That should be more efficient. Also, since you can easily punch through multiple reeds, it might work better to make the middle growing areas two blocks wide, like so:
To create a sprawling town, big enough to look realistic, where most buildings/areas actually serve a purpose.
Then to create a road/rail network that spans the entire landmass that it's on, as well as any others close enough to bridge to.
And then, to build at least roadside inns, possible whole secondary towns, so that the roads actually go somewhere.
Collecting at least one of every block/item is a side project.
Sorry if I'm just being a moron but wouldn't the water flow not just in 1 straight line but in a sort of splat formation?
I'm presuming the water is in channels, one block lower than the wheat.
Nice design, I may convert my reed farm to working this way. I just use a standard farm for wheat, since I have no need for more than a couple stacks, but faster reed farming for bookshelves would be handy.
I have found diamonds a bit more rare recently, but it might just be coincidence. In my previous game (back in 1.2, I think), I'd found diamonds before I even hit the bottom, just doing small 5x20 branch mines every dozen layers or so.
In the current game, I didn't find any diamonds (and hardly any gold) until I started mining at bedrock level, and I've still got less than 20 after a 7x50 mine at just above lava, and a 6x100 mine at level 6-7.
Admittedly, I've been doing more spelunking than mining recently - my current world has some very deep caves, and I've actually found more gold that way than via mining.
Stone for stone, Diamond for ores. I use my iron for rails and such.
I know that hypothetically, diamond is worthwhile for mining. However, if I use primarily stone, then I don't have to worry about whether I find any diamonds or not - I still come out ahead, even I only found iron and redstone. More relaxing that way, IMO.
In the early game, pre-diamond, I use stone primarily, but if I make an iron pick to mine gold/diamonds, then I'll use it until it breaks.
In most of the forums here, especially Suggestions, I've noticed a fair number of responses that don't even make sense when you consider how Minecraft actually works. For one thing, people will pounce on anything that makes Minecraft "too easy" like a pack of rapid wolverines - and this includes cosmetic stuff that doesn't change the actual difficulty. For another, people will suggest solutions to problems that don't exist, or are easily solved before the first night even hits. Third, a number of suggestions are "balanced" in ways that make no sense. So here is a list of things you can already do in Minecraft, and have been able to since before beds or charcoal existed.
1) Be completely safe, on any difficulty. And I'm not talking about some half-assed "dig a hole, jump in, cover it" solution. You can gather all the materials you need on the first day or two, burrow down, and excavate a vast underground fortress, with a full set of workrooms and farms, without ever fighting a single monster. It will be slower, and you'll be short on certain resources like glass and brick, but it is entirely doable.
2) Farm infinite wood and food (wheat or fish). What's more, you can do this quite easily, and have it running at full capacity within a few days. Infinite stone is a little harder, but you can get nigh-infinite stone from the get-go.
3) Mine vast quantities of coal and iron, from the first day onwards, and often incidentally in the construction process. I'm not going to say "more than you need", because railroads are quite iron-hungry, but enough that you won't run short just "surviving".
Ok, just had to get that off my chest. Go ahead and flame away.
This could be pretty fun to create a post-apocalyptic world.
Survival Challenge: Set this off, let it run for a few minutes, then try to make a base and survive in the resulting crater.
I'm in favor of some more work-block types, so I'd support this as an advanced furnace. Maybe a recipe like:
[]
Because it does use some iron, you may not want to immediately replace all your normal furnaces, which would lead to a natural reason for multiple types - a couple of advanced furnaces for small jobs, and a bunch of standard furnaces for smelting entire stacks.
I'm stuck between Dirt/Grass and Planks.
On the one hand, Planks are the ultimate building block - usable directly to build with, for crafting a huge number of objects, for fuel, and (via conversion to sticks) for all the tools.
On the other hand, Dirt is my go-to material for impromptu scaffolding, and I always carry a stack around for that purpose. It's also the key to renewable resources, being required for tree, wheat, reed, and animal farms. Grass, in particular, has an interesting duality - extremely common, infinitely renewable, but also the most pain-in-the-ass thing to get into a far from dirt base.
Cobblestone is quite important too, don't get me wrong. However, it doesn't have quite as many building/crafting uses as Planks, and I find it less appealing aesthetically.
So? We are talking about STONE SWORDS :biggrin.gif:
Stone is everywhere, its the most common block on the map.
and sticks come from wood, witch is also really common.
Sure, but then you have to spend time making the swords and inventory space carrying them. Since I generally just need to break one leaf block to harvest a tree, I don't find it worthwhile.
Personally, I use branch mining with two blocks between tunnels. Guaranteed to see every block of that layer, and pretty much safe from sudden lava/caves.
Quote from Arbor »
Second, I like to do economical mining, as in not wasting pick durability. Mining a tunnel upward every 2 or 3 blocks is bad for 3 reasons:
I believe you're misinterpreting that diagram - it's a top-down view. Branch mines are generally horizontal, because you want them to stay at diamond-depth.
