Quote from KingMiner
It's a pity that Cube World is *Impossible* to buy at the moment due to DDoS attacks.
SO much for me having fun.
Just looked at their main news page. D'oh!
Quote from KingMiner
It's a pity that Cube World is *Impossible* to buy at the moment due to DDoS attacks.
SO much for me having fun.
Quote from Divinius
I didn't even know people made 512x textures. Do they take a freakin Cray to run them?
Am I stupid? What exactly is mining fatigue?
Quote from chazonezeroseven
well it's probably not 50 dollars a day I can tell you thatmuch
and umm they get gamer friday and all kinds of little vacations of that sort
they don't work hard.
maybe the lighting will be useful to work on if he can add colored lighting, I saw a mod that added red glow to the area around lava so it definitely can be done
Quote from AntonioTheMiner
I think it might have been just easier to use the Beta lightning engine (wich RARELY had those bugs) and release 1.5 and take their time after the update to fix it, it would probably be easier.
Quote from curseoc
How long had you been wishing for this change before it happened? Was it REALLY that bad before?
Quote from curseoc
You can't? So holding down the right mouse button, and consuming 2-3 pieces of bonemeal in less than a second, as opposed to the previous one piece consumed in also less than a second has made "insta-farms" (which I can't be certain what your definition of that is) unattainable?
Perhaps they should just make a tenfold increase in ALL block mining times then? Whereas currently, with a diamond pickaxe, it takes 0.4 seconds to mine a single cube of cobblestone, but using your "longer is better" approach, jacking that up to 4 seconds per block is an improvement, right? After all, holding my right mouse button down for 4 seconds definitely puts more stress, and therefore is "harder", on the middle finger of my mouse hand. And if that really is an improvement, why stop there? Why not 20 times, or make every block take a full minute to mine?
Although I'm not sure if it's clearly defined, there is an obvious difference between unnecessary tedium (which I gave an example of above) and "difficulty".
Quote from curseoc
It was fine before, but then it was tinkered with for a problem that didn't exist. I still have more than enough bonemeal, but now I have to randomly right-click the same square between 2-3 times now (instead of just once before), but why? In what way has this enhanced or bettered the game?
I would love to hear a strong argument for why the game is better now because of this change, and how the game was suffering before without it.
Quote from ray73864
No, it still protects you from those things, just not as OP as it used to be. To balance that out, they improved the protection of Fire and Blast protection.
Personally i've always seen the standard protection as being OP, once you get diamond armour and protection 4, you were pretty much invincible.
Quote from Marburg_U
>Protection no longer is as good as all specific Protection enchants combined
Where can i find some numbers about this?
Quote from Exalm
No. That's the biggest issue. It looks like they are blind and don't see how awful local SMP is.
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Because Minecraft is a sandbox game and you should be able to do whatever you want. Why shouldn't we need this choice?
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Do you have a source for this? I went searching to find out why I can't make an account and when the "server maintenance" will be done.Just looked at their main news page. D'oh!
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Source?
You say a lot about ModLoader, which has been obsolete since who knows when (Forge ftw). Optifine also supports custom packs so it amazes me why people also still use MCPatcher. Forge also supports HD packs (but no custom animations or random mobs like optifine) and I believe vanilla does too, now.
Optifine can do all but the glass transparency, and I'm pretty sure it has that too.
Surprised MCPatcher isn't already dead with Optifine's custom pack support these days.
However, I do remember reading somewhere the the Mod API will allow pretty much unlimited access to the very nitty gritty of the game's engine, so I wouldn't be surprised if Optifine was remade for the Mod API when it comes out.
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Here's how I organize my chests:
Ores/Gems - use an iron ingot for item frame
Tools - use a stone pickaxe for item frame
Weapons/Armor - use a stone sword for item frame
Raw blocks - use cobblestone for item frame
Crafted blocks - use a crafting table for item frame
Works perfect, and I waste no diamonds.
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Low, steady pings? Check
Play online games (Dungeon Defenders): NOPE!
Load most any webpages? NOPE! Most webpages only load some of their features and some take really long to even start loading.
The problem is recent as of like an hour ago during a Dungeon Defender online game.
Steps taken to attempt fix: Restart router and modem, restart computer, and turn off MBAM's malicious website blocking feature
Windows 7 x64 Ultimate.
Edit: Update - Disconnecting then Reconnecting to the internet gets the connection process stuck on "identifying..." for at least 30 seconds, which is a very long time.
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http://feed-the-beast.com/
They have not updated their front webpage with their list of mods, so it's much more expanded than that.
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Ah, crap! That hurt!
...sorry. I fell down your slippery slope.
In all seriousness, though, I think this update is amazing. Hard mode is finally starting to become hard!
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Also, inb4 "just bugfixes?! What a crappy update"
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No.
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I was wrong.
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Reasons: Even though you'd have to actively smelt (i usually afk or go caving during smelting), the extra 8 smelts can be seen as a bulk discount. Although 81 would probably be better so you have 'down time' to insert another 8 items.
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Use pens, dude.