- Exanadu
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Member for 13 years, 2 months, and 11 days
Last active Sun, Oct, 2 2016 09:53:00
- 0 Followers
- 805 Total Posts
- 152 Thanks
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Oct 31, 2013Exanadu posted a message on Saturday with Sach: Today, Halloween; Tomorrow, MineconI used to not be scared of heights until I was mountain climbing with my cousin one day after it had just rained and the rocks were mossy and slick. Near the top I managed to slip and went off the side falling about 40 feet then rolling and bouncing off rocks another 35 feet and landing in a big hole. I was pretty messed up and had to manage getting out of the hole and climb the rest of the way down and make it to the hospital. Now I cant even get on the roof of a house or a tall ladder.Posted in: News
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Aug 26, 2013Exanadu posted a message on Community Creations - "Indev 1" Challengenice episode and gave me some ideas. to youPosted in: News
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Jun 28, 2013Exanadu posted a message on Wondering Where Minecon 2013 Will Be?Is it me or is notch losing weight. Looks healthy thoughPosted in: News
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May 10, 2013Exanadu posted a message on Snapshot 13w19a Ready for Testingnice more colors is always good, next add the long awaited colored glass and maybe colored wood tooPosted in: News
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Mar 8, 2013Exanadu posted a message on Minecraft News - 1.5 Goings-OnLooking forward to the final release :), I love redstone stuffsPosted in: News
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Mar 7, 2013Exanadu posted a message on 1.5 Pre-Release (Finally) Ready For Testing!Herobrine can't simply be "removed"Posted in: News
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Mar 1, 2013Exanadu posted a message on Beardless Notch?haha always wondered what he looked like under there.Posted in: News
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Sep 26, 2012Exanadu posted a message on This Week in Minecraft - 1.4, Snapshots, Xbox, and MoreHave a good vacation Jeb. Enjoy it!!Posted in: News
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Jun 21, 2012Exanadu posted a message on 12w25a Snapshot Ready for TestingAm I the only one noticing that the stairs still turn into Oak Stairs when using jungle wood?Posted in: News
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ah that could be my problem then as I am using the multithreaded version. I will try the other version and see if that fixes the problem.
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lol well my problem isn't that bad but only happens with Rp2 atm with the newest version of optifine. old optifine worked fine all the other forge mods seem to have no problem with the new optifine atm still get good fps even with the glitching though, I tried to take a screen shot but for some reason the screen shots wont show the glitching. It kind of looks like checkers flashing randomly in different chunk areas
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I am having the same problem m8, I thought it was just me but none of the destroyed villages are showing up in 1.2 for me either. Only crap loads of spawner points lol
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oh sweet that is good news indeed ^^
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yes all mods would share 1 ore type from a single Ore generation preventing over populating of the same type of ore. for instance if 4 mods decide they want to use copper and tin are they expected to all generate their own copper and tin? well for now yes cause there is no other way. however if they all are already on forge they could in theory use the same ore from a centralized ore generator and not have 1 million coppers and tins show up in your world.
And believe me I understand how ore generation works or I would not have made such a suggestion lol
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Of course I do you did not read my message very carefully.
And yes I understand it would take a little time to maintain but it honestly wouldn't be as big as you suggest or a time eater, ore generation is very simple and as it stands right now the list isn't that long for ore types.
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np m8 I understand :smile.gif:
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Ty for your comments, I do have plans for this once minecraft is officially released with all the updates going on I just don't have time to work on them. Custom textures will be on the top of my list I had planned to do it a while back but just never got around to it.
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I updated treecapitator to 1.9.5 if you want a copy to save you some time I cant live without it so I did it for personal reasons, there was changes to modloader and how it loads mods as well as some changes to the dropBlockAsItem in the block class that I corrected for but your welcome to it if you want.
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there is a problem with how modloader loads mods in 1.9.5 im getting the same error while trying to recompile my mod using 1.9.5 modloader using the 1.9.5 MCP