I like to grow the town organically, and give each building a separate use. From a pure efficiency standpoint this is suboptimal (I could easily put all storage and furnaces in one room), but it makes it look more interesting, and increases the number of buildings that actually serve a purpose (I find it harder to get motivated making purely decorative structures).
So my town grew like this:
Tree Farm, Foundry, Main Street, Lightposts
Restaurant, Wheat Farm
Elevator to Mines
Cactus Farm, Reed Farm, Warehouse, Second Street
Observation Tower
Road extended north to coast (about a day's travel)
There's still a lot of future buildings planned - specialized storage buildings, a Nether portal, a Rail Station (fancy booster), maybe a library to show off my reed production, or a museum to show off my valuables. And a mob grinder, although I may put that underground because of the large size.
Building a town like this does delay putting up a real wall though. Once it's "done", I may secure it fully, but for the moment, I just use a fence and kill any spiders that wander in.
I ran into that problem as well, when making a tower (just a straight cylinder, in my case). What I actually ended up doing is putting most of the rooms underground, connected to the central hub room by short corridors. This did mean that the floors above ground were pretty much useless, existing only so that I had a better view from the top.
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Then to create a road/rail network that spans the entire landmass that it's on, as well as any others close enough to bridge to.
And then, to build at least roadside inns, possible whole secondary towns, so that the roads actually go somewhere.
Collecting at least one of every block/item is a side project.
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Nice design, I may convert my reed farm to working this way. I just use a standard farm for wheat, since I have no need for more than a couple stacks, but faster reed farming for bookshelves would be handy.
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In the current game, I didn't find any diamonds (and hardly any gold) until I started mining at bedrock level, and I've still got less than 20 after a 7x50 mine at just above lava, and a 6x100 mine at level 6-7.
Admittedly, I've been doing more spelunking than mining recently - my current world has some very deep caves, and I've actually found more gold that way than via mining.
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I know that hypothetically, diamond is worthwhile for mining. However, if I use primarily stone, then I don't have to worry about whether I find any diamonds or not - I still come out ahead, even I only found iron and redstone. More relaxing that way, IMO.
In the early game, pre-diamond, I use stone primarily, but if I make an iron pick to mine gold/diamonds, then I'll use it until it breaks.
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0
1) Be completely safe, on any difficulty. And I'm not talking about some half-assed "dig a hole, jump in, cover it" solution. You can gather all the materials you need on the first day or two, burrow down, and excavate a vast underground fortress, with a full set of workrooms and farms, without ever fighting a single monster. It will be slower, and you'll be short on certain resources like glass and brick, but it is entirely doable.
2) Farm infinite wood and food (wheat or fish). What's more, you can do this quite easily, and have it running at full capacity within a few days. Infinite stone is a little harder, but you can get nigh-infinite stone from the get-go.
3) Mine vast quantities of coal and iron, from the first day onwards, and often incidentally in the construction process. I'm not going to say "more than you need", because railroads are quite iron-hungry, but enough that you won't run short just "surviving".
Ok, just had to get that off my chest. Go ahead and flame away.
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Survival Challenge: Set this off, let it run for a few minutes, then try to make a base and survive in the resulting crater.
0
[]
Because it does use some iron, you may not want to immediately replace all your normal furnaces, which would lead to a natural reason for multiple types - a couple of advanced furnaces for small jobs, and a bunch of standard furnaces for smelting entire stacks.
0
On the one hand, Planks are the ultimate building block - usable directly to build with, for crafting a huge number of objects, for fuel, and (via conversion to sticks) for all the tools.
On the other hand, Dirt is my go-to material for impromptu scaffolding, and I always carry a stack around for that purpose. It's also the key to renewable resources, being required for tree, wheat, reed, and animal farms. Grass, in particular, has an interesting duality - extremely common, infinitely renewable, but also the most pain-in-the-ass thing to get into a far from dirt base.
Cobblestone is quite important too, don't get me wrong. However, it doesn't have quite as many building/crafting uses as Planks, and I find it less appealing aesthetically.
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0
I believe you're misinterpreting that diagram - it's a top-down view. Branch mines are generally horizontal, because you want them to stay at diamond-depth.
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So my town grew like this:
Tree Farm, Foundry, Main Street, Lightposts
Restaurant, Wheat Farm
Elevator to Mines
Cactus Farm, Reed Farm, Warehouse, Second Street
Observation Tower
Road extended north to coast (about a day's travel)
There's still a lot of future buildings planned - specialized storage buildings, a Nether portal, a Rail Station (fancy booster), maybe a library to show off my reed production, or a museum to show off my valuables. And a mob grinder, although I may put that underground because of the large size.
Building a town like this does delay putting up a real wall though. Once it's "done", I may secure it fully, but for the moment, I just use a fence and kill any spiders that wander in.
0