V7.1.1 Toaster Edition just released! (02/01/2018)
This shaderpack aims for a high quality/performance ratio on a wide range of hardware.
Unlike other lightweight shaderpacks, this one tries to maintain a decent quality level even at the lowest possible preset; while the highest presets are able to run at around 60 fps on a mid range gpu like the RX 580 or the GTX 1060.
Performance that you could expect at 1080p 12 render distance (default minecraft world) on a RX 480 or similar:
Extreme : 55-70 fps, Ultra : 70-90 fps, High : 100-120fps, Medium : 140-170 fps, Low : 160-220 fps, Lite : 200-250 fps, Toaster Edition : 300+ (CPU limited on a Ryzen 7 2700X)
Performance that you could expect at 1080p 8 render distance (default minecraft world) on an Intel HD 630 or similar:
Toaster Edition : 65-80 fps, Lite : 50-60 fps, Low : 35-40 fps, Medium : 25-30 fps
By downloading, you accept the rules of modification and sharing.
With shadows :
V7 Requires at least Optifine C9 for 1.12.2 but supports macs, intel, nvidia and amd gpus.
Rewrited from scratch with brand new optifine features, extremely well optimized, and with options.
Will work with the shadermod and any optifine version, but does not support macs.
NB : V6 does not support macs. Try an older version like V5 or V4 (link below).
No shadows versions (mac compatible, high performance):
Ultra : coming soon!
Medium : coming soon!
Low : coming soon!
Beta versions (14/01) Added a beta for Better Default shaders : lightweight shaderpack that keeps the default minecraft looks and does not alter gameplay features like night vision or light levels. Ideal for survival/adventure. It adds shadow, custom time of day colors, and custom fog/sky/stars.
Older versions : (Not updated) All the officials and betas versions since V4.
Mirror (Please prefer the download links above if you want to support the project !):
1-Be sure to have the latest drivers for your graphic card.
For 1.8.8 and newer:
Shadermod is now included into optifine, so install optifine and go directly to step 5.
Older minecraft versions:
2-Download the shaders mod by karyonix if it haven't be done already :
3-Install forge if you are using 1.7.2
3'-Optionnal but recommended : install optifine
4-Copy ShadersModCore-....jar to %appdata%\.minecraft\mods folder for 1.7.2 and 1.7.10 OR use karyonix's installer for 1.7.5 or 1.7.4
5-Launch minecraft, options->shaders->open shaderpack folder, and copy here the folders "V6-extreme,ultra..."
6-Launch a world, and choose which pack fit the best to your computer (into shaders options).
Recommended optifine settings :
Old Lighting : OFF or DEFAULT!
Vignette : Fast
Clear water : Off for Lite/Low/Medium, On for High/Ultra/Extreme
Smooth Lighting Level : 55-75% for Lite/Low/Medium/High, 0-20% for Ultra/Extreme
Clouds : Default or off
Custom sky : Off even if for some ressourcepack leaving it to On will work.
Maps used in the screenshots :
- Default MC generated map
- King's Landing by WesterosCraft
Modification and sharing:
You may find these a bit annoying, but I tried to make my shaderpack editable and redistributable by everyone when most content creators of minecraft just block modification and redistribution.
Sharing a modified version of my shaders:
-You are not allowed to claim any of the code included in "Chocapic13' shaders" as your own
-You can share a modified version of my shaders if you respect the following title scheme : " -Name of the shaderpack- (Chocapic13' Shaders edit) "
-You cannot use any monetizing links (for example adfoc.us ; adf.ly)
-The rules of modification and sharing have to be same as the one here (copy paste all these rules in your post and change depending if you allow modification or not), you cannot make your own rules, you can only choose if you allow redistribution.
-I have to be clearly credited
-You cannot use any version older than "Chocapic13' Shaders V4" as a base, however you can modify older versions for personal use
-Common sense : if you want a feature from another shaderpack or want to use a piece of code found on the web, make sure the code is open source. In doubt ask the creator.
-Common sense #2 : share your modification only if you think it adds something really useful to the shaderpack(not only 2-3 constants changed)
Special level of permission; with written permission from Chocapic13, on request if you think your shaderpack is an huge modification from the original:
-Allows to use monetizing links
-Allows to create your own sharing rules
-Shaderpack name can be chosen
-Listed on Chocapic13' shaders official thread
-Chocapic13 still have to be clearly credited
Using this shaderpack in a video or a picture:
-You are allowed to use this shaderpack for screenshots and videos if you give the shaderpack name in the description/message
-You are allowed to use this shaderpack in monetized videos if you respect the rule above.
-The download link must redirect to the download link given in the shaderpack's official thread
-There has to be a link to the shaderpack's official thread
-You are not allowed to add any monetizing link to the shaderpack download
If you are not sure about what you are allowed to do or not, PM Chocapic13 on http://www.minecraftforum.net/
Not respecting these rules can and will result in a request of thread/download shutdown to the host/administrator, with or without warning. Intellectual property stealing is punished by law.
Reporting a bug :
-Explain what happens
-Screenshot of the bug
-Give your system specs
-Shaderpack version (number and performance preset)
-If there is an invalid program error send me the end of the console log
-Daxnitro, for creating the original shadermod.
-Karyonix, for updating the shadermod and giving me some help.
-sp614x, for merging optifine and shadermod and updating it.
-DeDelner, for some code parts and ideas of improvements.
-Sildur, for some code parts and ideas of improvements.
-The Continuum shader team, for the extended shadow distance and lens flares.
-Sasukedll7170, for cleaning up a bit my code and some suggestions.
-Alexei03a for the screen-space reflection code.