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    posted a message on Equanimity "2 Million Downloads" [32x] [1.11.x]

    I've noticed that some textures in this pack are not 32x32! All of the prismarine ones are 33x33 and the vines are 42x42! What's going on!? It breaks mipmapping!

    Posted in: Resource Packs
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    posted a message on Equanimity "2 Million Downloads" [32x] [1.11.x]
    Quote from Zavier»

    Is there any way to turn off 3D textures? I used to play minecraft with this texture pack but now it really lows my fps with the 3D textures. I use OptiFine if that helps, can't find an option that changes that though.


    You COULD try going into Equanimity and deleting (moving it somewhere else just in case) the "models" folder. I'm not sure if that will work, but you could try it (I'm pretty sure that doesn't work, but I can't remember right now for certain. Sorry!)

    Posted in: Resource Packs
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    posted a message on Equanimity "2 Million Downloads" [32x] [1.11.x]
    Quote from filmjolk»
    @x_bla_x: It's a feature in optifine, turn off custom colors and it will be back to default.

    Yeah, I was experiencing that as well, until I began using the 1.8.2 prereleases. I kinda liked it! At first I thought you had somehow altered the default shader with a resource pack. I was amazed, because that's not supposed to be possible yet (it's on the 1.9 list though, courtesy of TheMogMiner.)
    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Just so you know, you put the release date for today's update as January 16 2014. You should probably change that to 2015. ;)



    Also, great job with the release!
    Posted in: Minecraft Mods
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    posted a message on Equanimity "2 Million Downloads" [32x] [1.11.x]
    This is an all around great pack! I love the basis on vanilla's textures, but the slight alterations you made to them are absolutely brilliant! I especially love the 3D redstone dust.



    As for the wall mounted redstone torch, I hate it. It would be much better if it was angled, similar to vanilla's torch. Also, something else you could do to improve this pack would be to make the rails 3D. One last thing: smoke particles and a few status effect icons are missing from the particles.png file in assets/textures/particle. I added in the ones from Faithful so they would be there temporarily, but since your style is different from faithful's, it doesn't look the best.



    I hope you continue to enjoy making this pack. Keep it up! ;)
    Posted in: Resource Packs
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    posted a message on Extremely Compact Rapid Firing Dispenser/Dropper
    I was delving through the internet, looking at all of the rapid-firing dispensers and droppers out there. But none came close to this (I may have not looked properly though - if so please let me know.) What I have here is possibly the most compact rapid firing dispenser/dropper system possible. It utilizes the fact that a comparator, when set to subtract mode and the output is connected to a side input, creates a .5 tick pulse. This allows for some ridiculous compacting.

    Pros



    • Extremely compact
    • Flexible
    • Easy to understand

    Cons

    • Comparator's output must be at least three blocks away from firing repeater
    • Not feasible for early redstone - requires Comparators, which require Nether Quartz

    Practical Applications

    Trash Disposal Unit

    Below is a screenshot of the entire circuit set up as a trash system (which is the most useful purpose I could think of for it.) The dropper is facing straight down into a block of lava.



    The input for this version is the comparator coming out of the dropper. It must go into a repeater before the subtraction comparator because you need a signal strength of 15 for the subtraction pulse generator to work. The output is the repeater going into the iron block next to the dropper.

    This system will rapidly fire 5 items every second (on average) into the lava below, allowing for quick disposal of items. It can dispose of a stack in about 12 seconds.

    Bonemealing

    By hooking this circuit to a dispenser, it is possible to create a massively quick bonemealing system. This can make farms more efficient by dispensing bonemeal at, again, 5 per second. Just hook the input to a lever or BUD Switch and you're good to go!


    Other Explorations

    There are many other uses for this design, so make sure to be creative! Let me know of any improvements I can make or if I just accidentally copied someone else's idea (yes, I would like to know if that happened. I've done it before.)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Must be a bug with the forge compatibility part of Optifine. Tweet at sp614x and he may be able to help you.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Is Antialiasing disabled? I haven't been able to use it... I know my graphics card is compatible because it used to work. All my drivers are up to date, too.
    Posted in: Minecraft Mods
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    posted a message on Cursecraft (or Darkcraft) Idea - Looking for someone to teach me to code
    This topic is now obselete - I honestly forgot about it until now. I am now actively learning modding (I learned Java) and am making a mod called Vanilla Tweaks. I will link to it's forum post as soon as it is made.
    Posted in: Mods Discussion
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    posted a message on My skin has snapshot 14w03b integration! (Layers)

    Can someone fix my skin? I have plans for it. :)

    (I cant post it here for some reason so use a skin stealer program to find it. My IGN is Bailee_14)

    Here. This may be extremely broken, so if it is please let me know. I couldn't find a use for the three pixels in the corner; you'll have to figure that out on your own. THIS DOES NOT HAVE ANY 3D EFFECTS; It just fixes your current skin to the 1.8 texture sheet.

    Posted in: Skins
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    posted a message on My skin has snapshot 14w03b integration! (Layers)
    Here's mine! No longer an Ender Steve, but a combination of HD Steve and Punk Skeleton:

    Posted in: Skins
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    posted a message on Invite me to realms please, i would like to test it.
    MC Realms is currently very buggy, and the creator of the realm has no op powers yet. Otherwise it's a great system and I look forward to seeing it go up in the non-buggy world!

    The definition of "Beta Tester" is to test the Beta. "Beta" means buggy, enthusiastic, trashy and (not) awesome (yet.)
    Posted in: Minecraft Realms
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Xionanx

    You not only have to be in creative, but you must ALSO turn it on in the TC4 config file.
    Ah, ok.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Bug: The Thaumonomicon Cheat Sheet doesn't show up in NEI or in Creative.
    Posted in: Minecraft Mods
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    posted a message on 1.7 Sneak Peek: Sunflowers, Falling Particles
    Quote from halesyboy123

    I hope they release some biome news soon
    so far looking forward to the next update


    There are two confirmed new biomes for 1.7: Clay Canyons and Redwood Forests. See the below link to read about all the confirmed changes in 1.7:

    http://www.minecraftwiki.net/wiki/Upcoming_features
    Posted in: Minecraft News
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