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    posted a message on How to make item show in Creative tab(SOLVED)
    The Forge video isnt working for me because when I go to eclipse it says everything has errors tried all day can you help?
    Posted in: Modification Development
  • 0

    posted a message on Crashes after looking at mob?
    Did you see the mob or was it just a random crash?
    Posted in: Modification Development
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    posted a message on [Dev] Glacial Galore Mod
    Wrong place for this friend it belongs in
    1.) WIP if it is currently being made
    2.) Request/Ideas if it is just an idea
    This part of the forums is for modding help.
    I don't wanna be rude its just the rules of the forums. :)
    Posted in: Modification Development
  • 0

    posted a message on RPG Xtreme Mod [WIP] [SSP]
    Hey This thread is dead he now works on adventure time
    Posted in: Mods Discussion
  • 0

    posted a message on [1.4.5] Adventure Time Mod *MODELERS NEEDED*
    Its funny you say your creator when actually it was my idea you just wanted the post....
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.5] Adventure Time Mod *MODELERS NEEDED*
    Since I am Co-Leader of the Mod any pictures I post will be here and any he posts will be on the main post
    Posted in: WIP Mods
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    posted a message on How to make item show in Creative tab(SOLVED)
    Quote from Saphirian

    Since you're using ModLoader, your class has to be named like that: mod_*, otherwise it won't be loaded.
    So you have to rename your class. In your case it'd be: mod_AT
    Also, I'd recommend you to switch to Forge, it's so much better than ModLoader.

    You my friend are now getting a rep point ive shown about 5 different people and it didnt work thank you and after this i am switching to forge
    Posted in: Modification Development
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    posted a message on Civilization Mod (1.4.7) *Modelers needed*
    Edit: I am effectively seeing what i might be able to do about releasing an early alpha that will include mobs and more but for now we must be patient
    i am also taking downloads down since I am rewriting everything
    Posted in: WIP Mods
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    posted a message on How to make item show in Creative tab(SOLVED)
    I am going to show you code tell me how to fix ive asked 10 different people looked at every tutorial none work I need it to be in the same class
    package net.minecraft.src;
    import java.util.Random;

    public class AT_Mod extends BaseMod
    {

    public static final Item FinnsGoldenSword = new ItemSword(2088, EnumToolMaterial.EMERALD).setItemName("Anying").setCreativeTab(CreativeTabs.tabCombat);

    public static final Item FinnsHilt = new ItemFinnsHilt(2087).setItemName("ARanfi");


    public void load()
    {




    FinnsGoldenSword.iconIndex = ModLoader.addOverride("/gui/items.png" , "/Items/Dagger.png");
    ModLoader.addName(FinnsGoldenSword, "Finns Golden Sword");
    ModLoader.addRecipe(new ItemStack(FinnsGoldenSword, 1), new Object[]
    {
    " * ", " * ", " X ",
    'X', Item.stick, '*', Block.dirt
    });

    FinnsHilt.iconIndex = ModLoader.addOverride("/gui/items.png" , "/Items/Dagger.png");
    ModLoader.addName(FinnsHilt, "Finns Hilt");


    }
    public String getVersion()
    {
    return "4.256";
    }
    }
    Posted in: Modification Development
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    posted a message on Adventure Time Mod
    BTW I love Adventure Time
    Posted in: WIP Mods
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    posted a message on Adventure Time Mod
    Please Read!
    To start out let me say I am aware of other Adventure Time mods but they wont be like this I am making this mod available for everyone but will only be relevant on a map that has been made and is still being made. It is an amazing map realistic towards Adventure Time.
    I am undergoing making an Adventure time Mod compatible with a certain map which will be available after I get the ok from the person who made it.

    My aim is to make THE MOST realistic Adventure Time experience possible. That means that I will have every character from the show in to this mod. They at first will spawn in their area i.e Finn and Jake being in the tree house.

    It will also add a few new blocks as well as many of the objects of interest in Adventure Time i.e Finns sword.

    This is a two man mod for now if you would like to help you are welcome to say how you can help and examples of your work.

    I will be posting downloads soon so follow this topic.
    Any suggestions post a comment and hit the green button so we can see how much people enjoy this idea.
    Posted in: WIP Mods
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    posted a message on Civilization Mod (1.4.7) *Modelers needed*
    This thread is not going to show growth for awhile I am making a new mod(for a friend) which will be made for his map I will work on this in my downtime so it will take longer than expected but i will work on it
    Posted in: WIP Mods
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    posted a message on Setting Sword to show in creative Tab
    Quote from Gamerofloz

