Defined
Have you ever thought to yourself "Gee, Minecraft looks a bit flat and bland, I wish it would have some subtle depth to it!"? Well think no more! With the Defined texture pack every block is given a little bit more depth to make them look just that bit better! At first glance they may look just like the default textures, but on closer inspection they're quite a bit different... Don't believe me? Have some screenshots:

Refreshing Landscapes!

A new look for your crops!

Add charm to your villages!

Beautiful Strongholds!

Deeper ores!

Mobs!

Armour!


GUIs!

Animated Water and Lava! (And portals and fire!)



PremiumWood Mod!


Downloads! Download the 64x texture pack here (1.5) (Best quality): http://adf.ly/3vP9h Download the 32x texture pack here (1.5) (Faster): http://adf.ly/3vPAu
Download the PRE-1.5 64x texture pack here (1.4.5) (Best quality): http://adf.ly/LkSDg Download the PRE-1.5 32x texture pack here (1.4.5) (Faster): http://adf.ly/LkSPW Installation
1. Download the version of the texture pack you want above
2. Place the .zip into your Minecraft's texture pack folder
3. IF YOU ARE RUNNING MINECRAFT VERSION 1.4.7 OR LOWER You MUST Download MCPatcher and patch your Minecraft for HD Textures. As an alternative, you can also use Optifine which, on top of being an amazing mod, supports HD textures! If you are running version 1.5 or higher you will not need this.
4. Load up Minecraft, and in the Texture Pack menu select "Defined.zip" or "Defined32.zip"
5. Enjoy! If you like the pack, be sure to click the green + at the bottom of this post!
Mods (MAY OR MAY NOT BE OUTDATED!):
FINISHED MODS:
PremiumWood - 1.4 and below- 32x Download | 64x Download Randomite - 1.4 and below - 32x Download | 64x Download Connected Textures - 100% - Included Netherrocks - 1.4 and below - 32x Download | 64x Download
Alternative Textures;
And if you prefer the old, higher-contrast Cobblestone, these are for you:


A note on 'Traditional Beauty':



And here's a quote from BlowJoe (The creater of Traditional Beauty) if you're still not convinced

