Mistake #1: Never ever put "great idea" in your thread title, in case you are proven incorrect.
I don't think a liquid that teleports players is the best idea. I'd rather not have this in vanilla.
- EyeOfTheDaev
- Registered Member
-
Member for 12 years, 11 months, and 1 day
Last active Sun, Apr, 20 2014 08:36:23
- 0 Followers
- 1,028 Total Posts
- 185 Thanks
-
2
0_Zippy posted a message on Great idea: Underground Rare PortalPosted in: Suggestions -
2
Daidouken posted a message on biome bossesActually it shouldn't be in any section at all. I'm not trying to be a jerk, but that "boss" very clearly has no place in Minecraft.Posted in: Discussion
It's made of metal, yet we only have swords and bows. How exactly would we beat it? -
1
_br0seph posted a message on Please just make an Alpha world type.This reminds me of the no hunger option. Yeah, that one time when we didn't have hunger and everything was simpler.Posted in: Suggestions
The hard core super tough survivalists didn't want the option, even though it was only techincally removing hunger for people who didn't want to worry about it.
Support. -
1
Ankenmann2 posted a message on [Brainstorming session] How to give minecraft a better adventure experience.How about giving us a reason to explore by adding unique items only available in generated structures?Posted in: Discussion
No point in getting iron in stronghold chests when you can just strip mine and get the same stuff way faster. -
1
FireKit posted a message on Anvil's to resource expensive?Farms exist because after two years you get sick of digging holes.Posted in: Recent Updates and Snapshots
Farms are less effective in multi-player
The best farms are easily griefed (Iron golem, endermen) in multi-player
The only cheating is x-ray/hacks. If you are unable to build such structures or learn mechanics of the game. That's you problem. Mojang knows about them and does not call them cheating.
They let us use the skill of building, in a "Building" game. This was a building game, long before it turned into the Roleplaying game it is now.
Without mob towers there is also still automatic wheat farms, cobble stone generators, villager trading stations, plain sitting at a blaze spawner, running around the end with a ceiling over your head so endermen cannot damage you, and on and on, and on. -
2
SterlingRed posted a message on Anvil's to resource expensive?The resource usage of the anvil in terms of xp and iron seems okay to me although renaming is rather off. It doesn't feel like they really thought that one through.Posted in: Recent Updates and Snapshots
My issue is the lack of cohesive design here. The anvil taking damage doesn't fit with any of the other GUI utility blocks the game has. Having the anvil take damage seems like a really cheaty way for them to balance the functionality it provides. It also feels like by doing this they are also trying to balance the over abundance of iron created from golems and zombies.
Balancing unbalanced features with a feature that doesn't really make sense is really bad game design on a fundamental level. -
2
imliveincave posted a message on Let's get back to our rootsRecently I was thinking about the history of minecraft and about how it's gone from good ole "punch trees.. survive.. explore epic caves" to "make potions.. get enchanted stuff..." It feels as though notch's baby is slowly turning into this weird sandbox rpg skyrim wannabe. Now before the haters start their keyboard assault about how im just nostalgic, I wanna say that I'm totally down for potions i love them. I'm in love with enchantments (although a lot of them seem useless [smite vs sharpness??? cmon]) but There have been so many suggestions for "moon world" or "aether world" or "sea world" which all seem like cool ideas but i would MUCH rather have more ores and wonderful well thought out dungeons.. and real significant treasure to find... not a saddle and some bread. I wanna fight through a ton of mobs with my super epic enchanted gear and find some amazing treasure. I guess what I'm getting at is that, no matter how high the "difficulty" is set, Minecraft is just to easy. I mean you get some enchants and you're suddenly invincible seems a little op to me. I just think we could add some more mystery and adventure to minecraft. no more of this magic stuff give me a sword put me against some mobs and let me find some freaking amazing treasure.. not string.. or bread... hopefully this didn't come off as a rage or me trolling or anything. I genuinley love all the updates that have come. but perhaps 1.5 or even 1.4 could have some USEFUL ore (not like emerald..) oil, marble, uranium, idk tekkit had some good ideas the I think should be put in minecraft vannila (not all of tekkit but some) anywho I've said enough, hopefully im not the only one who just wants to mine some new stuff. diamondz boys and girls diamondsPosted in: Suggestions -
1
Chicken posted a message on Let's try find out why Minecraft has gotten worse. [Mature Only]Posted in: Discussion
Summarized the entire thread right there.Quote from Luis
Hate this comment all you want. Say I'm just saying opinions, I don't really care. The main reason as far as I'm concerned for Minecraft getting 'worse' is because it's changed from the Sandboxy style from alpha/beta that many people loved, to a more RPG-style adventure/survival game of 1.8+
I understand that Minecraft was always about survival (Apart from classic), but the sandbox style of it is where it should've stayed. Most people say their favourite versions are Alpha or 1.7.3. There's a reason 1.7.3 is a popular version. It's the most full version of Minecraft before it became RPG-ish. People didn't want that.
