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    posted a message on CTM: Dutycraft: "Infinity Path" 1.7.X
    Quote from EpicShadow1208»
    Thank you, write me this way helps me to continue to give my best in this project and thank you, I'll post also images with imgur :D

    Copy and paste BBcode of picture in your thread.
    Posted in: WIP Maps
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    posted a message on Map
    Vanilla

    Maybe steampunk theme
    Posted in: Maps Discussion
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    posted a message on [CTM] Simulation Protocol
    Quote from TikaroHD»
    Aaaand it's time for another dev. update!
    I'll probably do these every weekend, (if I'll have something to talk about).

    As I did last time, I'll start with SP #02. I took a little break at the start of the week, and started working again. Now I'm finishing 3rd wool and starting the 4th - last for Intersection I. After that, I'll slow down a bit, but there is a good reason for me to do so.

    Remember me saying that I might do a mini-ctm to "crash test" some new ideas? Yup, that's the reason. I think I'm doing it. As with SP #02, I will not reveal too much information. It's going to be a hybrid between "open world" and "linear" styles - the player will be able to explore the things he wants to explore right from the start, but as he explores more and more, he will progress through the map one way or the other. As it'll be a mini-ctm, there will be only 3 wools, but you know how I'm going to make it more interesting? Hardcore. ;D

    And now a few words about planned updates on Animosity.I'm thinking there will be one more update on it, where I'll fix some minor stuff and get some aesthetic changes going. After that I will no longer update it. In a distant future, I may remake Animosity completely, (as Vechs did with "Sea of Flames II", "Black Desert II" etc). But now I'll focus on developing my skills with new maps.

    Lastly, I want to talk about OP. I have updated it just a tiny bit, and will update it more globally tomorrow. Mainly add some information about the two WIP maps.

    And as I will do each Dev. Update - a closing screenshot:
    Yes, it's supposed to be that dark.

    OMG OMG OMG! Amazing!
    Posted in: Maps
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    posted a message on [CTM] Simulation Protocol
    Overload это наверное лучшая CTM карта в которую я когда либо играл!

    Don't pay attention on this.
    Posted in: Maps
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    posted a message on Seeker Minecraft - A new way to play Minecraft, where you cannot see the land until you explore it!
    Quote from UnknownBnm»
    It would be awesome if someone made a map where you had to unlock new land by doing missions... like you have a monument room and complete it to get one "Expansion Ticket" and you choose what land to get.

    Thanks for idea!
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride»
    Work has started on the brand new Magenta Wool area for Septum Immoriel! I present "The Monolith Deadgrounds"! Feedback is of course welcome, and any suggestions for further swampy shenanigans would be loved!


    Looks interesting!
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from orioncoko»
    Hi! I need some suggestions about 3 things in this area.



    1) Is it ok, that the castle in the foreground doesn't have the same shape as the castle in the background? I mean the first one has sharp shapes, but the second one some cilcular shapes.









    2) Shall I use design of the front tower for all the other towers?





    3) What do you thing about the area overall? It's obviously not finished, the walls are little blind, cealing needs some foliage and castles need still a lot of work. You can see the general aesthetics of the area though. Two lovely views:









    I want to make a map for all you guys who don't like obvious brush strokes, so it must be rigorous. :D


    Oh my god! Looks incredibly!

    1) Yes. Looks good.

    2) Use this design only for extreme towers

    3) Looks nice but area needs more light in my opinion.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from blade933»
    Hello everyone!

    I recently finished up my Monument Area for my CTM map, and I thought I'd share it here!

    Feedback and suggestions are appreciated! :D





    More Images:





    Inside:

    Entrance:



    Greenhouse:



    Monument:




    Ooh! Looks good.
    But I'm agree with Aimoskeeto. This tree really hurts eyes.
    Try to remove some glowstone.
    Posted in: Maps Discussion
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    posted a message on the Code III: End
    Quote from Chaaass»
    Someday...someday....TODAY!!! I will kill myself if you won't finish it in 3 months!

    Don't be so rude.
    Posted in: Maps
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    posted a message on Horrible Lands CTM Series (New Mini-CTM Map Released- Prison Escape)
    The object in the first screenshot looks really interesting. Might I recommend lighting it up a bit though? That would make it better for the youtubes. ;)

    OMG!
    Posted in: Maps
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    posted a message on Battle PVP! My newest map, 8 awesome classes, a huge arena and loads more!
    No pics no clicks.
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Smitje1991»
    Area is taking form, still a rough beginning.

    Looks nice.
    Posted in: Maps Discussion
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    posted a message on [CTM] [Collection] [WIP] Elemental Lands
    Looks nice!
    Posted in: WIP Maps
  • 0

    posted a message on Ban the user above you #2
    Banned cause can't create things like this:





    Posted in: Forum Games
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    posted a message on PRIZON (1.8.1 CTM MINIMAP)
    Umm...

    Use a program or something?

    Im out of ideas...
    Unless you put it in a ZIP folder and then take it out...

    It will still be compressed...

    You can use imgur.com
    Posted in: Maps
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