Quote from BlowJoe
Hey,
i just got here beacuse one of my TP users said that my (Traditional Beauty) and your Pack are looking pretty much the same. I have to say, no they aren't looking the same. Yes it is the same effect but the way to achieve this effect is in both TP an other. I realy like this pack and don't want that any of my users are comeing here and flameing it.
A *thumbs up* for this TP!
Choose whichever pack you will, but please try not to comment on this factor (:
Check out some videos of this pack in the spoiler!
'MinecraftUniverse' has also done a video showing all the blocks, mobs and lots of items!
354
Release policy has changed! The numbered versions have been eliminated in favor of "special" daily versions. They will usually match the unstable dailies, but if I add a potentially bugged feature, stable version will not update until that feature is known to work.
SSP
Installation:
1. Create a local version for the launcher.
1.1. Go to game directory (.minecraft by default), then to versions dir.
1.2. Copy a version you want to clone.
1.3. Rename jar and json files to the same name as the directory itself.
1.4. Change "id" line in the json accordingly.
2. Remove META-INF in the jar you have renamed in step 1.3.
3. Unpack ssp.zip to that jar.
If you are on Mac, replace 2 classes in the net folder one by one instead of copying the entire folder, as the Mac overrides folders completely, removing whatever was in them.
Download the latest daily build
Previous daily version
Changelog
This mod can cause many incompatibilities with other mods!
OldDays/NBXlite
Important feature of this mod is modularity. It's divided into modules and core. All modules require core.
Currently there are 9 modules:
Actions, Bugs, Gameplay, Mobs, Crafting, Eyecandy, Sounds, Textures, NBXlite.
NBXlite is very different from other modules:
The Nostalgia Project/No Biomes X (by InsanityBringer) exists since 1.7.3. In 1.8 it received many new features, increasing mod size and changing almost everything, and became even more bloated in 1.0. So I took the mod and removed GUIAPI dependency and options that don't required for old generation. Then I added some new things, like support of new generator from 1.0, SMP, fixed some bugs etc.
Differences from NoBiomesX:
Indev
Infdev(02.27)
Infdev(04.20)
Woods theme:
Alpha 1.1.2_01
Snow world:
Alpha 1.2.0-Beta 1.7.3
Sky dimension:
Beta 1.8-1.1
GUI
MrNewGuy (MrNewGuyGaming on youtube) made a nice "Let's play" called AlphaCraft using NBXlite and OldSurvival!
New seeds for old generators!
If you found a great pre-1.7 seed, feel free to post it here, so I can add it in the list.
Note that I will not add to list seeds with nothing interesting or Beta 1.8–1.5 seeds.
Settings are saved with world, but if world was not loaded with this mod, game will ask you which generator do you want to use.
Warning: You can only do this once! If world was loaded with mod, it will not change its settings anymore, unless you use external NBT editor.
To use 1.2.5-like standalone NBXlite, install SSP, Core and NBXlite, then disable SSP in the H menu.
Installation:
1. Install SSP mod using instruction in the corresponding section.
2a. If you want to install everything:
2.1a Unpack olddays-allin1.zip to the jar created in step 1.
2b. Or if you want to install one/few particular module(s):
2.1b Unpack core.zip and some module zips to the jar created in step 1.
1.6.4:
Latest version:
Core
Actions
Bugs
Gameplay
Mobs
Eyecandy
Sounds
Crafting
Textures
NBXlite
All in one
Previous version:
Core
Actions
Bugs
Gameplay
Mobs
Eyecandy
Sounds
Crafting
Textures
NBXlite
All in one
Changelog: 1.2.5;
1.3.2;
1.4.6/1.4.7;
1.5.1/1.5.2/1.6.2/1.6.4;
Video:
Press H in game!
Feature list:
Actions:
Thanks to:
InsanityBringer for original NBX!
jimeowan for translation class!
Xizz3l, 15382, ficion and danix111 for translations!
Many other people for testing!
Spawn human
They just run aimlessly. And they will die if they touch cactus or fall too high, or if you punch them.
Screenshot:
Installation:
1. Install SSP mod using instruction in the corresponding section.
2. Unpack spawn-human.zip to the jar created in step 1.
Latest version
Previous version
Configuration (.minecraft/config/SpawnHuman.properties):
SSPC
SSPC is SPC 3.2.2 (1.2.5 version), updated to work with Minecraft 1.5.2 and SSP. It has all former SPC commands and few additions as well.
Features:
Installation:
1. Install SSP mod using instruction in the corresponding section.
2. Unpack every file from spc.zip, except WorldEdit.jar to the jar created in step 1.
3. Put WorldEdit.jar to the game directory (.minecraft by default).
Download latest version
Download previous version
Source code of the latest version
Source code of the previous version
This mod is licensed under GNU LGPLv3.
TL;DR: You can do whatever you want as long as the mod remains under this license; source code of any modification/derivative should be available.
Source code of the latest versions
Source code of the previous versions
Latest code on github
Old versions
Daily builds:
They may work well, they may crash, they may give black screen, corrupt worlds, whatever. They may have all sorts of debug messages or "Useless test button: ON/OFF" options. Use them at your own risk and don't forget to backup your worlds! Also check the latest posts, they may have some information about upcoming bugs.
Changelog for all daily builds since the last "normal" development version
SSP
OldDays:
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-actions.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-bugs.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-gameplay.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-mobs.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-eyecandy.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-sounds.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-crafting.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-textures.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-nbxlite.zip
https://dl.dropboxusercontent.com/u/36782044/minecraft-mods-daily/latest/old-days-allin1.zip
Spawn Human
SSPC
src
SSPC src
Changelog
Before you ask any questions, read this FAQ:
A: Post the crash log.
Q: I did not get crash log! How do I get it?
A: Download MCPatcher and launch Minecraft from it. Then copy the log from MCPatcher.
Q: I use MagicLauncher and it crashes for me!
A: MagicLauncher fails to load the mod. Don't use it.
Q: Is it compatible with Forge?
A: No.
Q: How do I use it with ModLoader?
A: Install ModLoader before SSP and OldDays.
Q: Can you add X?
A: First make sure that X is not in the ToDo list or the development versions. If it's not, I might add it to the ToDo list and implement eventually.
Q: I found a bug!
A: It is helpful if you post the log and a screenshot; however, this may not be possible, depending on the nature of the bug. Make sure that it's not feature.
General
