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    posted a message on What is wrong with these biomes? Sloppy World Generation, Glitch, or Just a Normal Feature as of 1.7
    .
    Quote from LegendofMewtwo»
    That might actually be normal hill generation, can you send a screenshot?

    The images are in the google+ link.
    As has been said, what you showed in those pictures is an unfortunate side effect of changes to terrain generation of that extent. You're actually late to the party; threads like this were common around the time release 1.7 was released, and I'd imagine they were too in the past for versions that changed terrain generation (I wasn't around here for any prior times that happened so I don't know). I "worked around" this, so to speak, in my world started before release 1.7 by forcing my core area to generate a large enough area out from where I generally go, and then made a nether tunnel to a faraway place for the new 1.7 lands. There's little you can do to truly stop it, but you get creative and work around (avoid) it.

    You should not, however, see this in new worlds. There is a possibility though where sometimes chunks from a world aren't deleted when the world itself is from within Minecraft, so creating a new one with the same name sometimes uses those and new chunks creating the same sort of ordeal (in all my time playing, I've only ever experienced this once though, so even this shouldn't be a consistent thing).

    They look similar, but not the same. Perhaps it is standard generation with some biomes? I looked around and could not find any post of this problem, probably because I only looked for information on those specific biomes.
    Posted in: Discussion
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    posted a message on What is wrong with these biomes? Sloppy World Generation, Glitch, or Just a Normal Feature as of 1.7
    Yes, even when I generate a new world, some of the hilly biomes have extreme drops bordering other biomes. It only seems to be those with drastic changes in altitude.
    Posted in: Discussion
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    posted a message on What is wrong with these biomes? Sloppy World Generation, Glitch, or Just a Normal Feature as of 1.7
    Well I suppose that does explain the error. The swamp biome was pre 1.7 and the Great Upheaval is post 1.7. But this does not explain the distortions in new worlds.
    Posted in: Discussion
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    posted a message on What is wrong with these biomes? Sloppy World Generation, Glitch, or Just a Normal Feature as of 1.7
    I have been playing in my minecraft survival save since 2013 on March 1, and I have had no problems with world generation since I began. Yesterday however, when I went to search for some ocelots in a jungle quite a ways from my main base, I saw the most dreadful transition between biomes I have ever encountered. Slightly disgusted, I ignored it for the time being and continued to the jungle to get some cats.

    Just to be safe, I backed up my save, deleted the .minecraft folder, and re-downloaded the game. I returned to the site of the distortion after my excursion and, to my discomfort, found more of the problem area just as it was the last time I saw it. I continued traveling along the border as I went home and saw this...

    https://plus.google.com/photos/110434922680509617117/albums/6052311974825135505

    I named the region "The Great Upheavel" (I name all the locations I explore), and it appears to be a collection of ice mountains, taiga hills, and snowy taiga hills, at least where I was traveling. The whole area bordered the swamp biome I used to live in. Its transition with the jungle and extreme hills is flawless, so it seems to be an issue with the the swamp biome's heavily regulated altitude and the flat ocean on the other side of the Upheavel. I have never encountered this issue before, but I have not gone exploring since the summer of 2013 because I had a VERY large house to build, and only just finished in late July of this year. Sometimes I would start a new world on creative when I was bored to just fly around to look down, and a few seeds would have the same biome generation pattern asThe Great Upheavel. Those areas were always mountainous biome with those reched generation pattern. I can not tell if my game is corrupt like that or if this a normal biome generation pattern since 1.7.



    I enjoy unique biomes such as The Great Upheavel, and would enjoy finding the occasional region generated in that manner, but I do not want my entire world to look like a tree root destroyed some asphault because the seed it too lazy to create smooth transition between biomes of differing altitudes. What can be done about this problem? Will this be corrected in 1.8? I am still playing 7.10, if that is an important fact, not the 1.8 pre-release.
    Posted in: Discussion
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    posted a message on Looking for a minecraft vanilla server?
    What does pm mean?
    Posted in: Server Recruitment
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    posted a message on Looking for a minecraft vanilla server?
    Well its better than nothing Mremerald101; I'll give it a try. I have not found much better anywhere else.
    Quote from Zeldaboy13

    No hunger bar? Sorry, but that is basically the way of Minecraft since the adventure update.

