- Experiment626
- Registered Member
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Member for 11 years, 11 months, and 11 days
Last active Wed, Sep, 12 2012 01:15:44
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- 337 Total Posts
- 21 Thanks
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Sep 6, 2012Experiment626 posted a message on Snapshot 12w36a Ready For Testing!wait, so you can WEAR the heads? This could be fun to toy with. Mix and match critters like zombie-creepers by having a zombie wear a creeper helmet. stuff like that.Posted in: News
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Aug 29, 2012Experiment626 posted a message on Decoration Blocks to Come; MineTV Episode 5I already love the item frames for displaying stuff. I plan to mount some of my successful pvp loots above my fireplace.Posted in: News
As for new decor, I want that same head item for every mob. Especially creepers. Rare drop perhaps.Be able to mount them on a wall using the item frames.
hrm...decoration.... could we get new styles of lamps/torches? They could be notably harder to craft and not particularly more useful, but more variety in lighting would always be good. Maybe a really subtle source of lighting for those big builds you don't want cramped with torches. Or something subtle that could deter mob spawning in an area without actually lighting it up, so we could use shading for making a build look cooler without it filling to the brim with mobs. -
Aug 23, 2012Experiment626 posted a message on 12w34a Snapshot Available for Testing!some of this stuff is HUGEPosted in: News
-mobs traveling through portals, bring your pig farm into the nether? hell, set up a village in the nether! Just for fun!
-hanging up multiple adjacent maps you could easily make a world map of your minecraft world and put copies of it at important locations
-whoa whoa, two new crops?
-WOODEN BUTTONS! I remember the easter bunny boss fight someone used boats or something bizarre in order to make lamps that reacted to arrows. THIS IS SO MUCH EASIER. -
Aug 11, 2012Experiment626 posted a message on 12w32a Snapshot Ready for TestingPosted in: NewsQuote from Alienbeing
How do you guys make decisions on what to implement in new patches? Is it based on what you think the majority of the players would want, or is it based on something else?
If 1.3.1 is any indication, It's a combination of:
-this guy made a mod and it's really cool, let's incorporate it into the game (ender chests, pistons)
-Vechs told us to, Hail Lord Vechs (NBT tags on spawners to modify them, poisoned silverfish spawning more silverfish)
-misc minor bugfixes, usually coupled with as many/more bug additions to keep things interesting -
Jul 26, 2012Experiment626 posted a message on 1.3 Pre-Release is Ready Now!you might elaborate the cocoa bean part. Specifically they added cocoa bean PLANTS. Cocoa beans have been here forever.Posted in: News
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Jul 25, 2012Experiment626 posted a message on 12w30e Ready For Testing - Pre-Release Tomorrow; MineTV Debutsnapshot upon snapshot, I want my pre-release! >: ( At this rate we'll get snapshot 12w30z.Posted in: News
though that log thing IS pretty sweet. anyone notice any new bugs from this? -
Jul 23, 2012Experiment626 posted a message on 12w30b Snapshot Ready For Testing!"Fixed ghast's fireballs getting stuck mid-air when unloading their chunk, might apply to fire charges and blaze's fireballs as well"Posted in: News
well there goes vech's plan. I saw his vid, he isolated the ghast fireballs by logging in and out, then using MCedit. He'd then place them around and let us punch them to control them. >.< Hopefully he still has that saved I guess.
also, STRONGER CREEPERS? Why?! ;(
wait, WAIT
""Fixed blocks disappearing when you placing them under yourself and jumping""
WHERE CAN I GET THIS SNAPSHOT?! -
Jun 14, 2012Experiment626 posted a message on Snapshot 12w24a Available for Testing!the ender chest change sucks, but at least enchanting is easier. Hopefully by the time I can get one of those I HAVE a silk touch pick.Posted in: News
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Jun 9, 2012Experiment626 posted a message on Snapshot 12w23b Ready For TestingI await these features eagerly, this will be one of the biggest patches I've ever seen added to the game.Posted in: News
How has it been going with the snapshot's "singleplayer = multiplayer" functionality? I remember going on multiplayer worlds and boats, pressure plates, and minecarts in particularly acting REALLY messed up. Can't wait for that kind of horrible server lag to be brought to multiplayer. -
Jun 7, 2012Experiment626 posted a message on Snapshot 12w23b Ready For TestingPosted in: News
- The max distance has been increased to 40 blocks.
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May 27, 2012Experiment626 posted a message on 12w21b Snapshot Out - Fixes Bugs from 21a; MCX360 Beats Out Black Opseverything looks great except the removal of single player. I love being able to play without worrying about horrid latency. I look at multiplayer bugs and cringe. I can't fight, because my attacks don't register until the mob has attacked me twice, I can't place blocks because they spaz out, it's almost unplayable!Posted in: News
but I'm stuck with it because I know every map from here on will use those book+quills for notes. >.< -
May 25, 2012Experiment626 posted a message on 12w21b Snapshot Out - Fixes Bugs from 21a; MCX360 Beats Out Black OpsStill sounds too unstable for me, but they're adding great features. I can't wait for the official release of this stuff. Those books in particular will revolutionize notes in custom maps. If you want a picture, edit an ingame map into one with mods, if you want notes, instead of a wall of signs, put them in a book. It's brilliant.Posted in: News
Plus I'll keep a recipe book for annoying stuff to memorize like how to build a piston or cake. I always forget those.
And I might actually use creative! Look at that design, that's even more convenient than TooManyItems! -
May 25, 2012Experiment626 posted a message on Snapshot 12w21a Available for TestingSo empty buckets stack, to what amount? 64?Posted in: News
What about Water/lava/milk buckets, do those stack at all?
I'd test this myself but I'm worried about the level corruption part, my precious saves. >.< -
May 23, 2012Experiment626 posted a message on An Interesting Plugin Manager; An Interesting Mob Farming MethodSo simple even I can do it!Posted in: News
I like this mob farm design, I was actually able to build it, unlike some of the really giant contraptions, and got a very high yield of skeletons out of my spawner. All I needed supply-wise for my compact version (without the winding water tunnels) was building blocks, a water bucket, and the spawner.
It's always better to have a simpler design I can actually memorize. - To post a comment, please login.
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Then took some time as a knight when most of that gear broke. Different swords for arthropods and undead? What a smart way to keep the fighting interesting!
Never got to the other two, though the archer seemed to just have his arrows, I was thinking about how he could manipulate those columns as a hiding spot, especially those pistons to push mobs off that try to climb up. So cool. I dunno what could mix that class up a bit, maybe swiftness potions and shears so they could adjust the vines and move between columns faster?
Also it was very long, maybe break it up a bit further and have a third room, so it'd be 33/66/99?
Overall an epic experience, but the mob spawners seemed to bug out around wave 70ish and the only mob I was getting was the occasional blazes up until 99. I don't know if an enderman did something, if pressing the wave button twice breaks something, or if the spawners just ran out of eggs.
7/10 overall, just minus a few points for waves 70-99 seeming broken mainly.
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I could gush for ages on how amazing it was, but just assume anything not mentioned was flawless:
-having to use a furnace to open a door? I was stuck on that part for ages since there was no hint I had to do that
-the puzzles were REALLY hard, but I think this is mostly a case of me being bad than anything being "wrong" with the map
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