Just when I thought Java was almost finished, out comes a technical experiment, so
I'd say you're about right.
Just when I thought Java was almost finished, out comes a technical experiment, so
I'd say you're about right.
There has been an interesting chance to fishing mechanics in the snapshots.
From the Wiki:
You didn't say how big your fishing pond is, but it's probably too small for the new mechanics. I've been fishing in a river for years now, and I'm going to have to deepen it.
Restoring a backup isn't a free lunch - your recreation time isn't infinite - but it can make the learning curve less painful. What did you learn from this experience? What might you do differently if you planned to summon another demon armed with military-grade explosives? (You would have discovered the diamonds - and the lava - eventually, so knowing where they were didn't give you your time back.)
I like them. They fit in so well that I'm almost surprised not to see them buzzing around my main world. Yes, they're big, but so are spiders, silverfish and endermites. In a world with floating boulders and a personal sun, they're not that weird.
We’re buzzing with excitement!
Can someone tell Cory to stop making bee puns now?
Do they have access to flowers? If not, try giving them some.
Active nerfing - as distinct from bugfixing - seems more likely to involve potentially-laggy elaborations of the base mechanic, and selecting your method to minimise collateral damage could be an interesting logical exercise. But since the game has already gone there, here's a gossip-inspired proposal.
Unless the target block has 5 other water blocks directly adjacent (e.g. below and on all 4 sides) only fish can be caught.
You could still catch fish in shallow lakes and narrow ditches, and single-water-block farms would still technically work, but to get the full range of loot you would need to find or make a larger pool. I can hear the Skyblock players screaming already.
The inventors would certainly find a way to beat this challenge, but it would probably be larger and more elaborate than current farms. More screams from the Skyblockers, have to make the compensation good for them.
That's all I can think of for now.
They're also giving back crafting grid repairing in pre-3. Maybe they're rethinking a few decisions.
Endermen on their own aren't especially dangerous, if you don't feel prepared to tackle them then don't.
Hunting flying monsters in a monster-infested wilderness is more than challenging enough without attention-phobic Nightmares crashing your party. Making some form of shelter before you go looking for trouble is usually a good idea. Of course, if you are attacked before you have time to build anything you will simply have to make the best of whatever you have.
Since my combat skills would make a pacifist laugh, perhaps I overdo the risk-reduction.
In order to fix a major bug in the enchanting table, they are reverting all changes to the enchanting system. A more permanent fix will hopefully be included in 1.15, the protection changes may come back then.
No preparation, modest protection: stand against a wall, build one if necessary. All non-flying enemies must approach you from in front, and a high enough barrier can inhibit aerial attacks as well. A single enderman or a pack of lesser enemies can still do significant damage, but it helps.
Some preparation, good protection: build a 2 block high shelter with 3 walls. Endermen are too tall to get inside, anything else will be funneled through your entrance. (A slightly taller version in the overworld will trap phantoms for easy disposal.) When you step outside to hunt, stay in front of the entrance so you can easily get back in.
The 4th combat test was in 1.15 while the others were in 1.14.3 and 1.14.4 I think, but these are just snapshots Jeb makes to see what the community thinks, we don't know if it will be in 1.16 or never implemented (maybe even 1.17+) but we do know that 1.15 won't get the combat mechanic changes. If you want to try them out for yourself check out the reddit posts that have them (via Youtube videos that cover them or the MCForums posts on them).
Combat Test Snapshot 1 to 4 below:
Combat Test Snapshot 2
Combat Test Snapshot 3
Combat Test Snapshot 4
Also check the wiki if you want to get an idea of each ones differences with either how the sword/axe/shield work (enchantments or timing between hits, damage, attack reach and so on)
Then what about automated Iron Golem farms? People got really mad when those stopped working for 1 snapshot a few years ago (Mojang made iron a player-only drop in 14w03a for 1.8), but it was worked around immediately by people like Docm77 (using potions of harming).
That's the thing: no matter how hard you try to anti-automate things, ways will be found to circumvent it.
People have made 3*3 auto-cow and auto-sheep farms. People have automated sugar cane, pumpkins, melons, and every other crop in the game.
There is no way to remove automated farms that give people items for "zero effort". Other than the time it takes to build the farm. And in multiplayer, the time it takes to fix potential pranks. And the time it takes to fix the farms after half the patches in the game.
Also, many of the most vocal members of the Minecraft community are the people that use or make Auto-fishers and other auto-farms. Think the HermitCraft and ZipKrowd , SethBling, anyone else that builds on a massive scale in survival. Removing these farms, especially because they aren't, in my and many other's opinions, unbalanced or cheaty, would be massively detrimental to the game.
Where did I say don't do it you don't like it? I said you can set up your own server with a plugin to prevent it, then ppl who play on that server don't have a choice to ignore it. Problem solved.
Did you ever think that some people don't have a lot of time or get bored/distracted easily? Like ppl with ADHD etc? Everyone is different and has a different play style, let them be. By your logic, modded minecraft is unbalanced and shouldn't be played. Being one of the best selling games of all time, I'm pretty sure minecraft doesn't suffer from bad game design.
