• 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from CliffracerX

    Why is there talk of Fiddler? Fiddler is somewhat evil, in my experience.

    If you want Indev, stay in the legal territory and petition for Mojang to add Indev to the new launcher, and to simulate the old login system. :D
    We tried opening a bug about that, but Mojang closed it.
    Quote from alexANDgames

    I love this mod but I have a problem.
    Sometimes when I exit my worlds and come back later, all the blocks I have dug out from the terrain gets replaced. Once I was hiding inside a mountain and when I reentered the world I was inside stone blocks that had reapearedd. Any idea on how to fix this?
    When exactly does that happen? There were people with the same problem, but I have never got it.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from gus33000


    Are you taking the fixed one, Because the original one was recompressed with 7z format and java can only read the zip format of jars ; also it doesn't have the 2d items, but can you take the code from survival test ?
    I meant that Fiddler is Windows-only, so I can't those versions.
    As for Survival Test, it hadn't have items yet.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from beggy_beg

    Exalm, can you add these stuffs?

    Old Standing Animation from 0.0.16a_02:
    It's just a frame of the animation. It was exactly same.
    Old zero number (From 0.0.16a_02 too):

    What i mean on 2nd picture, I mean that zero is changed to O. example 8O2 fps, 5O chunks updated, etc...
    Hmm, I don't notice anything there.

    Also when this will be updated to 1.7.2?
    I really miss this funny mod :(
    IDK.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Computer Bomb


    I found out that the idea of an Internal Server isn't that bad.
    It works great in Quake and DarkPlaces etc.
    No so great in Minecraft.
    Funny how Minecraft (What was known as the ugliest, low-res game) is actually the worst performer, Even up to DarkPlaces with High-Res Textures (Such as)
    The fact that Minecraft server manages to lag even on localhost, even when no network connection is used, shows its quality very well.
    Using the same server for singleplayer and multiplayer is a common practice, but only when the server is good enough not to lag on its own.
    Quote from gus33000

    I updated the deploy.bat script on github, if you can merge it exalm : https://github.com/E...t-mods/pull/121
    Done.

    Also can you add in a future version the ability to take huge screenshots like in beta 1.2 to beta 1.4, a mod has already implemented that.
    Hmm, what's the point of that? I may try later though.

    Edit2 : I also ported the make script so now windows users can make releases, should i make a pull request ?
    Yes, would be nice. I think that Python would be better now though, so that the build scripts are the same on all OSes. Sadly, I don't know Python at all. :/
    Quote from gus33000

    NEWS :

    I found an indev version from 2010-01-30 :

    NEWS 2 : Others incoming

    Edit : Another one compiled 7 hours after the other one :

    *.bspatch patches from 1.7.9 to :
    Minecraft Indev 2010-01-30 02:09 aka 0.31 pre-release :
    https://mega.co.nz/#...xYbZkuLWTkcesRA
    [Rare-Find] Minecraft Indev 2010-01-30 09:09 aka 0.31 pre-release < not fixed >:
    https://mega.co.nz/#...PIL0Z4vo2M4mICE

    Note : Minecraft Indev 2010-01-30 09:09 aka 0.31 pre-release has been modified sadly, but not corrupted, terrain.png has been renamed into terrain - Copy.png and a new file injected : terrain.png
    Also folders timestamps in the root of the jar are not original, except for that the jar is intact
    Note2 : The file has been recompressed with 7z compression, i will post a patch for a fixed jar
    Hmm, interesting. I can't run it, but will see the wiki.
    Maybe it still has the 2D items in hand, so that I can make them more accurate.
    Quote from beewyka819

    How come every once and awhile the version generation type disappears from more world options?
    There is an option to hide that. Version presets do that, so that it's more "faithful". You can always reverse that if you want.
    Quote from beewyka819

    Ok, here is the log. Anyway, I'm using the latest 1.5.2 build

    By the way, I reinstalled the mod and now when I try loading an indev world I have my hotbar and health but everything else is black.
    http://paste.ee/p/a7uVR
    Sorry, I don't support 1.5.2 versions anymore. Does that happen on 1.6.4?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from CliffracerX


    I'm planning on mainly just doing the loader and render hooks in SSP, without blowing up multiplayer so it's possible for people to use almost all Forge mods out there, and still be able to play on an indev floating map. :D
    Umm, what? "blowing up multiplayer" IS the entire purpose of the SSP. It's called "getting rid of internal server and getting back sane server-less singleplayer without lag".
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from CliffracerX


