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    posted a message on Bunker Battle PvP (V2.0) - By Ethron97
    Hello! And welcome to Bunker Battle PvP. This is a game that I thought of and began construction on over half a year ago. In the recent months I have been on and off working on it, and I figured I would finally post it somewhere for other people to (hopefully) enjoy with their friends, just as I have with mine!
    (Pictures at the bottom)
    Start game/select teams:
    Before you hit the "ready" switch, make sure everyone knows what team they are on. You can decide the teams on your own, but if you want them to be random you can hit one of the buttons next to the ready switch. These will announce (in chat) who is with who. NOTE: It will sometimes pick the same person, for example: Ethron97 is with Ethron97! Or something, so you may have to hit the button a few times for it to work.

    When everyone is ready and they know what team they are on, flip the ready switch (once, spamming it may cause issues). After a few seconds the iron doors will open leading to some pressure plates. Go into the one that is your color and step on all the plates. This will teleport you to a small room with another pressure plate and an enderchest. The enderchest is in case you want to store some extra bows or other items so you can instantly spawn with them. This is the room your spawn is set in. When you want to enter the game step on the pressure plate. This will gear you up with full chain mail and a stone sword. There is no way to get better armor in this game, other than power-ups.

    How to play:
    Now that you know how to start the game, how do you play it? Above where you spawn is your team's Obsidian. Each side has 8. Your goal is to prevent the enemy from infiltrating your bunker and breaking your obsidian. Each side has 3 walls. The walls gets higher and thicker as it goes deeper into your bunker. On these walls are chests with bows, arrows, blocks, redstone, dispensers, vines, ladders, and much more to help you build and defend.

    Power ups:
    In the middle of the map there are some stair ways made of half slabs. When you reach the top of these there is a button above you. If the lamp is on, you may hit that button and a power up will be given to you These power ups can be anything from golden apples to enderpearls. Use them wisely as the non-stackable power ups are more rare!

    Diamond Picks:
    You may be asking yourself, "how do we mine the obsidian without diamond picks?" Good question! At the center of the map, along with lava pools and power ups, are 2 pressure plates, one on either wall, next to the lava pools. If the lamps above the pressure plate is on, you can step on it to collect a 1 time use diamond pick. Use it to destroy the enemy obsidian.

    The Timer:
    Because this map can sometimes take a while, I decided to add a timer that would announce the time passed every 10 minutes. Every 10 minutes, as well as telling the time, some sort of event will happen. It will say in chat what the event is. For example, after 20 minutes of playing, a 2x2 of lava will poor into the very middle of the map. As well as lava, other things like tnt and fireballs can fall. The most important thing is the fact that as the game progresses, the diamond picks you collect will begin to get efficiency, to help the game go faster. Near the end of the game, the picks get efficiency 5.

    What version of minecraft should I run this on?:
    In the current state the map is in, you should run it on 1.7.2+
    Running it on anything older than 1.7.2 will result in most of the games functions not working.


    Download Game WITH BOWS:
    http://www.mediafire.com/download/nh99uyvnf8b1j63/Bunker Battle (V2.0 with bows).zip

    Download Game WITHOUT BOWS:
    http://www.mediafire.com/download/5ymgz09npr4cuax/Bunker Battle (V2.0 no bows).zip

    Pictures:
    Here is a picture of Blue Team's side. Red Team's side is identical.



    Here's the lava pool with the unfinished bridge going across the middle. If you look closely you can see where you collect the power ups and diamond picks.

    Posted in: Maps
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    posted a message on Community Creations: Earth!
    Now all someone has to do is make all the cities and houses where they actually are on earth :D now THAT would be fricken awesome. This is amazing.
    Posted in: Minecraft News
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    posted a message on Ghast Boss Battle - By Ethron97
    Challenge yourself to the Ghast Boss. This giant version of a normal ghast has thicker skin that makes it immune to any arrows. The only way to hit it is when his big mouth opens up to shoot a fireball. Shooting a small target inside of a giant ghasts mouth only having a small window to shoot at it while being attacked by other ghasts and sometimes blazes? Sounds easy, right?

    Features:

    1:16 Scaled Giant Ghast Boss

    Ghasts eyes light up right before his mouth opens, and dim down before closing his mouth again.

    On each corner of the Ghast Boss, there are dispensers hooked up to a clock to spawn ghasts.

    ^ (I set it up so that if there's already a ghast on the dispenser, another one wont spawn. You're welcome)

    When hurt, the Ghast Boss will summon a blaze to drop from the roof and help him.