I think Minecraft is fine, I just prefered it back when it was simple. These days it's too complicated.
-
1
cadika_orade posted a message on [12W40A] Skeletons riding spiders!?Posted in: Recent Updates and SnapshotsQuote from terra_ff6
Lol its so funny when people see one of these extremely rare spider jockeys for the first time and think its a new addition. But yeah your like a hell of a lot of updates late on that good sir.
That's nothing. The real fun are posts about "this weird green block that started chasing me and making fapping noises!" -
9
Falcrest posted a message on Did notch quit minecraft~Jebs:Posted in: Discussion
Notch your reign of tyranny ends now! I demand a duel!
~Notch:
Ah so the day has come, I wondered where the mutiny would begin. So be it choose your weapon sir!
~Jebs:
I choose sword.
~Notch:
So be it, Have at you!
*struggle ensues*
~Jebs:
I am victorious, I claim this land of Mojang as my Kingdom!
*scene fades to reveal Jebs and Notch sitting at a table littered with D&D sheets and cheese poofs*
~Notch:
Curse you Jebs, but I will rise to power again. In four or five more levels.
...
yea, sword fight... - To post a comment, please login.
1
I'd be willing to help with some research with whatever department needs help. I know a little about redstone (not enough to make a computer or anything major, but I'd be more than happy to learn more), basic TNT cannon stuff, liquid mechanics, etc. Once 1.7 comes out I'd love to do some experimenting with pistons especially. Just need to find some pesky slimes...
1
Really now? I'd like to see an enormous castle made entirely of diamond blocks built in the far lands. Get cracking, only have a few days to do it :wink.gif: .
The trouble I have with these sorts of suggestions is that they try to impose more difficulty in a game that really shouldn't be all that difficult. Not everyone plays the game by racing to get diamond with brutally tough monsters running around everywhere; some people just want to build amazing things, or goof off with a fishing rod (more entertaining than it sounds). This doesn't make them n00bs, they just enjoy the game in a different way. Adding more difficulty makes their preferred method of playing the game that much more tedious and unenjoyable, and it is, after all, a sandbox game, not a hardcore survival game (yes, there are survival elements, but they aren't at all realistic or difficult to deal with, and should stay that way IMO).
2
1
Someone here suggested marble as a possible block, and that's probably a really good idea for keeping the place from not looking really drab and terrible from being made entirely out of cobblestone. Cobblestone's great and all, but an entire dimension made of the stuff would be kind of boring to look at. I picture marble as a whitish-beige block with brown streaks (in a marbled pattern, obviously). There could also conceivably be a rarely generated lone, random valuable block (gold or lapis, maybe) built into a certain area (I'm thinking like the center floor tile of a major intersection - somewhere where it looks like it was intentionally put there for decoration).
I think it should have sort of an eerie, surreal feel to it. Not really so much a feeling of certain doom like the Nether, but more like a mysterious feeling that something's not quite right. The white void of a sky would be a nice touch. In my opinion, it should be either silent or have a very quiet soundtrack that conveys a sense of emptyness (like the sounds of wind blowing through a long-abandoned passageway). I also like the suggestion of having the occasional furnace with cooking pork in it or something that gives the appearence of people having recently been there (without there ever having been people in there, of course. Actual people would kill the mystery of the place). Maybe have the occasional random sign with gibberish or weird nonsense sentences written on it? Could be good for adding a mysterious feeling.
I like the idea of having a mob similar to a weeping angel (Blink is one of my favorite Dr. Who episodes; the idea is just awesome), though obviously not as fast. I was thinking maybe the map could randomly generate Steve statues at dead ends in the maze sections. These statues would take a while to destroy, and being at dead ends most people wouldn't bother with them. But here's the thing - some of the statues are actually mobs, and after being looked at directly for the first time, should follow you around when they're not being directly watched. They should move at maybe a little more than 3/4 of player speed (and be able to follow your path if you turn a corner), so they can keep up with you but tend to stalk you at a distance until they get close. I haven't quite figured out what they should do if the player approaches them after they start chasing, or if they actually catch the player with their back turned. It would certainly give a sort of creepy, being watched feeling...
As for districts, might I suggest an Escher-esque maze district close to or on the surface (obviously the player wouldn't be able to walk on the walls or anything weird, but just have that sort of structure there for the purpose of being confusing) and possibly a mechanical district found in the deep parts of the maze (which would spawn weird redstone contraptions, possibly with note blocks, arrow-loaded dispensers, doors, etc., possibly pistons if those ever get implemented)? Granted, randomly generating a working redstone circuit may prove challenging, but it would be cool as a rare underground structure.