I'd prefer the current tab completion over that; I don't want some fancy border or images; they're just cluttering from what I really want to see (the value). Additionally, "Grass Block" is not valid, like even, it's always grass_block, so it even doesn't show what you want to input, and a lot of blocks don't have item forms, so the suggestions will have images inconsistently...
re one life: still looking for a good solution, looking at the money and progress; we MAY have found a way, but it will require:
1. saving/loading progress
2. destroying all money in accessible rooms
3. ability to reset the map
re boolossus: Known issue, and a warning is provided beforehand. Everything regarding the map gets redone in the next update, that includes them; so maybe this can be fixed by the time that update launches.
Fixed the bug preventing it from working in 1.12, we're looking into what may cause the 1.11 issue.
In which of those rooms did you die first?
Congrats on getting a score of 0. XD
Hello there, I've just a quick question about thoses recipes, when I've the ingredients to make a vanillia recipe this one is unlocked by his own but when it's for a custom one there's no auto unlock process. Did someone know how to make that work, somewhere in the event stage?
"nbt":"{StoredEnchantments:{id:70s}}" nbt data cannot be expressed in json, so it’s 1 big string (and the s is needed because it’s a short (16bit integer)).
Now that I think about it, I can pre-place an invisible item in the item frames so you can't put anything inside of it. The portrait placing will become automatic.
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I'd prefer the current tab completion over that; I don't want some fancy border or images; they're just cluttering from what I really want to see (the value). Additionally, "Grass Block" is not valid, like even, it's always grass_block, so it even doesn't show what you want to input, and a lot of blocks don't have item forms, so the suggestions will have images inconsistently...
No support for me.
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re one life: still looking for a good solution, looking at the money and progress; we MAY have found a way, but it will require:
1. saving/loading progress
2. destroying all money in accessible rooms
3. ability to reset the map
re boolossus: Known issue, and a warning is provided beforehand. Everything regarding the map gets redone in the next update, that includes them; so maybe this can be fixed by the time that update launches.
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Make the parent give one of the child's criteria, and make that criteria required on the child.
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That only works in the negative and positive corners, not (for example) at x=0, z= 20000
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Fixed the bug preventing it from working in 1.12, we're looking into what may cause the 1.11 issue.
In which of those rooms did you die first?
Congrats on getting a score of 0. XD
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Advancements.
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I posted a question regarding the releasing of the 5.0.0 maps on reddit here, I would like to hear all of your opinions.
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Functions are even better.
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have an impossible trigger that the parent grants with a function
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also allows me to easily get rid of all the lag in the map created by redstone.
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That still works incorrectly though, StoredEnchantments is a list (as I just mentioned).
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Oh, oops, my bad.
StoredEnchantments is a list.
"nbt":"{StoredEnchantments:[{id:70s}]}"
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it has to be:
"nbt":"{StoredEnchantments:{id:70s}}" nbt data cannot be expressed in json, so it’s 1 big string (and the s is needed because it’s a short (16bit integer)).
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Now that I think about it, I can pre-place an invisible item in the item frames so you can't put anything inside of it. The portrait placing will become automatic.
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“it's not possible for us to edit it without modifying the jar file” mods modify the jar file.