal.) When you step outside to hunt, stay in front of the entrance so you can easily get back in.

    Posted in: Survival Mode
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