    ItemFireTome.java


    package net.minecraft.src;
    import java.util.Random;
    public class ItemFireTome extends Item
    {
    public ItemFireTome(int i)
    {
    super(i);
    maxStackSize = 1;
    setMaxDamage(400);
    setCreativeTab(CreativeTabs.tabCombat);
    }
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
    	 int var6 = this.getMaxItemUseDuration(par1ItemStack) - par4;
    	 float var7 = (float)var6 / 20.0F;
    	 var7 = (var7 * var7 + var7 * 2.0F) / 3.0F;
    	 if ((double)var7 < 0.1D)
    	 {
    		 return;
    	 }
    	 if (var7 > 1.0F)
    	 {
    		 var7 = 1.0F;
    	 }
    	 EntityFireShot var8 = new EntityFireShot(par2World, par3EntityPlayer, var7 * 2.0F);	
    	 par1ItemStack.damageItem(1, par3EntityPlayer);
    	
    	
    	 if (!par2World.isRemote)
    	 {
    		 par2World.spawnEntityInWorld(var8);
    	 }
    }
    public ItemStack onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    return par1ItemStack;
    }
    /**
    * How long it takes to use or consume an item
    */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
    return 72000;
    }
    /**
    * returns the action that specifies what animation to play when the items is being used
    */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
    return EnumAction.bow;
    }
    /**
    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
    */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Item.arrow.shiftedIndex))
    {
    	 par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
    }
    return par1ItemStack;
    }
    public String Version()
    {
    return "3.14159265";
    }
    }


    mod_FireEmblemTomes.java

    package net.minecraft.src;
    import java.util.Random;
    public class mod_FireEmblemTomes extends BaseMod
    {
    public static final Item HeartofFire = new ItemHeartofFire(2085).setItemName("Heart of Fire");
    public static final Item HeartofFrigidWinds = new ItemHeartofFrigidWinds(2087). setItemName("Heart of Frigid Winds");
    public static final Item HeartofThunder = new ItemHeartofThunder(2088).setItemName("Heart of Thunder");
    public static final Item HeartofLight = new ItemHeartofLight(2089).setItemName("Heart of Light");
    public static final Item HeartofDarkness = new ItemHeartofDarkness(2090).setItemName("Heart of Darkness");
    public static final Item FireTome = new ItemFireTome(2086).setItemName("Fire Tome");
    public void load()
    {
    HeartofFire.iconIndex = ModLoader.addOverride("/gui/items.png" , "/Items/HeartofFire.png");
    ModLoader.addName(HeartofFire, "Heart of Fire");
    ModLoader.addRecipe(new ItemStack(HeartofFire, 1), new Object[]
    {
    "***", "xXx", "***",
    'X', Item.magmaCream, '*', Block.netherrack, 'x', Item.bucketLava
    });
    HeartofFrigidWinds.iconIndex = ModLoader.addOverride("/gui/items.png" , "/Items/HeartofFrigidWinds.png");
    ModLoader.addName(HeartofFrigidWinds, "Heart of Frigid Winds");
    ModLoader.addRecipe(new ItemStack(HeartofFrigidWinds, 1), new Object[]
    {
    "***", "xXx", "***",
    'X', Item.ghastTear, '*', Block.blockSnow, 'x', Item.feather
    });
    HeartofThunder.iconIndex = ModLoader.addOverride("/gui/items.png" , "/Items/HeartofThunder.png");
    ModLoader.addName(HeartofThunder, "Heart of Thunder");
    ModLoader.addRecipe(new ItemStack(HeartofThunder, 1), new Object[]
    {
    "***", "xXx", "***",
    'X', Block.torchRedstoneActive, '*', Block.tnt, 'x', Item.redstone
    });
    HeartofLight.iconIndex = ModLoader.addOverride("/gui/items.png" , "/Items/HeartofLight.png");
    ModLoader.addName(HeartofLight, "Heart of Light");
    ModLoader.addRecipe(new ItemStack(HeartofLight, 1), new Object[]
    {
    "***", "xXx", "***",
    'X', Item.appleGold, '*', Block.glowStone, 'x', Item.lightStoneDust
    });
    HeartofDarkness.iconIndex = ModLoader.addOverride("/gui/items.png" , "/Items/HeartofDarkness.png");
    ModLoader.addName(HeartofDarkness, "Heart of Darkness");
    ModLoader.addRecipe(new ItemStack(HeartofDarkness, 1), new Object[]
    {
    "***", "xXx", "***",
    'X', Block.dragonEgg, '*', Block.whiteStone, 'x', Item.enderPearl
    });
    FireTome.iconIndex = ModLoader.addOverride("/gui/items.png" , "/Items/MCFire.png");
    ModLoader.addName(FireTome, "Fire");
    ModLoader.addRecipe(new ItemStack(FireTome, 1), new Object[]
    {
    "*x*", "xXx", "*x*",
    'X', Item.book, '*', Item.coal, 'x', Item.flint
    });
    }
    public String getVersion()
    {
    return "3.14159265";
    }
    }


    Hope it helps
    It didnt help but thanks anyways ill just rewrite the code from scratch because i most likely screwed something up
    Posted in: Mods Discussion
  • 0

    posted a message on Setting Sword to show in creative Tab
    Quote from Gamerofloz

    Well, I put mine like this:

    super(i);
    maxStackSize = 1;
    setMaxDamage(400);
    setCreativeTab(CreativeTabs.tabCombat);
    and it worked fine for me

    Could you put example code?
    Posted in: Mods Discussion
  • 0

    posted a message on Setting Sword to show in creative Tab
    IDK what happened
    Posted in: Mods Discussion
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