    No hungerGAMES. It is a little game on some minecraft servers.
    Posted in: Server Recruitment
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    posted a message on Looking for a minecraft vanilla server?
    I have had minecraft for one year now, and I have never been able to find a minecraft server to play on with the following qualities:

    1. 100% vanilla

    2. No pvp, griefing, stealing, or the liek allowed.

    3. No weird hubs; just a server where you enter the world and survive.

    4. No factions, hungergames, skyblock, or other twist. I just want the base game, but with other people living in it.

    5. No whitelist

    6. No map resets



    Everytime it looks like I have found a suitable server, something goes wrong. On my first server, I got griefed so badly and often I had to leave. On another, the map reset after a week and I did not think it was worth my effort. One was good, but became whitelisted without my knowledge and I was locked out. Another went well until it went offline abruptly.

    I currently have two servers I visit, but neither suit me. The first one spawns you in a random location at least 100,000 blocks from other players and makes it seem like I am just playing singleplayer. The second looked great until it turned into a faction server overnight and my huge farm was burned. I have not been able to find any servers to play.

    Does anyone have any good servers?
    Posted in: Server Recruitment
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    posted a message on Too many caves! Game is too easy
    Quote from PatrickSzczep
    Sometimes when you mine casually sometimes you might drop unluckily into lava. Anyways caves are good for one reason, lots of ores. There are a lot more caves than you know it generated in your world. :)

    Yeah, but you should not be able to collect 5 stacks of iron when you wander into a cave.
    Posted in: Survival Mode
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    posted a message on Too many caves! Game is too easy
    I agree with this entirely. I hate all of the caves underground. I cannot go more than five minutes without hearing a bat behind a wall >:(

    When the world does not load the chunks properly, and I can see underground, my world looks like a giant piece of foam. All the ravines and mineshafts are so annoying now. I am trying to build pens for my animals, and there is literally nowhere around my house, devoid of hideous caves jutting to the surface. One even had a dungeon, and I do not even bother to explore those near my home.

    I do not like caving in minecraft because of how scary and dangerous it is underground. I will go underground on peaceful, but caves for me are mostly just a menace when I am building underground rooms for my house. I would just fill them all in with a bunch of water, but I am branch mining. If only there was cement in minecraft, that would make life so much easier...

    And all the monster noises do not ease my nerves when I am tending my underground sugarcane farm.
    Posted in: Survival Mode
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    posted a message on Iron Golem Attached to Lead for border patrol and door protection
    Since leads were introduced into minecraft, wouldn't it now be possible to use iron golem for base defense by simply putting it on a lease. Of course it would have a very short range, but this would work regardless expecially if it is paired with a snow golem out of its reach. Would the iron golem break the lead trying to kill the zombies or would it only kill those within its range?

    I have owned the game for one year now (almost, March 1 will be 1 year) and I am still building a house to live in (well, I started it in June), and I am thinking of placing a few iron golems outside my doors to kill anything that would try to kill me when I go in or out. Is this a good idea?
    Posted in: Survival Mode
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    posted a message on Extreme Makeover: (Minecraft) Home Edition. What does every minecraft house need?
    Quote from sir savary

    Every house needs a panic room, in my opinion.


    The bunker room is the panic room.I decided on a three high ceiling by the way. I have almost torched the floor up, then I will add the roof and make the next floor. Anyone want pictures?
    Posted in: Discussion
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    posted a message on Extreme Makeover: (Minecraft) Home Edition. What does every minecraft house need?
    Minecraft 1.7 mean that I will need more rooms; luckily, I built extra crafting rooms in my house so I should not need to expand for some time. I will make a new list of rooms which has been updated since my last list.
    Posted in: Discussion
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    posted a message on Extreme Makeover: (Minecraft) Home Edition. What does every minecraft house need?
    Well I finished the crafting floor after about 2 months of construction; now I need to cap it off. Should the ceiling be 2 blocks high or 3 blocks high? A two block high roof will prevent endermen from spawning, but it will feel cramped. I do not know which to chose. I am going to have snow golems patroling, but there are so many rooms they will not be able to get all the endermen when it rains. Any ideas if anyone is still looking at this post?
    Posted in: Discussion
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    posted a message on Extreme Makeover: (Minecraft) Home Edition. What does every minecraft house need?
    Construction is underway. The block storage floor is complete and the crafting floor is being capped. Any other suggestions for rooms which do not involve, crafting, smelting, or decorative block storage (soil, cobblestone, glowstone, etc.)

    Any help besides combining rooms would be appreciated. Combining rooms would not work for me. The list has changed with some rooms added and some removed.
    Posted in: Discussion
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    posted a message on Palm Trees for the Oceans and their uses (Rubber and Cork for floating Ability)

    Redstone connected to crafted propellors could act as power.

    Posted in: Suggestions
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