Saying it's a balance issue is complete bull. Why is everyone else concerned about how balanced the game I'm playing. Like I said, use a anti afk or anti afk fishing plugin for bucket/spigiot and be happy you experience is 'balanced'. I did a quick search, there are a few plugins, problem solved Now stop complaining.
I think I changed my mind, I agree that it's hard to remove this exploit.
It really depends on the rules and regulations of a server, either they allow it or not.
If you play single player, I suggest don't do this or else it will make survival magic vanish and it will make your game boring.
And there you have it folks. This thread is moot because the community has no right to decide. Suggestion threads are now pointless. Thus, no matter the opinion, since it is in the game, it stays.
Hey I tried.
No... here I go again.
I'm aware of what they do, I am not new.
"Then you have lost a sense of pride and acomplishment by beating the post-diamond progression possibly before you even get diamond." No, that is how YOU would feel. If an AFKers doing it, they most likely have done it before thus proving that they don't mind nor care. As far as progression. By the time any AFKer is done with their fishing, I have already gotten diamonds, and enchanted. With the implemented grindstone this is even faster because you do not have to use just books. You can enchant the same boots or whatnot over and over.
You know why? They first have to build it, then once it is built, they have to stand there. There are penalties for using it. You cannot do anything else while using it, and even if you do it 8 hours straight while sleeping, the return isn't what you think it is. It is random. I know. On a realm I am on, my best friend uses one, and he still cannot keep up with me. It's allowed so I don't have to do everything for him as well.
"On multiplayer this gives you an unfair advantage." What unfair advantage? There is none. Especially on a server. The people that have already been there for months or longer have every advantage there is. To most of us, it is a disadvantage for the AFKer because they usually lack the skill and reflexes to fight back, which is why this all matters right? Gear? Not to mention, you catch an AFKer, unless on a protected plot they die when we find them. Thus thwarting the fishing.
As for your last paragraph, this forum represents a very small, and mostly like minded people. None of the people who have series on Youtube who have followings are here. A lot of people are on other forums or reddit. I will go out on a limb and say most people do not even interact in a written forum concerning MC. When you break it down, your 90% is actually way smaller than that. There are the single player people (Me), the people that do not care (Me), the servers that rely on it for economy (Also me) The other servers where no one cares (Again me), Servers where PVP is off (Me) and then there are the servers when it is frowned upon and or banned (Also play those too) YOU are responsible for where and how you play. It's almost like no one here has ever played any MMO besides MC Servers. Unless you are on a server at launch, the entire server is advantaged against you. Having to "Toss" is part of the game. Also, gearing up with no effort, is apart of every MMO. In most, it is the reward for playing so long, because starting over is boring for most people that have done it over and over.
You have to come to realize, anti afk farms are the minority. They have servers for you.
Should we go through all the things one by one and explain how each item they receive in a fish farm affects you when it doesn't, or should we just come out and say it was just about the enchanted books and you can clearly gear yourself out in the time it takes for them to get food setup, base setup, build the farm, and fish it for 3 straight days in hopes that they got lucky enough to be anywhere close or finished to have great gear? I feel like a lot of people do not really know how these things work.
They do not "fix" it, does not affect me personally. They do "fix" it, it does not affect me personally except for the one realm I play on with my friends and family. That happens, sucks for my best friend because I am not pulling both our weight So no, it's not about, "triggered everyone who relies on the farms to beat the game."
I recommend you read my last reply also.
Some of us started playing in version 1.12. and have different expectations of the game. In my opinion the best thing about vanilla Minecraft is that it has different modes to play in (including Creative mode), so it accommodates different play styles.
I understand the frustration of the modding community when new versions are released that break older mods. But it is my understanding that MC at least lets you choose the version you want to play with when you launch the game, so if version 1.6 or 1.7 is so great, it should be possible to stick with those versions. Indeed, if it were the overwhelming opinion of the entire MC community that 1.6 was so superior and players refused to update to 1.7 and beyond, the developers certainly would have stopped developing.
In reality, people did upgrade and keep requesting new features in vanilla MC. If one is a member of the modding community it might be easy to assume that everyone uses mods, but I suspect that the modding community, though very large, is only a small chunk of the overall player base.
And for every player that says their way of playing is the right way, there is another player who totally disagrees. I expect there would be a huge uproar if Creative mode were to be removed.
The recent archiving of the forums is very unfortunate. I have only recently created an account and have asked some questions, but it has been a home to me for many years. The minecraft forum has saved me an incredible amount of time from reading questions. For this reason, I am using my years of experience with web development to program a Minecraft Forum. I am currently more than half way done with this, and will continue to keep working on it. Feel free to ask me questions about this. I will keep you all updated as to my progress!
I may get in trouble for this, but I've already been working on a new website/forums for news, downloads, resources, etc... Still a lot of work to be done, but it's a start.