Q: I don't want OldDays, I just want old generation!
A: The only module you need is the NBXlite module. The merge did not remove any features, it just added a configuration GUI.
Q: Why do I have gears in my creative inventory?
A: They are there to fix Indev map import.
Q: Why are there themes for Classic and other generators? There were no themes!
A: Themes for the Alpha generator is feature from NoBiomesX; I didn't remove them. The themes for the other generators are there just for consistency.
Q: I don't need the world creation GUI, how do I disable it?
A: There is an option in the OldDays GUI, called with the H key.
Indev
Q: I have a .mclevel map, how do I play it?
A: Place it in your saves folder. After first loading it will be converted to the standard Anvil format. However, the seed will be 0, so don't try to re-create it.
04.20 Infdev
Q: Why don't leaves decay?
A: Since all the trees are quite large, decaying would cause considerable lag.
Alpha
Q: Why do Alpha worlds have snow?
A: Snow is an Alpha feature. When it happens is random and it does not depend on the world seed.
Release
Q: I tried the -7711547331594155648 Beta 1.8 seed, but there isn't a stronghold there! WTF?
A: It's a bug, and I know about it. Actually the stronghold is there, but is buried. Dig 2 blocks down to get it. OldDays
Q: How do I use OldDays with Optifine?
A: Optifine is incompatible. For Minecraft 1.3.2 or newer versions install it in the following order: SSP-Optifine-OldDays.
Q: Why are some options disabled?
A: Some mods conflict with these options by editing the same classes.
Q: Why is everything disabled in SMP?
A: If it were enabled, you could cheat with instant food, ladder gaps, etc.
Q: Why is everything disabled in singleplayer?
A: Read the installation instructions.
Actions
Q: Why does smelting on fire give me more items than I originally had?
A: It's an intended feature.
Textures
Q: Why can't I use them with texture pack?
A: Default textures look awful with almost any pack. To force enable them, copy the olddays folder in the textures module to your texture pack's zip file.
Misc
Q: How to disable those tooltips when you switch the items in the hotbar?
A: Open .minecraft/options.txt file and change heldItemTooltips value from true to false. If it's absent, add it manually.
A: True singleplayer mode for 1.3.2 and higher, not a shell of SMP.
Q: But I have singleplayer, why do I need this mod?
A: Singleplayer now works like it's local SMP, and is much buggier than this; this mod reverts singleplayer back to how it was - pure singleplayer.
Q: How can I disable it?
A: There is button to temporarily use SMP mode. Disabling is pointless, since this mod does only one thing. OldDays allows you to disable it, however.
Q: Why is it required for OldDays, even when I disable it?
A: SSP contains the loader for the core/modules. ModLoader should work, but it might have various bugs in singleplayer, while SSP will work fine.
Q: How do I use it with Optifine?
A: Install SSP, then Optifine, then copy bfy.class and ng.class from SSP again, replacing Optifine classes.
Q: How do I use it with ModLoader?
A: Install ModLoader before SSP.
Q: Why is it so incompatible?
A: SSP changes a large number of classes, thus creating more conflicts with other mods. Additionally, it changes the way entire game works, while most mods are designed to work with internal server.
Signature banners!
By seanvanpelt2!
By 15382!
By LS11_GAM3R!
By MTX1996!
By Jimmykong!
By wetamiso!
By xSatuim!
By 3pix!
By _123WheatleyCore321_!
By gjellestad!
By gus33000!
By boxesandmoreboxes!
Sorry for my bad english:/
3
1
Updated the OP to link to stable dailies. The unstable ones remain unchanged.
I have backed up the old OP, so, if something goes wrong, I can always restore it.
Also updated instructions. If they are unclear, I would like to see suggestions on how to improve them.
The only problem now are changelogs. The ones used for daily versions are very uninformative, one might as well look into the latest commits section on Github.
1
Also, an idea. Currently everyone uses daily versions anyway, so what about making them the only versions? The stable release is very outdated anyway. If I make dailies "official", I would not have to bother with releasing stuff, and nobody would ask about daily installation.
Edit: Ah, that thing with SSP /group, when 314rft has lost his castle. And the Floating Beta experiment... I have forgotten about that. So the dailies are really unstable.
Well, maybe I mark some particular daily version (that is known to be free of critical bugs) as the stable one? This can be done on my side and does not require OP editing.
I afraid that it block put my Dropbox account because of high traffic, like it happened back in 1.2.4 time, if anyone remembers. But something has to be done.
Since I can follow the thread again (kinda), I'm most probably back on track.
BTW, the version with floating Beta gen still exists.
1
When did it start to happen?
FML is not ModLoader.
MagicLauncher is not supported. If you can get it to work, good for you, but I can't help if it doesn't, other than telling you to try with default launcher.
I'm here.
There is a quirk with the mod: your log is very generic: it may mean anything because of one bad hack I had to do in SSP.
Can you post the log from the launcher instead? The actual exception would be before this one.
To be honest, it can. And it has been since 1.3. I just can't develop SUCH large codebase. I think you remember how quickly I developed it in 1.2.*, and how I updated it in few hours, not even days. This is impossible now because of SSP.
Well, this is pretty much a "global" mod, so it isn't really meant to be used with forge mods. However, if anybody before 1.3 would tell me that NBXlite that was created specifically to improve compatibility would become what it is now, I would not believe, honestly.
1
1
3
All of that was in Beta, and I can continue the list.
2
Similar question: is asking Mozilla Foundation to restore freshly-removed features in UX branch (Like addon bar, custom toolbars etc) too much?
3
And they still are. The terrain gets changed to conform biomes, not opposite.
It still can be done with very little code changes.
And if you will load Beta 1.8 world in 1.0, or 1.0 world in 1.1, that will happen too. If they didn't do it, it doesn't mean that it could not be done. But yes, they never changed biomes in Alpha 1.2.0–Beta 1.7.3 period. And still managed to improve terrain in almost every version. Without breaking seeds.
Proof that it doesn't?
Just like before. And, do you know that pre-1.8 system didn't give chunk borders in this case? You could add a biome, and only sometimes see harsh borders to that biome on the edge of old explored area, other biomes would not move, and now they would.
Third time you say this. Proof?
They could, and did since Beta 1.8.
They could always do.
So... Waiting for a proof that you can add biomes without breaking seeds.