• 0

    posted a message on 1.6.4 Beautiful Seed [ Vallies, Beautiful Mountains, Big River, Huge Lake, Screenshots ]
    Quote from MrSnuggleWuggles

    I said it was a great seed because it's beautiful. It's not anything like that so you can et diamond armour really early in game, or have a really cool village around the corner, but for a beautiful world for you to play in.



    Thanks!

    I love this seed.
    so gorgeous,
    Much wow,
    such beauty..
    *Sorry your icon reminded me of the Doge meme* XD
    Posted in: Seeds
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hi so I've installed all the necessary mods for Mo' Creatures, and when I try to run the game It take me to the Mojang Splash screen then crashes, I do have other mods installed *I'm thinking it may be a possible conflict?* but here's the Crash Report.

    ---- Minecraft Crash Report ----// Everything's going to plan. No, really, that was supposed to happen.Time: 9/25/13 11:10 PMDescription: Initializing gamejava.lang.NoClassDefFoundError: de/matthiasmann/twl/Widgetat java.lang.Class.forName0(Native Method)at java.lang.Class.forName(Unknown Source)at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)at com.google.common.eventbus.EventBus.post(EventBus.java:267)at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)at com.google.common.eventbus.EventBus.post(EventBus.java:267)at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)at net.minecraft.launchwrapper.Launch.main(Launch.java:18)Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.Widgetat net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)at java.lang.ClassLoader.loadClass(Unknown Source)at java.lang.ClassLoader.loadClass(Unknown Source)... 36 moreCaused by: java.lang.NullPointerExceptionat net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)... 38 moreA detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at java.lang.Class.forName0(Native Method)at java.lang.Class.forName(Unknown Source)at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)at com.google.common.eventbus.EventBus.post(EventBus.java:267)at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)at com.google.common.eventbus.EventBus.post(EventBus.java:267)at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)-- Initialization --Details:Stacktrace:at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)at net.minecraft.launchwrapper.Launch.main(Launch.java:18)-- System Details --Details:Minecraft Version: 1.6.2Operating System: Windows 7 (amd64) version 6.1Java Version: 1.7.0_21, Oracle CorporationJava VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 63973984 bytes (61 MB) / 418119680 bytes (398 MB) up to 954466304 bytes (910 MB)JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1GAABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedSuspicious classes: FML and Forge are installedIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 20 mods loaded, 20 mods activemcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->ConstructedFML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->ConstructedForge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructedmod_bspkrsCore{v3.05(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev3.05.zip) Unloaded->Constructedbattlegear2{1.0.2} [Mine & Blade Battlegear 2 - Warcry] (1.6.2-MB_Battlegear2-Warcry-1.0.2.jar) Unloaded->ConstructedArchimedesShipsMod{1.6.2 v1.4.4} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->ConstructedCustomSpawner{2.3.1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.3.1.zip) Unloaded->Constructedcustomnpcs{0.8} [CustomNpcs] (CustomNPCs_1.6.2.zip) Unloaded->ConstructedDragonMounts{1.0.0pre2} [Dragon Mounts Forge (WIP)] (dragonmount_v1.0.0pre2_mc1.6.x.zip) Unloaded->ConstructedMoCreatures{6.0.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.0.1.zip) UnloadedGuiAPI{0.15.7} [GuiAPI] (GuiAPI-0.15.7-1.6.2.jar.zip) Unloadedjourneyoflegends{0.0.2A} [Journey of Legends: The Start] (Journey-of-Legends-V0.3.0.zip) Unloadedrpginventorymod{1.5.1 8.4} [RPG Inventory Mod] (Rpg Inventory 1.6.2 v1.0.zip) UnloadedVanillaShields{RpgInv8.4} [Vanilla Shields Mod] (Rpg Inventory 1.6.2 v1.0.zip) UnloadedRPGMS{RpgInv8.4} [RpgInv Mage Addon] (Rpg Inventory 1.6.2 v1.0.zip) UnloadedRPGPlusPlus{RpgInv8.4} [Subarakis RPG++ mod] (Rpg Inventory 1.6.2 v1.0.zip) UnloadedRPGRB{RpgInv8.4} [Rogue and BeastMaster Patch] (Rpg Inventory 1.6.2 v1.0.zip) UnloadedTConstruct{1.6.2_1.4.5} [Tinkers' Construct] (TConstruct_1.6.2_1.4.5.1.jar) UnloadedTConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.6.2_1.4.5.1.jar) Unloadedmod_ZanMinimap{Not available} [mod_ZanMinimap] (ZansMinimap1.6.2.zip) UnloadedLaunched Version: ForgeLWJGL: 2.9.0OpenGL: GeForce GTX 560/PCIe/SSE2 GL version 4.3.0, NVIDIA CorporationIs Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Pack: DefaultCurrent Language: English (US)Profiler Position: N/A (disabled)Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    I'm really hoping this is just something simple, but I've spent nearly all day trying to fix it on my own and all the mods work and i can play on my game with them until I try to install Mo' Creatures.
    Posted in: Minecraft Mods
  • 0

    posted a message on MediCraft ---> ..No Mods?
    Sames happening to me. :/ I don't know whats wrong but I've been trying to figure it out.
    Posted in: Java Edition Support
  • 0

    posted a message on I need a 3D Character Of My Skin
    Quote from Scoutdrago3

    Just click the Image of my skin above and it will have a save button. Click that and it will send you to the picture. Just right click it and press save image as.


