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    posted a message on The Amazing Automatic Boat-ivator!
    Quote from arcticwolf15 »
    Quote from EtherImp »
    Old news is old.


    Well, I haven't seen it on the forums, so how am I supposed to automatically know that it exists?



    3 ways.

    -The search function.
    -The FAQ section.
    -Youtube search.

    PS: Just FYI, I'm not trying to be a ****. I approve of this information and that you're attempting to contribute to the community. It just comes off more like you're trying to take credit for someone elses work... which has been widely distributed and is fairly well known by most players who aren't new.

    Posted in: Alpha - Survival Single Player
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    posted a message on The Amazing Automatic Boat-ivator!
    Old news is old.
    Posted in: Alpha - Survival Single Player
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    posted a message on The Art of War [Check Current Topic List]
    Quote from Valerius_Maximus »
    Just saying:

    This isn't a real war, it's a test war, and the first one, so we're bound to be a little bit unorganized...

    Also, we're not doing it for resources, it's going to be like a capture the flag style game, which is why using obsidian blocks to make the flag is the most proper style. Obsidian blocks take the most time to mine, are the hardest to mine, and if you're able to get them, that means that the enemy is definitely incapacitated [roughly just 45 seconds to mine them all? + time needed to escape the base with them... if the enemy can do nothing for that long then you've won].

    If this was a war of resources, then we wouldn't need a flag, and we would just work on developing a hidden cache of bases underground with which to store our resources in.

    Also, it doesn't matter where the flag is placed, as long as it's above ground. The only restriction is that admins cannot place bedrock around it to protect it... and you can't make a wall of obsidian RIGHT NEXT to the flag, or else nobody can tell the difference between the flag and the wall... otherwise it's fair game. You could technically build a huge wall of lava around your flag, sure... but that might make it EASIER to steal of nobody can see someone sneaking through the lava.



    Re: Obsidian - Makes sense for now.

    Re: Lava flowing over a flag - Not sure how I like it.. but we'll see how it works. *shrug*..
    Posted in: Survival Mode
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    posted a message on Fraps question.
    Quote from Lemming »
    Hey miners..
    I was about to make a video of my world to show my friends, and try to get them into minecraft:) I`m filming without problems, and made a walkthrough of my settlement. But when I was done I notised fraps had split my filmings up in parts roughly around 3 gigabytes. Is this normal, or did I do something wrong? I had a few more goes at it, with the same result. And fraps make huge files, is there a way around that to?
    What edit program should I use to make some cool effects to my video?
    Thanks in advanced :smile.gif:



    Not sure about it splitting the files at 3gb... But if that's the case, you will simply have to add them all to a separate program (like adobe premier, or vegas, or whatever..) and stitch them all together.

    There should be options in Fraps for adjusting the quality of the video. See also: FPS and Resolution.
    Posted in: Alpha - Survival Single Player
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    posted a message on Cartographer confuses me :S
    -snip-
    Mod edit: You've been asked before to not post image-memes around here. It's against the forum rules. A warning was issued for this post.
    Posted in: Alpha - Survival Single Player
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    posted a message on The Art of War [Check Current Topic List]
    I'd like to revisit the idea about Obsidian flags....


    Why not make them Diamond/Iron/Gold flags? Maybe 1 solid block of each? Or just 3 solid blocks of Diamond?

    This way, there's an actual REWARD for defeating the enemy and taking their flag... an economic reward.

    Also, perhaps some rules about WHERE the flag can be and how well it can be protected.. For example, it shouldn't be IMPOSSIBLE to collect/destroy. It'd be pretty easy for a team to climb to the top of the world, set up a few Lava Source blocks, and have them flowing over the top of the Flag so that no one can get to it..
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    Quote from Valerius_Maximus »
    I mean it's just a test so I don't HAVE to lead. But we should first work on getting enough people to actually make this fun... and to see if the server can handle us all XD