    You have 3 platforms surrounded by lava to jump to and fro while fighting the Ghast Boss.

    Fireballs will randomly be shot at those platforms.

    Fully functional respawn system that gives a bow, steak, arrows, speed I and jump II.

    Working health system for the Ghast Boss.

    When the Ghast Boss's health runs out, it will explode.

    Death counter displayed on the sidebar.



    I made this map in about 2 days, so if you find any bugs tell me.


    Map Download: http://www.mediafire.com/download/rmi7a6d22j5993s/Ghast_Boss_Battle_-_by_Ethron97.zip

    Pictures: http://imgur.com/a/oZa4Z


    Please leave feedback!
    Posted in: Maps
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    posted a message on Teh Evolution of Parkour [Parkour Map]
    Looks good, but try and use the default texture pack in screenshots so people can see it more clearly.
    Posted in: Maps
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    posted a message on NPC forts and Wars
    Quote from Arkisys

    Sounds cool, but you must learn to walk before you run. This would be a massive jump in npc AI. I think they need to get a bit smarter before Notch does something at such a grand scale as this is.

    its just an idea, jeez
    Posted in: Suggestions
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    posted a message on NPC forts and Wars
    So basically this would add more fighting into the game, because sometimes, fighting just plain old skelis and zombies get boring. So just like NPC villages, Castles would spawn. They could be anywhere from 30x30 (Big Castle) or 20x20 (Fort) or 10x10 (Small Fort) or even 5x5 (watch tower).

    Casltes: 30x30 only. Rare to spawn. Spawn with 7-10 soldiers, 3-5 spearmen, 3-5 archers, and 1 king. Have awesome loot in the middle.
    Fort:20-10x20-10. Uncommon to spawn, spawn with 5-7 soldiers(if 20x20) and 1-3 archers, or 2-5 soldiers and 0-1 archers (if lower then 20x20 Fort.
    Watchtower:spawn about every 100-200 blocks of each other. spawn with 0-2 spearman and 1-2 archers.

    Teams: there are 5 teams that instantly spawn in the game. Red(evil) Black(evil) White(Neutral) Blue(Neutral) and Green(good)
    (evil=attack on sight, nuetral=attack if attacked, and good=never attack you)
    there might be more teams in the future*

    Mobs:
    Soldier:10 HP, 2.5 Damage, shirt is the color of its team, has leather chest plate
    Archer:7 HP, 2.0 Damage, shirt is the color of its team, has leather helmet
    Spearamn:12 HP, 3.0 Damage, shirt is the color of its team, has iron chest plate
    king:20 HP, 5.0 Damage, has Crown the same color of its team, has Gold chest plate
    Rouge:6 HP, 2.0 Damage, only spawn in groups of 3-5 and they spawn anywhere, are evil, are on no ones team, and attack on sight. Carries a Stone Knife
    Wanderer: never attacks, is only used to be recruited and used to get recourses for a team who hires them.

    Items:
    Spear: 3.0 Damage(iron),2.0 Damage (gold), and 5.0 damage (diamond), gives 2 extra reach for attacks and are crafted just like a spade but diagonal in the crafting table.
    Pact: used to alliance a Neutral Team to make them Good. Crafted by placing paper next to the color dye of that team. you cant make a pact for Red or Black (they are evil)
    Knives:2.0 Damage(stone)2.5 damage(iron)1.5(gold)3.5(diamond) crafted like a sword but only one material need on the top (iron/gold/stone/diamond on a stick)

    Building:
    Each color gradually grows in strength. They can hire wanderers to do work and gather wood/stone to make bigger walls (a tower would need say,64 wood to make, then when enough cobble is mined, it can be upgraded.)
    each structure (other then the Castle of the Team) must start with a Watch Tower. After being built the tower must be un harmed for 1 MC day to be upgraded, then after that, 2 days ect.
    you can donate blocks to help your Team(s) along in the process to help dominate.
    The biggest structure able to be built be NPC's will be 30x30 however you can expand there area if you like, but fresh new buildings (ex. you make a fort for them) will be ignored unless there is a battle and may give the enemy a place to hide/shoot from.
    The NPC's can only build if they (a) have the recourses and ( have a building at least within 75-100 or so blocks of it.
    Castles can ONLY be built if you downgrade the current castle then upgrade the other one.
    however, if the team has the recourses, they can instantly make a fort somewhere, but it will ALWAYS be only 10x10 until upgraded.

