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    posted a message on Minecraft Forge (No Mods) Won't Launch
    Only now I got a single log after 1 billion tries trying to open Minecarft with Forge.



    [01:38:53] [main/DEBUG] [FML/]: Java library path at launch is C:\Users\Win7 User\AppData\Roaming\.minecraft\versions\1.7.10-Forge10.13.0.1200\1.7.10-Forge10.13.0.1200-natives-8794674394417
    [01:38:53] [main/DEBUG] [FML/]: Enabling runtime deobfuscation
    [01:38:53] [main/DEBUG] [FML/]: Instantiating coremod class FMLCorePlugin
    [01:38:53] [main/DEBUG] [FML/]: Added access transformer class cpw.mods.fml.common.asm.transformers.AccessTransformer to enqueued access transformers
    [01:38:53] [main/DEBUG] [FML/]: Enqueued coremod FMLCorePlugin
    [01:38:53] [main/DEBUG] [FML/]: Instantiating coremod class FMLForgePlugin
    [01:38:53] [main/DEBUG] [FML/]: Added access transformer class net.minecraftforge.transformers.ForgeAccessTransformer to enqueued access transformers
    [01:38:53] [main/DEBUG] [FML/]: Enqueued coremod FMLForgePlugin
    [01:38:53] [main/DEBUG] [FML/]: All fundamental core mods are successfully located
    [01:38:53] [main/DEBUG] [FML/]: Discovering coremods
    [01:38:53] [main/INFO] [LaunchWrapper/]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [01:38:53] [main/INFO] [LaunchWrapper/]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [01:38:53] [main/INFO] [LaunchWrapper/]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [01:38:53] [main/ERROR] [LaunchWrapper/]: Unable to launch
    java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(Unknown Source) ~[?:1.9.0-ea]
    at java.util.ArrayList$Itr.remove(Unknown Source) ~[?:1.9.0-ea]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:117) [launchwrapper-1.9.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
    Posted in: Java Edition Support
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    posted a message on Minecraft Forge (No Mods) Won't Launch
    Did you read the whole post? I said already there are no crash reports and no logs that will help.

    AND google Java 9, it improves my performence by ... I don't know how much but alot. (I'm playing on my old computer with poor CPU and GPU, I get 400+- FPS on 6 chunks.)

    I press PLAY and nothing happens. that's all. NO CRASH REPORTS.
    Posted in: Java Edition Support
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    posted a message on Minecraft Forge (No Mods) Won't Launch
    Same goes to Lite Loader, nothing is working but the Vanilla version of the game.

    I installed Java 9 (which improves my performence by 20023130193012%)

    And since then my Forge just won't open. I tried to install the previous version I had and Forge still won't work. there is no crash report or anything, do you know whats going on? thanks!
    Posted in: Java Edition Support
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    posted a message on [1.7.2] Boxie (VERSION: 0.01.73a)
    Quote from azzbbe

    The mod is really cool ! I test it with my friend.
    But the titanium armor seems to be op in multiplayer ! Anyway nice mod :P .
    And last thing there are no tools for titanium why ?
    Yeah sorry about it, we are working really hard to fix every thing and making stuff less op if you want to call it like that.

    There are no updates coming really close and not really long. we don't know how much it will take since we're trying new ways of creating stuff.

    We got like 30 + mobs ready (+-) and more then 48 tool of any kind.

    We got a really bad issues also with the radio we got here. yes, we are actually making a radio system which is working like whispering or a group chat as well.

    We got 3 bosses which bugs us out.

    We got 6 different worlds and much more.

    But we got a lot of critical issues but I mean it. so it will not be updates really soon or for the couple next 4 months.

    So feel free to "cheat" your way with the titanium, I'm suprised you actually managed to find the ore, good job!

    EDIT: Oh yeah about the Titanium tools, we didn't really decide the damage and the speed of mining of it so we took them out.
    But mainly because of texture issues.

    Another EDIT: But we stopped like 2 weeks ago on keeping this mod running, not sure if we actually want this mod to be alive.. since it's boring and we totally got bored of Minecraft, we started playing CS:GO and War Thunder.

    Btw we stopped because of another reason, limits. we can't do WHATEVER we want so... yeah.

    We will start modding 7 Days to Die soon too, if you play this awesome game.
    Posted in: WIP Mods
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    posted a message on [1.7.2] Boxie (VERSION: 0.01.73a)
    Quote from Sarzael

    Sorry for being the one to say this but... Pics or no DL.

    You don't need to download. This mod is on a Pre-Alpha state, I don't really recommend to download it. in general I uploaded for testers. so yeah.