    Here's an idea... Get a team of 5 or 10 people, and set a "date" for the "war". Say... 1 week from X time. Each team has 1 week to gather all the resources they need and construct their obsidian "flag". At the end of the week, both teams fight it out at a set time.
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    I have experience leading competative teams... Counter-Strike, CS: Source, Unreal, Quake II, Age of Empires, WoW BG's/Arena...etc.
    Posted in: Survival Mode
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    posted a message on First night questions
    Quote from petrus4 »
    So I'm starting a new save, and based on some opinions I've seen here, and genuine curiosity, I've also decided to go the supposedly masculine route, and take the difficulty off Peaceful...I'm thinking Easy to start with. It won't be completely my first time, but I still feel like asking the Creepers to be gentle. :wink.gif:

    I have some questions, however. First off, because I hate losing my spawn point, I didn't want to run blindly off into the wilderness looking for coal, so that made me think; assuming I don't find coal within sight of my spawn, is it still possible to survive my first night, coal free?

    The second question is, once you're safely holed up in your first, presumably phone box sized base, what do the rest of you usually do on the first night? I found that I never normally have enough wood to do anything other than vegetate, unless I've built into a hillside and I focus on digging the rest of it out.

    Third question; do we have anyone here who actually builds an above ground base on their first day, and if so, how do you have enough time to do it before the sun goes down? I find that I'm usually scrambling to get ANYTHING set up before dark. Am I just a newb, or do other people have the same problem?




    Priority 1 - Get your bearings.

    Before you move anywhere, look up into the sky and see which way the clouds are moving. That's north. The sun is coming up, and it's coming up from the east. So, you now know which direction you are heading when you move away from your spawn. This will help you get back NEAR your spawn once you decide to build, assuming your spawn is in a suitable area for you.

    Priority 2 - Find wood.

    -Collect 1 tree worth of wood. 1 tree is usually about 4 logs. 4 logs = 16 refined wood.
    -Use 4 refined wood to create a workbench and lay it down right where you stand..
    -12 refined wood remaining.
    -Use 4 of the refined wood to make sticks. 4x4 = 16.
    -8 refined wood and 16 sticks remaining.
    -Make 1 wooden pickaxe (3 rw, 2 stx) 1 wooden shovel (1 rw, 2 stx), and 1 wooden axe (3 rw, 2 stx)
    -You now have 1 refined wood and 10 sticks remaining, and enough tools to make it until dark.

    Priority 3 - Find coal.

    Having coal for your first night ensures that you are able to work through the night, rather than standing in the dark and wasting time waiting for the sun to come up. Finding coal sticking out of the side of a mountain is great, but it's not always gaurenteed there will be a place like this near your spawn. You may have to search some. This should take priority over collecting any other resources or making any other tools, for now. Once you find coal...

    Priority 4 - Make shelter.

    Thing to consider when deciding where to build/dig:

    -How close is it to your spawn? There's nothing more frustrating then dying in the middle of the night, and now having to walk a long distance from your spawn to your shelter, avoiding mobs all the while, and then once you finally get back to where you died, all of your valuables have despawned and you're back to square 1. You may even want to build a small structure out of dirt around your spawn point, just so if you do spawn back there in the middle of the night and there are mobs all around you don't get immediately attacked. Personally I like to (eventually) place a chest right next to my spawn (inside a house), with all of the items necessary to get back on my feet. (1 of each stone tool, a bow, 2 stacks of arrows, an iron sword, some extra wood, an extra workbench, food, a bucket, a compass, a watch, a flint and steel, a stack of torches, and some extra cobble and/or dirt and/or sand.

    -Is there some form of "higher ground"? Higher ground is usually advantageous for protection.

    -Later on, once you've settled in, will it be easy to collect a variety of common resources like trees, sand, grassy dirt? How much water is there? You may want a lot of water, or you may want to avoid it.. but it's good to know where it is in relation to your base.

    Don't be afraid to check things out, and pause the game while you consider all of these possibilities. Even maybe draw a small map so you can visualize things differently. Perhaps what looks "smart" in the heat of the moment isn't the best possible decision when you put it down on paper and reflect on the idea.


    Priority 5 - Kill a few pigs for food and then collect any extra wood you can while it's still light out. Stone, iron, and all of the other resources can be collected during the nighttime, underground, from the safety of your tunnels. Wood is the only resource which cannot be, and it's absolutely necessary for a great variety of crafting recipes.

