Everyone has their preferred way of getting around by rail, and these ways can become more elaborate after a while of gathering resources and building.
I'm curious to see your rail creations and constructive criticism! =)
I use a 'freeway' like track to get to each of my structures, which can be a few kilometers apart from each other. The track elevation roughly follows the terrain, and has corners and intersections where necessary. Every couple pillars (each being about 32 blocks apart, is a ladder for climbing back up)
EDIT: Initially my rails only have one lane, and are made of dirt and cobble (same height of about 6-7 above ground though). When people and buildings get close enough to generate significant traffic, I upgrade sections as necessary.
Also, I tend to avoid building these in Desert, Plains, Savannah (when released), and Ice plains biomes because it is easy to ride a horse in more open flatter terrain, unless people want me to.
This isn't a basic question you've seen everywhere!!
I am curious if the light level is correlated with the timing frequency of spawning mobs. Will areas that have an ambient light level or 4 spawn mobs quicker that areas with a light level of 7?
I haven't seen any statistical evidence on the subject at all, including the Minecraft Wiki. I could test this, but was curious if anyone knows about the subject
As far as I'm concerned, the frequency and spatial distribution of ores hasn't changed much from before. I have however, heard rumors and claims on the Minecraft Wiki and from other players that there are larges veins on the positive X and Z axis, being anywhere south and west of the world origin
I would define the best altitude to mine between 11 and 15. It is just above the lava lake level, all 5 ores are frequently found there, and the statistical distribution of diamonds is the greatest around 11
Also, I think AlonsoSwoon and Esquillito are right. Diamonds used to be found up to about 18, but now it seems to be capped at 16. And mining speeds on some ores have increased, most notably redstone
After all the fireplace incidents that happen, you'd think people would learn to just not build them.
I think people should learn from their mistakes. Not everyone knows how fire behaves (Even me, I never build with flammable material). It can be done, but due diligence should be used when implementing one.
Video subtext says 'how to make a safe fireplace that won't burn your house down...'
Actually your hunger bar must be 90% or better to restore health (at least almost full).
This means at least 9 of the 10 food bar icons must be FULLY filled. If the 9th icon is partially filled, the food bar is already too low to restore the health bar
In my mind, it's totally a matter of luck. With a rough estimate of 3 diamond ore blocks in a chunk (basically a volume of 16x 12y 16z) it could take hours upon hours, or you could plow right into / stumble across it after you take a trip downstairs.
I usually find when I least expect it. I found my first vein of 5 about 25 minutes in
I've noticed a trend that supports yours actually.
Interestingly enough, there seems to be a severe lack of mobs in caves, at least for me. I was in a fairy large, mostly unlit cave (didn't bring enough wood, used full screen brightness lol) and I fought 2 creepers, 4 skeletons and 5 zombies in half an hour. I think they were mostly from dungeons which I found later..
TL;DR - Do you think there are more caves than before? Almost every cave I run into is sickeningly enormous!
It seems to me that almost every time I attempt to build an underground mine network or structure, I run into a GIGANOURMOUS MONSTER cave network. I'm talking large enough to spend half an IRL day on, fuel the world's furnace demands with coal, and fill chests with iron BLOCKS just by spelunking alone
I used to be stoked like Indiana Jones when I found a cavern that took me more than a half hour to explore, but since around Beta 1.5, and especially after 1.8, that feeling has pretty much reversed in itself
Running Cartograph and Minecraft X-Ray scans for the 10 experimental worlds I generated recently shows that in numerous chunks, the frequency of Air blocks actually somehow outnumbers the Stone. Around the 30 altitude mark lies vast expanses of Abandoned Mineshafts and interconnected caves, spanning in some cases over 3 kilometers long in a continuous network. There seems to be little middle ground for cave size. A few are little pockets, or 5 minute stops, but an overwhelming majority put the Japanese transportation network to shame!
I know that things are likely not to change because of the code freeze and official release. Using terrain gen mods / different versions of Minecraft are 2 ways of mitigating the issue. Some of us like the aspect of adventure, and some like to mine their own tunnels, some yet in between. Minecraft is different for everyone, but in the case of level generation, this shoe isn't one size fits all. Realistically, it is what it is - might as well keep an open hopeful mind :smile.gif:
Something I would welcome seeing in the future sometime is an option for cave frequency (ex. Many, Some, Few, None) just like the "Generate Structures" option.
