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    posted a message on Minecraft Science Group(MSG)
    Aren't the TNT division and the Cannon division kind of the same thing? Seems kind of redundant...

    I'd be willing to help with some research with whatever department needs help. I know a little about redstone (not enough to make a computer or anything major, but I'd be more than happy to learn more), basic TNT cannon stuff, liquid mechanics, etc. Once 1.7 comes out I'd love to do some experimenting with pistons especially. Just need to find some pesky slimes...
    Posted in: Clans
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    posted a message on Danger increases as you dig down
    Quote from Lady Eternity

    As it stands, right now, to get anywhere in Minecraft really only takes a few days.

    Really now? I'd like to see an enormous castle made entirely of diamond blocks built in the far lands. Get cracking, only have a few days to do it :wink.gif: .

    The trouble I have with these sorts of suggestions is that they try to impose more difficulty in a game that really shouldn't be all that difficult. Not everyone plays the game by racing to get diamond with brutally tough monsters running around everywhere; some people just want to build amazing things, or goof off with a fishing rod (more entertaining than it sounds). This doesn't make them n00bs, they just enjoy the game in a different way. Adding more difficulty makes their preferred method of playing the game that much more tedious and unenjoyable, and it is, after all, a sandbox game, not a hardcore survival game (yes, there are survival elements, but they aren't at all realistic or difficult to deal with, and should stay that way IMO).
    Posted in: Suggestions
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    posted a message on What do you do outside minecraft?
    Life outside Minecraft? What manner of witchcraft be this?
    Posted in: General Off Topic
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    posted a message on Mazeworld - A Dimension Of Infinite Ruins
    I really like this idea. I've always been a fan of Escher and the pipe screensaver, so trying to incorporate something like that into Minecraft would be kind of cool. As of right now it's impossible to put stairs at weird angles, but hey, randomly generated Escher stairs would be really cool.

    Someone here suggested marble as a possible block, and that's probably a really good idea for keeping the place from not looking really drab and terrible from being made entirely out of cobblestone. Cobblestone's great and all, but an entire dimension made of the stuff would be kind of boring to look at. I picture marble as a whitish-beige block with brown streaks (in a marbled pattern, obviously). There could also conceivably be a rarely generated lone, random valuable block (gold or lapis, maybe) built into a certain area (I'm thinking like the center floor tile of a major intersection - somewhere where it looks like it was intentionally put there for decoration).

    I think it should have sort of an eerie, surreal feel to it. Not really so much a feeling of certain doom like the Nether, but more like a mysterious feeling that something's not quite right. The white void of a sky would be a nice touch. In my opinion, it should be either silent or have a very quiet soundtrack that conveys a sense of emptyness (like the sounds of wind blowing through a long-abandoned passageway). I also like the suggestion of having the occasional furnace with cooking pork in it or something that gives the appearence of people having recently been there (without there ever having been people in there, of course. Actual people would kill the mystery of the place). Maybe have the occasional random sign with gibberish or weird nonsense sentences written on it? Could be good for adding a mysterious feeling.

    I like the idea of having a mob similar to a weeping angel (Blink is one of my favorite Dr. Who episodes; the idea is just awesome), though obviously not as fast. I was thinking maybe the map could randomly generate Steve statues at dead ends in the maze sections. These statues would take a while to destroy, and being at dead ends most people wouldn't bother with them. But here's the thing - some of the statues are actually mobs, and after being looked at directly for the first time, should follow you around when they're not being directly watched. They should move at maybe a little more than 3/4 of player speed (and be able to follow your path if you turn a corner), so they can keep up with you but tend to stalk you at a distance until they get close. I haven't quite figured out what they should do if the player approaches them after they start chasing, or if they actually catch the player with their back turned. It would certainly give a sort of creepy, being watched feeling...

    As for districts, might I suggest an Escher-esque maze district close to or on the surface (obviously the player wouldn't be able to walk on the walls or anything weird, but just have that sort of structure there for the purpose of being confusing) and possibly a mechanical district found in the deep parts of the maze (which would spawn weird redstone contraptions, possibly with note blocks, arrow-loaded dispensers, doors, etc., possibly pistons if those ever get implemented)? Granted, randomly generating a working redstone circuit may prove challenging, but it would be cool as a rare underground structure.
    Posted in: Suggestions
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