    Priority 6 - Nightfall

    By the time the sun goes down you want to make sure you secure your base. Either make a door out of wood, or a glassless window for the first night, and then start creating some workable space, finding stone, making tools, organizing your living space, and maybe even starting a mine by digging some.

    Priority 7 - Day 2 and beyond.

    Obviously everyone is going to have different ideas as to what to do next. That said, day 2, for me, usually involves searching for farmable and/or rarer materials like reeds, saplings, cactii, clay, pumpkins, etc. If you made a few hoes the night before you can plow some grass for seeds, which is essentially a renewable source of food.

    Farming takes very little resources to start. You don't need diamond or iron tools, and you can only find these things outside during the daytime. So make good use of the daytime, and get a head start on these projects. It will save you time later if you collect a bunch of these in your first few days, and then work on making CONTAINED areas where these renewable resources exists either underground or within the confines of your "base". A tree farm, a wheat farm, a reed farm, and a cactus farm.

    Once you have all of those things done, then you really have no more NEED to go outside. You still can, of course. But you'll never get to a point where you need wood but don't have access to it because it's dark outside. Likewise with food (wheat), or cactus/reeds for aesthetics/traps/etc.

    Also: Play on hard! It's not that much different from Easy. You take more damage, and mobs take less. That's the only real difference, as far as I know. If you play smart, you should never really have to deal with many mobs other than when you decide to attack a dungeon.

    Hope this helps. Good luck. Keep us posted. :biggrin.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on Boat Dispenser Design
    Etho, post in the "Art of War" thread and tell them you'd like to play on the Carnage server.
    Posted in: Alpha - Survival Single Player
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    posted a message on [Guide] Kendra's path to Incineration~♥
    Quote from Aramco »
    Quote from EtherImp »
    Quote from Aramco »
    The only problem I have with these is how long it takes to throw stuff away with it. Other than that, these are some nice designs. (Though a bit over-complicated)


    It doesn't take long to throw away.

    Drag and drop an entire stack of 64 directly from your inventory and enjoy the satisfying sizzle of instant disintegration.


    ...

    You can do that? I've just been spamming 'q'.


    Posted in: Alpha - Survival Single Player
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    posted a message on The Art of War [Check Current Topic List]
    Or just use slowmud.
    Posted in: Survival Mode
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    posted a message on [Guide] Kendra's path to Incineration~♥
    Quote from Hyena »
    while the guide is cool, i dont understand why the need of lava, i like to use wood on fire (its an incinerator after all), or maybe just a simple hole


    Holes do not result in destruction of the object which, when you're dealing with a large quantity of objects, can result in lag.
    Posted in: Alpha - Survival Single Player
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    posted a message on Minecraft to short?
    Quote from RichardJames »
    If you do it with vertical chunks then you end up with a shadow problem. The game can't calculate the shadow on the ground unless it has the chunks above to work with. So if the game unloads the chunk above to save memory then it can't calculate the shadows.



    What's there to calculate? All shadows appear directly below the object in question. It's not like it has to calculate the angles of shadows. I see your point about unloading a vertical chunk though.
    Posted in: Alpha - Survival Single Player
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    posted a message on Take that, reality.
    Quote from universaldeceit »
    Quote from supersonic3974 »
    Quote from universaldeceit »


    Deja vu and feedback loops are linked to the eating of genetically engineered, overmedicated and subsequently overcooked meat.

    When you get Rick Astley stuck in your head all week you're thinking like the hamburger you had for lunch.

    Do you have any sources to back that up?


    Not any solid double blind research studies or anything of that nature. But you can always do your own study by going on a diet that doesn't include inorganic cooked meat. Not that I'm pushing that on you. In fact forget I said anything. The Texas cattle industry is poised to sue anyone who dares to mention any adverse effect their product causes. Please accept these McDonald's bucks as a goodwill gesture.


    *waves hand infront of your face* - These are not the burgers you're looking for.
    Posted in: Alpha - Survival Single Player
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