    However, if my fork offered a lot of Exalm's features, then everyone's happy, I should think...?
    Maybe. But what about SSP?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from CliffracerX


    Forgot about that. Still, Forge won't let me put any collisionboxes down there as far as I'm aware, plus I'd die of fall damage/void damage anyway.
    Well, yes. I thought about disabling void fall damage, but didn't do that because you still die of fall damage, so it's faithful enough.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from CliffracerX

    I know what you're talking about with the floating maps, I know that Forge won't let me put blocks outside a chunk, and I wouldn't try to anyway. I think I would just leave it as the void for floating maps, so I don't make Forge unhappy. I never saw the -128Y when I last used OldDays though, maybe I was using too old of a version. o_O
    Those are not blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from CliffracerX


    I think it's possible Forge might have hooks for 99% of what SSP does, not 100% sure.
    I don't think so.
    On the Indev generator, I'm not sure what you're talking about.
    Indev has finite maps. Around the maps, there is infinite grass/water field. It's not real ground, it's... Well, infinite field. On Floating maps, it's placed on -128 Y coordinate. Try to fall in Indev, and you'll see what I'm talking about. If you generate an Indev map in OldDays, you can see that. The boundaries are ALREADY there when the map starts generating. Just as in Indev, they are not "real".

    I think making all your mods rely on SSP as a loader may be a bit of a issue because it makes MP impossible, and also makes the mod 100% incompatible with everything. Maybe separate the loader from SSP? I don't use BTW despite it's famous-ness because of the same reason, it's made sure to become 100% incompatible with Forge. :(
    It doesn't make MP impossible. SSP is capable of disabling itself. When you open a world to LAN, it immediately restarts the world in server mode.

    You can try to separate the loader from SSP, but OldDays is kinda useless without SSP. Again, SSP is the most important thing. Without it OldDays would still be for 1.2.5.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC

    Its sad how some of the best mods are incompatible with most every mod because they decided not to be compatible with forge.
    Even if I compile it with Forge, it will still be incompatible with 99% Forge mods. Why? Because SSP gets rid of internal server on which almost every mod relies on.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from emokid1999

    <log>
    SSP.
    Quote from CliffracerX


    I'm still, rather stupidly, trying to charge in and do all the old worldgen stuff without SSP, and something in the world generator for Indev is failing on me and making it impossible to switch to custom grass/leaves with the old textures. :P
    Well, try to implement SSP. Generators should be easy on their own... But does your Indev generator have real boundaries on -128 Y coordinate? IDK whether that's possible to implement with Forge at all...
    Posted in: Minecraft Mods
  • 3

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from CliffracerX

    I'm planning on making a mod that does some of what Olddays does in Forge, because Forge is better then base-class modding. -_-
    Remember that the most important part is SSP. Start with implementing it with Forge. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Computer Bomb

    One of them was full OldDays in Multiplayer including SMP servers.
    Yes, in 1.2.5. I said many times that I don't have enough resources to keep both standalone server and 1.3+ singleplayer versions, since the latter is much larger than 1.2.5 SSP and SMP versions together. Additionally, the client version heavily depends on SSP, so that's an additional barrier.
    Quote from WaffleGuy10

    crash...
    <log>
    SSP…
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Computer Bomb


    Yeah 1.7.2. I think some are available for 1.7.4 and 1.7.7 etc.

    But don't you need MCP for decompiling?
    You can decompile manually using JAD or Fernflower (MCP uses those as well).
    However, MCP also deobfuscates the source. Without deobfuscation you will get code with meaningless names like "ck" or "ae" or "vl". For small mods it's OK, but in case of SSP and OldDays it will take a VERY LONG time to update it like that. Probably much longer than it takes for Mojang to release new major version.
    Quote from redkite98

    MCP is not abandoned, it is available for 1.7.2 only at http://www.mediafire.com/download/q97ptg3ng85tpra/mcp903.zip version 9.03..
    Link is taken from their own website (http://mcp.ocean-labs.de/news.php)

    Good luck :P
    I know about that. But that's 1.7.2, you know. It's outdated as well.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Computer Bomb


    What about the other 1.7 mods?
    1.7.2?

    Edit: Also, there are mods that do not use MCP, like TMI.
    Posted in: Minecraft Mods
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