• 3

    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from Cruncheon

    Still looks alright to me. There's also the jungle, which can provide some cool stuff on occasion, usually with Large Biomes.
    <screenshot>
    Jungle? Press F3 and see.

    Even if it looks alright, it's bad solution. The biggest problem is — either mountains everywhere or no mountains. To compensate that, there are few "X-hills" biomes — ForestHills, DesertHills etc. Still they have their bad sides. For example, you can't get a mountain between 2 biomes, you can't get a mountain plateau etc. I agree that they can generate nice hills, but there is no variety at all.
    Posted in: Discussion
  • 0

    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from Cruncheon

    The terrain can still be capable of cool stuff, but not as often. Case in point, the seed -71976119
    <screenshot>
    Yes, this is in the newest version.
    ForestHills biome. It can't generate in Forest biome.
    Posted in: Discussion
  • 0

    posted a message on Customizable Craft (Not the actual name)
    Quote from Commador823

    I'm fairly sure this would be impossible. Get multiMC, and make a 1.7 instance and a current release instance.
    It is possible. But it's already done...

    And I absolutely don't see any points of doing work that is already done. I can understand people who rewrite mods/apps with restrictive licenses, but OldDays is open source.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Taking mod requests!
    Quote from TKOMOMC111

    OMG hi Exalm! I never would have thought anyone of your status will comment my thread! :o
    Besides, I'm very proud of saying that I use Old Days, and I like it! :D
    Hi. :)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Chuk40076

    I'm confused as to what you mean.
    Errors are VERY weird. Are you sure you use mod for 1.5.1, and not for 1.4.7?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    A bottleneck in the texture code is found and fixed. This will most probably fix out of memory issues as well.
    Also presets now only apply options that were changed. That means that switching, saying, Alpha 1.1.2_01 to Alpha 1.2.0 is almost instant.

    Quote from Chuk40076

    Hey, Exalm, I tried installing SSP with the OldDays module.
    It didn't work.
    MagicLauncher log:

    <log>
    Missing class member: public final (DDD)D b, class: ahv, mod: ssp.zip
    Missing class member: public final (IDD)D a, class: ahv, mod: ssp.zip
    Missing class member: public final (IDDD)D a, class: ahv, mod: ssp.zip
    Missing class member: public ([DDDDIIIDDDD)V a, class: ahv, mod: ssp.zip
    Missing class member: public static final [Laih; a, class: aih, mod: ssp.zip
    Missing class member: public static final Laih; b, class: aih, mod: ssp.zip
    Say thanks to the launcher developer. I don't even know what it tries to do. (Patching classes directly?) Anyway, it should not do that, it only needs to copy files with replacing.

    However, it looks like classes are completely different from what launcher expects them to be. Are you sure you use correct mod version?
    Posted in: Minecraft Mods
  • 0

    posted a message on Taking mod requests!
    Quote from 551760

    I think this Mod would be a helpful for most players, I'm thinking a Spell checker Mod There are lots of people/players out there that either can't type the word or Spell it. always have trouble getting it into chat making sure others understand what there trying to say. Hoping this would be simple could just download the online dictionary on to this mod Any way do what you will with this idea!
    And an option to automatically correct what others say. ;)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Customizable Craft (Not the actual name)
    If you will need to replace GPU, will you buy entirely new computer?

    Seriously, I don't understand your logic.

    And a category to disable blocks, like marble. If a a marble block is placed then disabled the marble block would become sand or something.
    This is just useless. "I accidentally clicked on a wrong button and my marble castle is now dirt house."
    You don't have to craft it. Just the fact that it exists doesn't automatically make you use it. And you can disable quartz ore, so it's useless².

    A category that allows you to disable mobs from spawning. A category that sets how armour and health work.
    This is present in OldDays.
    Health was not changed. If you mean hunger, it can be disabled. Armor is customizable — aren't 1.7.3, 1.8, 1.0 and 1.1 enough?

    If you will make a proper list of what do you need, I can add them to OldDays. Recoding such a huge mod is... Well, stupid idea. Especially when it's open source.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from Youngy798



    We already created a mod showing a lot of what we wanted, I don't think anyone took the time to actually play with it.
    It was very unfinished. While it was definitely better than default one, I was not able to fix spammed mountains.
    1.4.* version was even more unfinished, so unfinished that I didn't publish it outside of the letter private conversation.
    Posted in: Discussion
  • 0

    posted a message on Taking mod requests!
    Quote from Jyrome fedx



    Thank you for informing me of such mod, this proves I am not the only one with this goal. But this mod does not offer all of what I am looking for, some features are restrictive. I don't download 1.7.3 because I like Lan and enchanting, also not many mods that I like were around 1.7.3.
    Do you really think it's easier to recode everything than to add few things to OldDays?
    "Some features are restrictive" — interesting, which ones are?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from ShockzzMC

    how do i create a preset
    Do you use any web browsers? How do you create a new tab?
    Posted in: Minecraft Mods
  • 0

    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from Youngy798

    Hey everyone! Some of you have been talking about a new letter.. my opinion.. it probably isn't the best thing that could happen. In other news: I was reading about the new snapshot and I noticed this, 'Made deserts more deserty' anyone have any idea as to what this is?
    Quote from Wiki »
    Water Lakes no longer generate in deserts; however, lava lakes continue to do so.
    Seems to be a good change, those lakes are annoying and ugly.
    Posted in: Discussion
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Darkforce002



    1. Thats never gonna happen. Forge broke compatibility with this mod since 1.3.
    2. Modloader isn't harder to download.
    3. if modloader is crashing then either; you installed it wrong or you have mod conflicts (or if you don't know, post your crash log)
    1. Not quite correct. It's more correct to say "Forge broke compatibility few days after I made NBXlite and OldSurvival compatible." :)
    This mod is very large, and Forge is being developed VERY quickly, breaking compatibility there and there. And there. And a crash there. etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from jd434

    Forge should be compatibled because modloader is hard to download
    If downloading is hard, change the browser.
    and i crash when first start at modloader.
    What does this thread do with ModLoader crashes and just with ModLoader?
    Please help! I want it Forge!
    No.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC

    Crash report and file.
    I tried opening my preset file called 0.0.13a_03.

    <log>
    Hmm. Something is still wrong with the new texture code...

    Quote from Kodehawa

    Exalm, you can upload the version compatible with Optifine?

    Or they have a lot of bugs?
    Optifine works OK, but OldDays texture things don't work at all.

    Quote from danix111

    Just a little reminder, 1.5 fixed the booster using minecart spinning on a 2x2 track.
    For me it works just as normal booster. Both are too weak. :/ (When riding cart, it's absolutely the same)
    Posted in: Minecraft Mods
  • To post a comment, please .