    To make a 3d model, he (or she) would need the texture of your minecraft character not just the front of your character.

    Also heres a link to his skin TheCrafterz
    Posted in: Requests
  • 0

    posted a message on [MineCraft|1.4.7|SMP] BoneCraft: Tiered Skeletal Weapons and Armor.
    Quote from Scoutdrago3

    If you can make the textures I will gladly continue the code. I'm horrible at textures, but I can mod fairly well :)
    If you need me to continue this, Just PM me or just reply to this post :)


    That would work out wonderfully, I'll have to ask Five the next time I see him, because hes still not 100% sure if he wants to discontinue working on the mod or not, I'll get back to you on this as soon as possible.
    Posted in: Minecraft Mods
  • 0

    posted a message on Need large desert seed with a nearby ocean! - Best seed gets mod on my server!
    That's exactly how I had it typed when it worked for me, but I had a few mods installed at the time, although I doubt I had any mods that changed the terrain generation. :/ Sorry.
    Posted in: Seeds
  • 0

    posted a message on [MineCraft|1.4.7|SMP] BoneCraft: Tiered Skeletal Weapons and Armor.
    so guys, I have some bad news and good news, Bad news, is... Five might not be continuing this mod... and I'm still incapable of writing script for minecraft... good news is... that the bad news hasn't been completely confirmed yet... ??? :/ If Five does stop with this mod though, we will try to find someone to continue it, and I'll still try to be the texture artist.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MineCraft|1.4.7|SMP] BoneCraft: Tiered Skeletal Weapons and Armor.
    Quote from SolemnSoul

    I'm surprised there hasn't been an update for this yet, I know you're still around Esc! Lose interest in improving this mod? :o


    Nope, I've just been busy, and Five's gone MIA for the past 8 Days or so. This mod can't really advance w/o both of us working on it, I've gotten to where I can do Java but for some reason I still can't program Minecraft to save my life lol. So in the meantime I've been working on my own little Indie Game, but haven't gotten far enough on that to release to much about it. ;p I will be putting some updates and stuff about that on my YouTube Channel if you're interested. But we are still working on the mod, and im still Interested in working on the mod :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [MineCraft|1.4.7|SMP] BoneCraft: Tiered Skeletal Weapons and Armor.
    Sorry about the time its taking for us to release the new version of the mod everyone, I've been busy with Senior Year of highschool coming to and end and the teachers have been giving me as much crap possible to do just to make me miserable and not have much free time, But I can safely say Ill be able to get my part on the mod done Soon. :) Sorry again about the wait
    Posted in: Minecraft Mods
  • 0

    posted a message on [MineCraft|1.4.7|SMP] BoneCraft: Tiered Skeletal Weapons and Armor.
    Quote from Sky2hawk

    How goes the progress on this lovely mod?


    Quite Well :)
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    so... im on a wyvern, and i cant get off... shifting dont work, shift clicking dont work... any advice? lol

    EDIT: nevermind figure it out its "F" XD
    Posted in: Minecraft Mods
  • 0

    posted a message on [MineCraft|1.4.7|SMP] BoneCraft: Tiered Skeletal Weapons and Armor.
    Quote from mikeyob

    Hi, i was wondering if i could use your mod in a modpack that I am creating. I will not be gaining any profit on this modpack and will credit you in the post.
    Thank you for your consideration.
    :)
    Diamond to you on a great mod btw:Diamond: :Diamond: :Diamond: :Diamond: :Diamond:


    We'll have to wait and see what Five says.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MineCraft|1.4.7|SMP] BoneCraft: Tiered Skeletal Weapons and Armor.
    Quote from excorio

    This mod is simply awesome. As soon as I read the name I knew I had to download it as I've always been a fan of bone armor, primarily due to my excessive use of the necromancer in Diablo 2. Just wanted to stop by and show some appreciation as this has already become one of my favorite mods. Keep up the great work guys.


    Thank you, and I hope you like our mod for many updates to come. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [MineCraft|1.4.7|SMP] BoneCraft: Tiered Skeletal Weapons and Armor.
    Five, What is this Free Time of which you speak? It's an unknown concept to me... is it similar to what they call "The Real World?" I mean... i've tried that, hated it... the graphics were great, but the story line was terrible, And you know what they say... Playing a game for its graphics is like listening to instrumentals for the lyrics... *I kinda paraphrased due to the possibility of younger viewers...*
    Posted in: Minecraft Mods
  • 0

    posted a message on [MineCraft|1.4.7|SMP] BoneCraft: Tiered Skeletal Weapons and Armor.
    Quote from slayerofthebad

    i tink if you ask skydoesminecraft he maby will spotlight it

    Maybe, that would definatly be interesting, I personally am a fan of Sky and the Sky Army :P
    Posted in: Minecraft Mods
  • To post a comment, please .