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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Where are beehives supposed to spawn (and when)? I cannot find them anywhere. They are enabled in the config, could it be because of dynamic trees?

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.15.1] Ruins (Structure Spawning System)

    Thank you all very much for the permission. I am taking my time creating the modpack as I am alone and there are a lot of recipes I need to change which is tediuous.

    It is a slow paced homestead/terrafirmacraft/life in the woods type of pack revolving around farming, building and exploring.Esp. the exploring bit is important in order to get resources hence my need for a lot of interesting buildings.

    Once ready I'll post a link to the pack, I am aiming for mid december.

    Posted in: Minecraft Mods
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    posted a message on [1.15.1] Ruins (Structure Spawning System)

    @Gillymoth: @Jordan_Peacock: @ST753Mb:

    I'd like to include some of you guys' ruins in a modpack I am making.

    1) Is this allowed?

    2) If yes, how would you like to be credited (and linked to).

    Posted in: Minecraft Mods
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    posted a message on Backpacks! (by Brad16840)

    Request: Would it be possible to change the

    B:"Allow auto-collect & auto-resupply"=true


    config-option to two separate ones? The auto-resupply it a bit to aggressive for my taste. e.g. when I have a craftingtable in my inventory and in my backpack, and I place the craftingtable, it gets resupplied... I don't want that. But I would like to keep the auto-collect feature.


    EDIT: Disregard, I just noticed a filter for auto-resupply. I overlooked that and thought there only was one for collect. Sorry.

    Posted in: Minecraft Mods
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    posted a message on [1.15.1] Ruins (Structure Spawning System)

    Thank you. I now have this:

    weight=1
    embed_into_distance=2
    acceptable_target_blocks=dirt,coarse_dirt,stone,gravel,clay,sand,sandstone,red_sand,terracotta,dried_clay,snow,stained_hardened_clay,hardened_clay,biomesoplenty:grass,biomesoplenty:dirt
    unacceptable_target_blocks=flowing_water,water,flowing_lava,lava
    dimensions=3,1,1
    allowable_overhang=0
    max_leveling=2
    leveling_buffer=0
    preserve_water=0
    preserve_lava=0
    uniqueMinDistance=128
    spawnMinDistance=64
    
    rule1=0,100,ChestGenHook:chests/abandoned_mineshaft:4-5,ChestGenHook:chests/village_blacksmith:4-5
    rule2=0,100,minecraft:dirt-1
    rule3=0,100,tombstone:decorative_grave_simple-2
    
    layer
    1
    endlayer
    
    layer
    2
    endlayer
    
    layer
    3
    endlayer

    Additional questions:

    What is that second number after the chest (I understand the first number is the amount of slots filled (items in the chest), but what does the second one do?

    If I punt them in generic like this, it will still spawn the other structures (in the biome-folders)?

    Posted in: Minecraft Mods
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    posted a message on [1.15.1] Ruins (Structure Spawning System)

    Can anyone help me out with a simple ruin I am trying to make. I don't seem to be able to understand how to do this.

    I want a grave (modid:grave) to be placed on (existing) dirt or sand and one block down have a chest (so from top to bottom: grave, dirt, chest).

    I want this "ruin" to generate once every 128 blocks, regardless of any settings in ruins.cfg (so in addition to any other ruins being generated)

    And I want the chest to contain either the pyramid or the blacksmith loottable (so both interchangably).

    I am not asking anyone to make it for me, but direct me to a tutorial (or tutorials) that cover these issues.

    Posted in: Minecraft Mods
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    posted a message on Craftable Waypoints [Forge 1.11.2 | 1.10.2 | 1.8]
    Quote from xaero96»



    1.12.1 coming soon!


    I feel like I am whining now ;) sorry. It's just that I miss this mod a lot since there is no alternative afaik.

    I'd completely understand if you don't have the time etc.

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from AlgorithmX2»


    I don't think there any real way to do what your wanting with craft tweaker, plus in general I think that it makes more sense to use C&B with a chisel and less with pre-made parts, I think it just works better that way.



    I was afraid of that.I understand that what I want falls outside of the scope of the mod, I was hoping to find a solution to the "problem" I have of wanting to be able to have (limited) wood-only chisel capabilities early game and progress to stone and more flexibility later. No chance of getting a bit-saw just for wood I suppose? :-) Just kidding.
    Thanks for the answer, I'll be heading back to the drawing board.

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks

    I am trying to do something that may or may not be possible, so any help would be appreciated.

    What I want to do is use crafttweaker to make faux-multiparts (for lack of a better word). E.g. chopping a log would give me 4 chiseled blocks of that wood of 16x16x4.

    I chiseled some wood to that size and used /ct hand to get the nbt data, this gives me:


    <chiselsandbits:chiseled_wood>.withTag({side: 3, BlockEntityTag: {b: 28963, side: 3 as byte, s: 1, nc: 0 as byte, X: [120, -38, 99, 96, 98, 88, -4, -120, -111, -31, 5, -13, 127, 40, 96, -64, 1, 70, -27, -121, -121, 60, 0, -124, 110, -127, -12] as byte[] as byte[], lv:0}});


    I suspect that the b: 28963 is a reference to the original block-id from which it was chiseled; is this correct?

    If so, does this retain across instances? (i.e. if I use this in a crafttweaker script will it always make this block out of the correct 'material')?

    Lastly, is there some way to retrieve a list of ID's that are used? (so I won't have to chisel every block to get them).

    Posted in: Minecraft Mods
  • 0

    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    Does anyone know how to add hot spring water from BoP to the configs of TaN so that it becomes a heatsource?


    EDIT: (one day later) nm, the latest version adds this itself. They read my mind ;)

    Posted in: Minecraft Mods
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    posted a message on Crucible

    I need a simple crucible like the one in BWM, but stand-alone.


    Requisites:

    • Just a one block "machine" (may look like a cauldron or just a block)
    • Needs to be placed on top of lava or magma to work
    • Has 9 input slots
    • Has 2 output slots
    • Takes time to process (configurable per recipe)
    • Configurable recipes (either through config or crafttweaker) it must be able to melt multiple inputs into 1 output with a chance 2nd output.

    Would anyone like to help me out?

    Posted in: Requests / Ideas For Mods
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    posted a message on Crafttweaker help; can I change armor toughness?

    Basically I want to change the armor toughness based on the recipe. I noticed crafttweaker has recipe functions.

    Can I use that to alter the attribute of an item? If so, what would that look like e.g. crafting a leather chestplate with toughness 2?

    Posted in: Mods Discussion
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    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor

    I downgraded to 1.0.9 and now it works so nm.

    Posted in: Minecraft Mods
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    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor

    I seem unable to add custom items for some reason. I can add fluids and blocks, but the items I define do not show up in-game.

    Using CustomItems 1.0.10 (MC 1.7.10 obviously).

    {
        "items":
        [
            {
                "name":"Quicklime",
                "textureName":"powder"
            }
        ]
    }

    Am I missing something?

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.15.1] Ruins (Structure Spawning System)

    @Gillymoth: thanks, didn't think to look at modpacks. Couldn't find any templates in TechnoFirmaCraft, but I did in TerraFirmaPunk 2.

    Posted in: Minecraft Mods
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