As for Samsonguy920's mob opportunity argument, I believe there are ways to adjust play style for more efficient mob outcomes. A natural or anthropogenic system can be made more efficient, albeit at the cost of resources from the player(s), being item blocks and/or time invested. Each way has it's pros and cons!
Interesting stuff to think about.. I'd love to hear your opinion!
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lol
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I'm curious to see your rail creations and constructive criticism! =)
I use a 'freeway' like track to get to each of my structures, which can be a few kilometers apart from each other. The track elevation roughly follows the terrain, and has corners and intersections where necessary. Every couple pillars (each being about 32 blocks apart, is a ladder for climbing back up)
EDIT: Initially my rails only have one lane, and are made of dirt and cobble (same height of about 6-7 above ground though). When people and buildings get close enough to generate significant traffic, I upgrade sections as necessary.
Also, I tend to avoid building these in Desert, Plains, Savannah (when released), and Ice plains biomes because it is easy to ride a horse in more open flatter terrain, unless people want me to.
StraightInterchangeSlopes
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Sorry!
I am planning to test it eventually. But before I do, I want to know if anybody knows the answer to my question first
Yes, but with a focus on how long it takes between each
successful spawn event
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I am curious if the light level is correlated with the timing frequency of spawning mobs. Will areas that have an ambient light level or 4 spawn mobs quicker that areas with a light level of 7?
I haven't seen any statistical evidence on the subject at all, including the Minecraft Wiki. I could test this, but was curious if anyone knows about the subject
0
I would define the best altitude to mine between 11 and 15. It is just above the lava lake level, all 5 ores are frequently found there, and the statistical distribution of diamonds is the greatest around 11
Also, I think AlonsoSwoon and Esquillito are right. Diamonds used to be found up to about 18, but now it seems to be capped at 16. And mining speeds on some ores have increased, most notably redstone
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I could probably mine 3 chests worth :blink.gif: if I actually needed it, considering I've explored 4 sq km worth of terrain so far!
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I think people should learn from their mistakes. Not everyone knows how fire behaves (Even me, I never build with flammable material). It can be done, but due diligence should be used when implementing one.
Video subtext says 'how to make a safe fireplace that won't burn your house down...'
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This means at least 9 of the 10 food bar icons must be FULLY filled. If the 9th icon is partially filled, the food bar is already too low to restore the health bar
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I usually find when I least expect it. I found my first vein of 5 about 25 minutes in
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The green guys always come when I least expect it. I do look behind me a fair bit too
<- Just like the pic xD
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Interestingly enough, there seems to be a severe lack of mobs in caves, at least for me. I was in a fairy large, mostly unlit cave (didn't bring enough wood, used full screen brightness lol) and I fought 2 creepers, 4 skeletons and 5 zombies in half an hour. I think they were mostly from dungeons which I found later..
7
It seems to me that almost every time I attempt to build an underground mine network or structure, I run into a GIGANOURMOUS MONSTER cave network. I'm talking large enough to spend half an IRL day on, fuel the world's furnace demands with coal, and fill chests with iron BLOCKS just by spelunking alone
I used to be stoked like Indiana Jones when I found a cavern that took me more than a half hour to explore, but since around Beta 1.5, and especially after 1.8, that feeling has pretty much reversed in itself
Running Cartograph and Minecraft X-Ray scans for the 10 experimental worlds I generated recently shows that in numerous chunks, the frequency of Air blocks actually somehow outnumbers the Stone. Around the 30 altitude mark lies vast expanses of Abandoned Mineshafts and interconnected caves, spanning in some cases over 3 kilometers long in a continuous network. There seems to be little middle ground for cave size. A few are little pockets, or 5 minute stops, but an overwhelming majority put the Japanese transportation network to shame!
I know that things are likely not to change because of the code freeze and official release. Using terrain gen mods / different versions of Minecraft are 2 ways of mitigating the issue. Some of us like the aspect of adventure, and some like to mine their own tunnels, some yet in between. Minecraft is different for everyone, but in the case of level generation, this shoe isn't one size fits all. Realistically, it is what it is - might as well keep an open hopeful mind :smile.gif:
Something I would welcome seeing in the future sometime is an option for cave frequency (ex. Many, Some, Few, None) just like the "Generate Structures" option.
As for Samsonguy920's mob opportunity argument, I believe there are ways to adjust play style for more efficient mob outcomes. A natural or anthropogenic system can be made more efficient, albeit at the cost of resources from the player(s), being item blocks and/or time invested. Each way has it's pros and cons!
Interesting stuff to think about.. I'd love to hear your opinion!