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    posted a message on 1.2 Update Discussion
    The bottle of enchanting is useful, but it needs a "large" version that drops big orbs (as the Enderdragon), giving you several levels per bottle. When I want to test out enchanting, needing to stand there holding down RMB for several minutes adds nothing to the game.
    Posted in: 1.1 Update Discussion
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    posted a message on So...New weakness eh?
    That would be pretty amusing. Probably not something you actually want to do very often (unless you like craters), but amusing.

    Hmm, they're plants, so maybe extra damage from fire? Incidentally, killing things with fire really needs to give you the XP.
    Posted in: 1.1 Update Discussion
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    posted a message on You can use a bed outside? Absurd
    Old Way: Dig into the ground, make a tiny cave for the bed, seal the top, sleep. Takes about 30 seconds.
    New Way: If there are no monsters around, then sleep. Otherwise, go kill the nearby monsters first.

    Oh no, clearly Minecraft has been ruined! Oh wait, no, that's totally wrong. The new way can actually be harder than before (if there are many mobs nearby), and it's not like the old way was ever actually difficult.

    People have this myth about "Minecraft used to be so difficult." The truth is that those people used to be noobs, and now they aren't. They probably failed to make a house on the first day, had to frantically battle off foes at night until they finished it, and had an exciting time. Now they easily make a shelter, know how to mine safely, and rarely face much danger - but that isn't because the game changed.


    Since early Beta, the following have been easy, once you've played a few times:
    * Make an adequate shelter on your first day.
    * Even while traveling, spend the night safely with a few seconds of work.
    * Mine all the way down to diamond safely.
    * Turtle up and build a giant fancy lair without ever exposing yourself to danger.
    * Have infinite wood, stone, and food.

    If you want Minecraft to be a death defying seat-of-your-pants experience, then you have to take risks in how you play. And that's been true since very early on.
    Posted in: 1.1 Update Discussion
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    posted a message on how do i retract 2 vertical blocks into ground level
    Yeah, there's no way to do it smoothly - retracting the top block will require moving a piston into position, which will be visible.

    Heck, even pulling a single block more than one unit is a non-trivial task.
    Posted in: Survival Mode
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    posted a message on Post some towers!
    I actually would leave it largely cobblestone - it looks good with lava, and it fits with the current shape. Some bands of smoothstone or double stone slabs would be good for accent though. I'm not sure how much stone brick would stand out from cobblestone - you may want to do some tests in creative mode before making a bunch.

    Edit: Also, I think some big archways would look good on the exposed sides of the base. Not necessarily actual entrances, just inset by a couple blocks.
    Posted in: Survival Mode
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    posted a message on Flat mode slime enable/disable
    Not if you want to build/test anything with monsters, it isn't.
    Posted in: Suggestions
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    posted a message on Splash potion on boat
    Regeneration on a Powered Minecart should make it self-fueling while the potion lasts. Strength could make boats more durable. For Minecarts, it would be fun if it made them able to smash aside mobs on the tracks.
    Posted in: Suggestions
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    posted a message on Is climbable vines a good idea?
    Quote from oCrapaCreeper »
    Ladders are still pretty expensive, why waste the sticks when I could make more tools instead?
    Because you have unlimited sticks? Serious question - do you replant trees when you cut them down? Have you tried planting trees inside your base for easy harvesting?

    Don't get me wrong, vines have their purposes:
    * Drop-shaft brakes
    * Aesthetically different than ladders
    * Good for sideways jumping

    But being cheaper is not really one of them.
    Posted in: 1.1 Update Discussion
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    posted a message on Diamond mining!
    I just do tunnels in a swastika pattern. You make a 3x3 wide room then go out in 4 main hallways. Then from the main hallways you make the little hallways go out into infinity(I space these small hallways 2 apart).
    That's quad-mining, and it has about the same efficiency as phoenix mining. The only case it makes a difference is if you're trying to pack the maximum mining activity in a single chunk (to keep your farms growing, for instance).

    OP: Layer 12 was previously the best, but with diamond moved lower, you may get better results a few layers down. However, you will have to deal with lava then, so it's a trade-off. Layer 12 is still inside the diamond zone though, so you should find some diamonds there.
    Posted in: Discussion
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    posted a message on Is climbable vines a good idea?
    As someone who uses a ladder like a normal person, the hitbox means nothing. Vines or ladders, i'll use whatever is cheaper, in this case, vines.
    Again, in what bizarro world are vines cheaper? In a couple minutes of work, using only a stone axe, you can harvest a stack of logs, enough to produce 146 ladders. And then the trees will regrow.
    Now sure, vines also regrow, but a farm big enough to produce that many vines in one pass would take up a lot more room than an equivalent tree farm.
    Posted in: 1.1 Update Discussion
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    posted a message on Is climbable vines a good idea?
    Ladders are basically free - anything made out of wood is basically free. You can have a tree farm set up within the first few days, and then you'll have more wood than you can possibly use.
    In comparison, vines need iron (abundant, but not free), and vines (limited to certain biomes, and AFAIK does not regrow). The only case where vines are easier is if you start out in a swamp or jungle biome with surface iron.

    This isn't the first time I've seen a thread with the premise that large quantities of wood are hard to obtain. Everybody does know that you can plant saplings, right?
    Posted in: 1.1 Update Discussion
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    posted a message on Have creepers actually been getting stupider?
    It makes them more difficult to kite - previously, you could just keep punching a Creeper and dashing back, and it would never explode. It does make them easier to run away from, if you don't care about leaving a huge crater.
    Posted in: 1.1 Update Discussion
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    posted a message on Silk Touch can suck my Golden Pick
    The lack of ice really kills it. That's like the one block that you might legitimately want to reposition (there's grass too, but getting Silk Touch generally takes a lot longer than building a pathway for it). And it was removed, not for any technical reason, but because putting ice in the Nether was apparently the end of the ****ing world.

    There are two much better solutions:
    1) Fix ice so it doesn't produce water when broken in the Nether. It's not like this is a hard change.
    2) Stop worrying about it. Why is it a problem if players can, with significant difficulty, get water into the Nether? Oh no, they can kill Blazes. So what? By the time they can get that, they're clearly not having a problem with killing things.


    For that matter, why is Silk Touch set to such a high rarity? Adding more grinding does not make the game better, in any way.
    Posted in: 1.1 Update Discussion
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    posted a message on Lit Redstone torches and creating fire
    I wouldn't pick Redstone for this, because:
    1) Redstone torches seem "cooler" if anything, producing less light.
    2) People often want to put redstone wiring under wood or wool floors.

    But a new type of block that did this would be fun. Although you can somewhat do it already with lava and pistons.
    Posted in: Suggestions
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    posted a message on Diamond Tools Buff
    Iron is vastly more common though - and it's not like you have to carry all the possible tools in advance, a stack of ingots and a stack of wood will give you all the tools you need. Personally, I carry a single diamond pick for backup (and obsidian), but use iron picks for the bulk of my mining.
    Posted in: Suggestions
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