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    posted a message on Tinkers Construct
    Any time the Inv is open this gets spammed into the Log. Causes some pretty good Lag as well.

    Client> 2013-08-15 16:57:30 [INFO] [STDERR] java.lang.NoSuchFieldException: guiLeft
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at java.lang.Class.getDeclaredField(Unknown Source)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at tconstruct.client.TProxyClient.addTabsToInventory(TProxyClient.java:221)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at tconstruct.client.TControls.keyDown(TControls.java:70)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at tconstruct.client.TKeyHandler.keyTick(TKeyHandler.java:106)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at tconstruct.client.TKeyHandler.tickEnd(TKeyHandler.java:71)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1956)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    Client> 2013-08-15 16:57:30 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Got a question. No idea if its been asked yet,

    I think Your Stone Rods are confilcting with ChickenBones ones for his Saw making it uncraftable,. Sorry if this has already been broight to your attention. And/or if this this't on your end.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Engineer's Toolbox - Customizable Modular Machines!
    With BuildCraft being Updated, Will this mod be brought up to 1.6.2?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Im pretty sure his Avatar is the Gallade. The Male Version of the Pokemon.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Amazing Mod. It has quickly become one of my most Favoirite.

    Do you plan on Making more Fancy Variants of Bricks? I see that Nether Brick seems to be the only one missing it.. Me thinks.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    It already Is infinite. Just go Pick up all your Arrows you shot. lol
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from JHoliness

    Apologies if this has already been answered.

    I'm using 1.6.2, Forge 804 and latest TConstruct. When I apply the luck modifier to my pick (enough to get the "fortune" enchant (which causes the pick to glow)), my client starts lagging pretty badly and I have no idea why.


    Im having this Exact same Problem. The Lag is Unbearable. Before i was getting 80 FPS. Now with the Tool Equiped. i get 2 At most 10
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Lfty

    Hey mDiyo,

    your custom player inv GUI doesnt work properly with Galacticraft installed! Could you maybe add a "key" function to it to open your custom second inventory? Or maybe compability if possible :P

    I posted the same in the GC thread:
    http://www.minecraft...700k-downloads/


    Did you not look in your Control Config in Game to see first? Its. O. I think Default.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Another Suggestion, Is there a way to make Fuzzy Storage Monitors? That what we could throw our tools in them and they show through all Damage Values. Not just the first Tick.

    like i have a IC2 Electric TreeTap in a Monitor, Set to Able to pull out. But as soon as i use it once, it vanishes from it and i have to either Repair it Manualy. or Keep it in my inv, and use it untill my Auto Repair Fuzzy Export can see it.

    That way we can see and use things through All damage Values. Instead of the first tick and its gone untill Repair, or another one is made.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Buildcraft Question
    Quote from jd2awesome

    Click On the Builcraft 3.7.2 on it's page it will download it here's the link
    http://www.mod-buildcraft.com/


    Wrong. Thats for 1.5.2 Not 1.6.2
    Posted in: Mods Discussion
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    posted a message on A mod that tells me how many blocks i used in a build?
    I doubt it. The Mod would have to been installed when you first made the Castle to be able to keep track of the Blocks.

    Other than that i have no idea.
    Posted in: Mods Discussion
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    No idea, if this has been asked yet.

    Is there anyway to allow to craft whatever that you set into the Storage Monitor, If its set in the AutoCrafter?

    Like if it says 0. You Right click on it when its locked and it brings up the AutoCraft Dialog for that item. allowing you to craft it from there and not from the Interface?
    Posted in: Minecraft Mods
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    posted a message on Buildcraft or RP2 like pipes?
    For Liquids and Solids? What if he wants to go up hill? Hoppers sadly can't go up.
    Posted in: Mods Discussion
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    posted a message on Buildcraft or RP2 like pipes?
    Sadly No. Unless there In Cells. But theres not Deployer like thing around to do use them Auto Maticly.
    Posted in: Mods Discussion
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