    WAR!!!:
    there must be 2 days between each war (otherwise it would go in a chain of wars)
    when two different color forts/castles/towers get within 100 blocks (or so) of each other, a war will start. here is what happens with the different combos of forts:
    Tower vs. Tower: both sides rush out instantly(only if both towers are built) and fight until one team is dead. the winning team then claims the enemy Building (that goes for all the wars)
    Tower vs. Fort: because the tower is smaller, it is attacking so all the troops in the tower rush at the enemy Fort. sometimes there will be a hired wanderer there to make ladders to get up easy.(also goes for all wars)
    Fort vs. Fort: basically the same as the Tower vs. Tower
    Fort vs. Castle: same as the Tower vs. Fort, however the Fort can produce Catapults to attack the Castle. you would need at least 2 wanderers, then there is a 0-2 spawn chance of them. they fire every 20 seconds and destroy 1 block in every direction of where it hits, or if hits a mob (or player) it deals 8 damage.

    the normal villages can also be attacked or gained be Teams (but evil teams just pillage the village). the NPC's in the village can at as wanderers so they can be recruited


    i may have missed a few things (mob drops) but tell me what you think
    Posted in: Suggestions
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    posted a message on Diamon powered rails
    well now thats a BIG waste of diamonds.
    maybe you would first craft rails, then an antimatter shpere or something that would be like 1 diamond and obsidian around it and it wouuld give you like 16 antimatter globes, tehn you add the globes to you rails in the crafting table and THEN you get your antigravitee rails

    nice idea though but i think it would be better as a mod
    Posted in: Suggestions
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    posted a message on Glue, Weapons, and Armour
    Quote from WhiterunGuard

    Or just make a mod so slimeballs and do the same thing as your glue.

    Saves time in coding, because with glue you need horses to destroy and process.

    yes but i really dont know how to mod and plus this would be WAY more usefull in SMP for better hidden traps and pop up walls and other great contraptions made easier
    Posted in: Suggestions
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    posted a message on How to organize enchantments while maintaining an element of randomness
    That would help a ton great idea, i hate how notch made the words in a differnet language (i think its from some video game)
    Posted in: Suggestions
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    posted a message on Glue, Weapons, and Armour
    Glue:
    ok so you know how a sticky piston can push multipul blocks, but can only retract one? well thats where the Glue comes in.
    you would make it by maybe putting a slimball in a furnace or crafting caly with a slimeball or something, and as long as two blocks are glued together, the sticky piston will push AND retract both the block (up to maybe 4 blocks glued together will accually move)

    Scraper: Used to remove the glue from the block without destroying the glue

    Weapons:
    many of these weapons have most likely been posted/thought of before but maybe not.
    So one of them is a Crossbow. It could be used for shooting more then one arrow (shotbow?) or fireing a grpael hook to quikly get up walls or climb mountains.

    Spears are next.
    They can be used as a normal melee weapon dealing 2 hearts or so, or thrown up to 9 blocks or so for 9 hearts. You can craft them with any material that is used in any other tools exept for wood and stone. Spears are crafted my making a Spade shape in the crafting table but diagnaly.

    Hatchet/Tomahawk.
    Basicly a throwing ax that goes a bit farther than the spear. It does 4 hearts though and is crafted like any normal ax but without the bottom stick.

    Grenades: i know that these will be very usefull of very harmfull if in the wrong hands (greifers) but if you are facing a group of zombies and such, it would be very usefull. And if there are creepers, if you use the grenade near them tehy would explode too. They might be crafted by puting Gunpowder in the center crafting space, then all but the top left corner (which is a stick for the pin) would be glass or some other material.

    Landmine: There i KNOW have been thought of but im gunna post this anyways. crafted with a stone pressure plate on top of TNT. When placed, the top looks like normal stone. When steped on... BOOM instantly (unlike TNT which would take a few seconds)

    Armour:

    Camo Armor: all you have to do is place a leaf block in the crafting table next to an already crafted armor peice and presto, camo armor :biggrin.gif:. This would be used in hiding from mobs, or players. It takes affect when you press the "sneak" button, and you vanish from sight. you can sneak past mobs without them noticing or sneak attack a freind. Then when you stop sneaking, you reapear and your armor looks normal.

    Thats all i have for now :biggrin.gif: thanks for reading and tell me what you think or if you have inproment on them
    Posted in: Suggestions
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    posted a message on Official 1.0 bug thread
    bug name:fence turns into tall grass

    i was making an animal farm and when i placed a few fence peices on certain places (i think tall grass may have preveasly been there) it instanly turned into tall grass
    Posted in: Survival Mode
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