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    posted a message on Do Magic and Alchemy mix with Minecraft?
    It's an open-ended game. If you don't like magic, don't use magic. Problem solved.

    Incidentally, many problems can be solved the same way. For example, if you don't like beds, don't build one. If you don't like pets, don't tame one. Etc.

    Quote from monster10

    The problem with the argument: "Don't like it, don't use it."
    is that, people will use it in multi-player.

    So? Does it somehow bother you that you can't force other people to play the game your way?
    Posted in: Discussion
  • 4

    posted a message on Really notch?
    Quote from TheAnswer42

    Notch could play the game for a month and not find all the bugs the community will find in a day. That isn't his fault, that's just how games work.

    It's how anything works. Basic, simple logic, people. Notch can only do an hour's worth of testing in an hour. Ten thousand users will do ten thousand hours worth of testing in one hour, finding in an hour more stuff than Notch could find testing for over a year (being that there's not even nine thousand hours in a year).
    Posted in: Survival Mode
  • 3

    posted a message on Really notch?
    In general, Notch waits too long between updates. If he did more minor updates, more would get tested and fixed more quickly. It's nice that with 1.6 he seems to finally be doing it right. I certainly hope he doesn't go back to the old method of having only one subpoint release and then just sitting on bugs until the next major release. This game is going to be a bug-infested mess come 11/11/11 if he doesn't keep doing subsequent releases the way he's doing this one. Every release ought to hit at least 1.x.5, if not .6, .7 and more. Get all the bugs worked out *before* going on to the next major release. We need more bugfix releases, and far more often, if this is ever going to get done.
    Posted in: Survival Mode
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    posted a message on Whst do you think they should put in 1.7?
    I'd love to see horses, or something to put these saddles on other than pigs. Preferably something you can control, and runs faster than you do on foot.
    Posted in: Survival Mode
  • 1

    posted a message on How does "Redstone" look in real life?
    I could send you a picture of what redstone looks like in real life, but my webcam is being uncooperative and you could do it easily enough yourself. Run Minecraft, and bring up your inventory and put some redstone in it, or lay some redstone on the ground and look at it (depending on whether you want to show what it looks like in your inventory or what it looks like on the ground). Now, take a step back from your desk in real life and look at at the whole scene, not the scene on your screen, but the scene on your desk, including the computer and monitor that is displaying Minecraft. Take a photo of the whole scene rather than just the computer screen. You now have a picture of what redstone looks like in real life. :wink.gif:
    Posted in: Discussion
  • 1

    posted a message on Why cant we bump threads?
    What does this have to do with "Beta - Survival Mode"?

    Off-topic thread is off-topic...
    Posted in: Survival Mode
  • 2

    posted a message on Minecraft Pickup Lines
    I don't think you guys are quite getting it. A good pickup line is supposed to increase your chances with a woman, not ensure beyond any doubt that she will run away screaming.
    Posted in: General Off Topic
  • 1

    posted a message on Typical forum-ites vs. minecraft fans...
    A self-selected sample is never representative.
    Posted in: Discussion
  • 1

    posted a message on Seed Science: What makes a good map?
    Quote from Fratal »
    how do you know this is still true?

    The game is still written in Java, with the same limitations on the number of bits in a number of a particular type, and still runs on existing computers, which have limitations on addressable memory and hard drive space. The specific number may no longer be eight times the surface area of the earth, but whatever it is, it's far short of what it would need to be for that theory to be true.

    Consider this: imagine an incredibly simplified version of Minecraft in which there are only two kinds of blocks: air and cobblestone. Each chunk is randomly generated with each square containing either air or cobblestone. A chunk is 16x16x128m, so contains 32768 blocks. Given two choices for 32768 blocks, there are 2^32768, or 1.4*10^9864 possible configurations of a chunk (a tad less than a googol to the hundredth power). Now, the possible configurations for the entire world is equal to that number taken to the power of the number of chunks in the world (note, not times the number of chunks, but to the power of the number of chunks -- if there were only two chunks, the total number of world configurations would be that number squared).

    This oversimplified example is flawed in a number of ways. Obviously, there are far more than two blocks in Minecraft. On the other hand, each block isn't completely random. But you get the idea. The sheer number of possible configurations for any given chunk are so large that to say it's astronomically huge would be a gross understatement: astronomy never deals with numbers anywhere close to that large. Then take that huge number, whatever it is, to the power of the number of chunks in a world to get all possible worlds.

    Now, in order to get "collisions" of the type you're talking about, where a world exhausts all the possible configurations and repeats to the extent that any possible map is essentially contained somewhere on any other map -- I know Minecraft, even if in 1.3 has larger possible worlds than it did before, doesn't have actually infinite worlds, and to have them large enough to do what your theory says would require a computer that's impossible to build. It would require more ram chips than there are atoms in the universe, and the power requirements would exceed the energy generated by the Big Bang. Thus, I can fairly safely say that although a computer with infinite memory and infinite power might be able to make a world big enough to satisfy the bill, no computer that will ever actually be built will. So, whatever changes Notch has made in 1.3, the world still isn't big enough for that. No one world can possibly incorporate every possible configuration of the map. It can't even incorporate every possible configuration of a single chunk, much less the entire map.
    Posted in: Seeds
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