


If you want to use DivineRPG in a modpack, please just credit the team and link back to this thread.
39
If you want to use DivineRPG in a modpack, please just credit the team and link back to this thread.
973
1
Quote from Sonicbrandyn»
Yes, And the new enemies and **** added, I literally just want a direct port to 1.7.10, Is that so hard? Could you do that for me?
1
1
wow this mod has been downloaded
121426 times.... Thats ALOT
1
As of the beta, Crusilisks still don't drop enough hunter xp. Also Zargs don't drop enough hunter xp either.
--------
I think the "Realm Travel" creative tab should be renamed to "Blueprints", the Infusion Blueprint is in there now, and I'm pretty sure it has nothing to do with Realm Travel.
1
2
So this mod is back. That is AMAZING news. Always loved DivineRPG. Bit late to the party, eh?
1
Quote from DivineRPGMod»
New item: Serenade of Infusion, applies a regeneration effect to the player.
1
1
Someone apparently bought the domain and turned it into a sketchy TV piracy site :/. In addition, the guy who hosts the wiki is currently MIA.
1
Silk touch
1
The wiki is back up!
1
We're working to get it back up.
5
Realms of Chaos 1.1.1
Have you ever gotten bored with a Minecraft world because you felt that you had collected all the items and explored all the structures and dimensions? Have you been looking for a mod that makes Minecraft seem more "endless"? Well look no further! Realms of Chaos is a huge adventure mod which adds, items, blocks, mobs, and even dimensions. It currently has 8 new material sets to collect, as well as some new items made of vanilla materials. The mod it still a work in progress, and updates will be released periodically with new features and bug fixes. See below for more information.
Now updated to 1.8!
Known Bugs:
Download:
An old version (Alpha 1.0) for 1.7.10 is available here.
Credits:
Source Code:
Screenshots:
Content:
8 new materials, all of which have tools, armor, bows, and a new projectile weapon called a cannon,
Iron and Diamond bows and cannons,
2 new dimensions (not yet added in 1.8),
lots of ores and decorative blocks,
a new furnace called an extractor,
a few new chests,
a decorative block called a display case which is similar to a flat item frame (1.8 only),
many new mobs, some for the added dimensions,
a new crop called soybeans,
some new saplings,
and nether dungeons.
How to build the portals:
Place a Xylite block in the bottom to activate the portal.
Frozen Ruins dimension:
Place an Aquatic block in the top to activate the portal.
2
I just realized that June 21st marked the 1-year anniversary of the revival of DivineRPG. Thank you all for continuing to support the mod!
1
Enchantments can be applied via enchanted books at an anvil.
1
Yep, this is definitely planned. I'm considering switching to 16x16 textures almost entirely (things like steel, plants, etc). Do you guys prefer 16x, or should 32x textures be left alone?
1
DivineRPG 1.4.0.4 is out!
This will be this last bugfix update before 1.4.1. It contains the following changes:
- Buffed Diamond Armor
- Fixed Leather Armor being uncraftable
- Several tweaks to mobs' behavior, and a few mob drops.
- Changed modded ore generation back to how it was in DivineRPG 1.3.0.4
- Fixed Cori targeting behavior (have fun guys
)
- Fixed Vhraak clones dropping Shiny Pearls, which allowed the pearls to be infinitely farmed with the Evernight
1
DivineRPG 1.4.0.3 is out!
It contains the following changes:
• Increased Jack-O'-Man rarity
• Better Russian translations
• Vethea logs now sometimes spawn Ents when broken
• Mobs now have the prefix DRPG on the Vanilla system to allow for compatibility with certain mods that add mobs
• Cyclopses now actually spawn only at night
• Fixes particles from projectiles not appearing when playing on SMP
• Changed lighting in Iceika to greatly increase performance
• Eden mobs drop cooked meat when killed if they were on fire
• Eden and Wildwood cadillions now spawn correctly