    Pics will be available on Alpha version. :)
    Posted in: WIP Mods
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    posted a message on [1.7.2] [WIP] Crystalix 0.0.7 alpha
    Cool! Looking forward to this. Can i ask you if you just started coding/moding/learning java in minecraft? :D
    Posted in: WIP Mods
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    posted a message on [1.7.2] Boxie (VERSION: 0.01.73a)
    UPDATE!: Version 0.01.73a

    ADDED:

    * New generation code
    * Download link for Alpha version!

    REMOVED:

    * Nothing

    TWEAKS:

    * Ruby now is kinda rare, comes at a small pack of ruby ore blocks.
    * Ruby Ore is now droping the item of ruby itself. You still can smelt the ruby ore.

    FIXES:

    * Ores not spawning in the world
    * Some crashes...
    * TestBlock gives 64 diamonds when smelts [???]

    * No damage taken when wearing Ruby Armor

    FEW WORDS:

    First release!
    Posted in: WIP Mods
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    posted a message on How to convert your mod?
    Quote from enkryptor

    What do you mean "convert"? Do you have working 1.6.x mod and want to release it for 1.7? Or is it your very first mod and you just can't get the .jar file?

    This could help in both cases http://www.wuppy29.c...standard-setup/

    I thought build process didn't change much - you need to compile your .class files and pack them into a .jar, there are javac and jar for this purposes. You want to use gradle or your IDE as well.

    Thanks! that is what I needed.
    Posted in: Mods Discussion
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    posted a message on How to convert your mod?
    So I want to release my mod, Pre-Alpha state and I got some trouble doing so.

    I don't really know what to do, I don't have the recompile file, I got only the Gradlew.bat.

    The minecarft forge vergion is for minecraft 1.7.2.
    Posted in: Mods Discussion
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    posted a message on [1.7.2] Boxie (VERSION: 0.01.73a)
    UPDATE!: Version 0.0.01.84

    ADDED:

    * Titanium Ore

    * Block of Ruby

    * Aluminium Material

    REMOVED:

    * Nothing

    TWEAKS:

    * Ruby now is kinda hard to find.

    FIXES:

    * Ores not spawning in the world

    * TestBlock gives 64 diamonds when smelts [???]

    * No damage taken when wearing Ruby Armor

    FEW WORDS:

    Ever heard of Ruby growing from crops? in the next update!
    Posted in: WIP Mods
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    posted a message on [1.7.2] Boxie (VERSION: 0.01.73a)
    UPDATE!: Version 0.0.01.60;

    ADDED:

    * Ore Generation code has been updated, Block/ores will now spawn in the world!

    * Ruby Ore and Titanium Ore!

    REMOVED:

    * Removed Titanium Tools/Combat. // BECAUSE. SECRET.

    TWEAKS:

    * Titanium Armor is now LESS stronger. it was 2x stronger then the Diamond, but I think it should be a bit stronger then the diamond armor. // The Titanium Armor is now 0.3x stronger then the Diamond.

    * Full Ruby Armor/Tools added WITH TEXTURES!

    FEW WORDS:

    I'm working really hard to make this mod and I'm also learning at the same time, this is why it will take some time to be updated and released!.
    Posted in: WIP Mods
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    posted a message on Realistic / Believable Creepers! (1.6.4) [WIP]
    Sounds great! :)

    We do need more Creepers in this game haha.

    It took me about 2 mins to find the sand creeper. XD that SandCamo creeper is cool.

    I have a good feeling about this mod, Can't wait to see your future updates!
    Posted in: WIP Mods
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    posted a message on [1.7.2] Boxie (VERSION: 0.01.73a)
    Hello and welcome to my first ever mod.
    This mod features a new Dimension, new type of blocks and so on.
    Right now I'm learning how to code and texture, and even modeling in minecraft.
    here is the list of the expected stuff in this mod:

    * A new dimension (0%).

    * New tools/combat items (6%).

    * New type of blocks (2%).

    * New type of village (0%).

    * New mobs (0%) (CUSTOM MOBS).

    and more.

    Right now I have only Ruby tools which are kinda rare... I think.

    They still don't exist in the minecraft world as Ore, because I didn't started the Ore generation code.

    Ruby and Titanium armor types, and items.

    I can't show picture of all the items yet. since it's still Work in progress.

    Current version: 0.01.73a

    Full release version: 0.10.00

    We do have a long way! I promise that you will be happy with this mod. You got my word. so stay tuned!.

    Downloads: Boxie 0.01.73a (UTD);
    Posted in: WIP Mods
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