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    posted a message on How to make more than 1 ore generate in same mod java
    I was wondering how to make more than 1 ore generate in the same mod java
    Posted in: Modification Development
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    posted a message on I am trying to change grasses texture
    Quote from Torarey

    To change Grass' texture, you just need to bind the current texture to the tile sheet of terrain.png, then use GL functions to set image data onto 0, 0 with the size of 16 * 16.

    That's if that's what you meant.

    Could you use example code or something to make simpler
    Posted in: Modification Development
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    posted a message on Civilization Mod (1.4.7) *Modelers needed*
    Quote from manomow

    Ok, I hate to be "that guy", but this is absolutely dreadful. Your main post is horribly formatted, the model looks like something out of "Roblox", that "Barbarian" face looks like it took a minute to draw in Paint, and it seems like this is all just to get money. You have a "Donate" button at the very top and all your links are directed through AdFly. I'm sorry, but this looks like something done by a 13 year old.

    I hate to be this guy but if you read it says haven't been updated recently so before you start to post read something ok you might learn to not be ignorant and all around stupid. Barbarian face also wont be seen so close so therefore your argument is invalid and if you think this is just to make money then gtfo dude i dont need someone to scrutinize me because he wants some extra posts. And a 13 can do this if he wanted to and was smart enough what you have against them if they have time to do it why not let them. Roblox have you even played minecraft where everything is a BLOCK think before you post may save some lives.
    Posted in: WIP Mods
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    posted a message on I am trying to change grasses texture
    I am trying to change grasses texture for a demo of my mod but its not working can anyone give me tips
    Posted in: Modification Development
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    posted a message on Need Coders
    Everyone who replied if you want to join pm me your skype or any info you might have on how you can help
    Posted in: Requests / Ideas For Mods
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    posted a message on Civilization Mod (1.4.7) *Modelers needed*
    Quote from matiasld

    are you sure that inst that old ancient civilizations mod?

    Ok its not but if anyone is going to compare or say there is a mod like it PUT A LINK
    Posted in: WIP Mods
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    posted a message on Civilization Mod (1.4.7) *Modelers needed*
    Quote from shashweem

    There is a guy on YouTube with a video titled " the civilization mod". Thought you should know since that is almost , if not ,exactly what this mod is called

    Dude do you have a link?
    Posted in: WIP Mods
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    posted a message on Physics making objects fall up
    Quote from 0xC6607Eo1

    always, the object is over there to stop it from falling up. I want it to stay in the same position when it hits an object besides cobblestone.
    Lets say if we have an obsidian object above it will stop in the spot and will become the block that was triggered (sand for an example) but if its a cobblestone, the cobblestone will go up with him. untill the cobblestone will hit something and will stop them both.
    By Become block that was triggered you mean inactive or obsidian turning to sand or other way around
    Posted in: Modification Development
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    posted a message on Stupid Errors on Eclipse
    Quote from Zinfidel

    Why are those there? Get rid of those.



    Well? Try doing what it says. Eclipse is a pretty smart IDE. Add another closing brace (if deleting those superfluous symbols didn't fix it).
    This man is correct if there is an error usually eclipse will have a quick fix which will tell you or give you options to solution
    Posted in: Modification Development
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    posted a message on 1.3.2 coding help needed wanting to make bowling mod need texture maker also
    Quote from kill982

    i know nothing about java code tho and my friend (who mad a ton of mods) wont help me so ya
    Torarey is correct this is not somewhere to put this the correct section would be request/ideas for mods
    Due to the fact you are trying to make a mod team and this is not the section for it
    Posted in: Modification Development
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    posted a message on Physics making objects fall up
    Does it do this when another object collides or always?
    Posted in: Modification Development
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    posted a message on [1.3.2] Entity with textures based on damage value MODLOADER
    Have you checked the tutorial section if not here is a link to a tutorial
    http://www.minecraftforum.net/topic/960286-techguys-modding-tutorials/
    Posted in: Modification Development
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    posted a message on [Help] Generation Edit PLEASE HELP
    Quote from dmillerw

    Who're you asking? If it's me... http://dl.dropbox.co...43207/mods.html

    No The poster of the topic because if he has none i dont understand the reason for making a mod
    Quote from dmillerw

    Who're you asking? If it's me... http://dl.dropbox.co...43207/mods.html
    Pretty nice mods though
    Posted in: Modification Development
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    posted a message on Installing mods?
    Quote from Cuberguy

    i am sorry but this is not the correct section for such a thread. You should better ask this in the thread of the respective mod I case a installation guide is not provided.

    Alot of mods are dead or some might be "confusing" to some therefore posting it on the corresponding thread of whatever mod that anyone would download would not matter.
    Posted in: Modification Development
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    posted a message on Block facing a certain direction help please? [unsolved]
    Quote from skyress2000

    This is my code, it doesn't display the front. What is wrong here?
    package net.minecraft.src;
    import java.util.Random;
    public class BlockFreezer extends Block
    {
    public BlockFreezer(int i, int j)
    {
    super(i,j,Material.iron);
    setCreativeTab(CreativeTabs.tabBlock);
    }
    public int idDropped(int i, Random random, int j)
    {
    return mod_Raspberry.freezer.blockID;
    }
    public int quantityDropped(Random random)
    {
    return 1;
    }
    public int getBlockTexture(IBlockAccess iblockaccess, int i, int j, int k, int l)
    {
    if(l == 1)
    {
    return mod_Raspberry.freezerBack;
    }
    if(l == 0)
    {
    return mod_Raspberry.freezerBack;
    }
    int i1 = iblockaccess.getBlockMetadata(i, j, k);
    if(l != i1)
    {
    return mod_Raspberry.freezerBack;
    }
    else
    {
    return mod_Raspberry.freezerFront;
    }
    }
    public int getBlockTextureFromSide(int side)
    {
    if (side == 3)
    {
    return mod_Raspberry.freezerFront;
    }
    else
    {
    return mod_Raspberry.freezerBack;
    }
    }
    }


    Im guessing this was the difference publicint getBlockTextureFromSide(int side)
    But If not then it might be the texture try to redo the texture and make it so that if the cube was unwrapped it would look like so as in it would form a T then use knowledge or even trial and error to get the block to do such a thing that you require like for a furnace the front might be the top of the T just use this if you have no other options.


    Edit : Do not bump spam or you will receive an infraction from a moderator.
    Posted in: Modification Development
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