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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Test 5 is currently the end but were working on incorporating new puzzles.
    Posted in: Maps
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    posted a message on I will make TRAILERS for your custom map!
    Your trailers are nice. Is it possible for you to do a trailer for a co-op map?
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Come on people, try it and give some feedback!
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Come on, someone give us some feedback!
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Are people not download because they don't have a second player to play this map with? If that's not the issue someone should point out the faults so I can fix them. :)
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Yeah, you're right. So I'm going to fix that. At least for a little while.

    Grab a friend, play it, and leave some feedback!
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Updated the first post with additional information.
    Posted in: Maps
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    posted a message on [PUZ] [CO-OP] MineBoggling [1.2.3/1.2.4/1.2.5]
    Ok, that's good. When you update it fixing some things we'll try it again and see how it goes. Try to reduce trial and error stuff with puzzles and give the players some hints. The hints don't need to be given, we can solve a smaller puzzle for part or all of the hint. We just don't like to be in the dark when trying to figure out a code. It gets really tedious, you know?
    Posted in: Maps
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    posted a message on [PUZ] [CO-OP] MineBoggling [1.2.3/1.2.4/1.2.5]
    I played this with a friend and was disappointed. I mean no offense but I'm going to list our gripes we had while playing through it and maybe you can enlighten us.

    1) The first room had nothing to it. Aside from getting the 1 sugar I(player 2) randomly stepped on pressure plates and realized it opened the way to advance. Not a bad room though. The windows gave us goos visuals of both sides of the puzzle which is good for co-op maps. It introduced the transportation system as well which was good. I just wish it involved a little thinking to complete.

    2) After the first room you lose sight of your teammate which is very bad in my opinion. If you don't have communication via Skype or something similar you're at a disadvantage immediatly. I had communication and here was my experience:

    On my side of the room I had some sugar and a dispenser for transporting goods. I also had some dirt so I dug up a piece and gave my stuff to my teammate. On his side he said he had a pool of water with no way to get out initially. He also had pressure plates at the bottom of the pool. He used the dirt I gave him to advance. I had an iron door barring my way so I couldn't go anywhere. My teammate reached a room with more pressure plates and an iron door and no matter what he did nothing reacted and were were stuck. Out of frustration we just went creative and broke our way through.

    3) As mentioned, nothing we did had a reaction on anything else. It was frustrating not seeing any results when trying all the options we could. Some indicators as to what were doing right would be great to have. This combined with not seeing my teammate made this map more frustrating than I think it really is.

    I think this map could be really amazing but I feel like it isn't emphasizing the fact that you have a second player there with you as much as it could be. It really felt like 2 single player puzzle maps put together and called a co-op map and I don't think it should feel that way. I think it has a lot of potential but it's not there yet. Was interesting though all the way through, until we got stuck of course.

    And, despite this being shameful advertising, I'd like to ask you to try out our puzzle map and give us some feedback as well:
    http://www.minecraftforum.net/topic/1145144-wip-puz-wool-a-co-op-portal-tribute-map/
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Yeah, I do. I've got in on my channel and it's in the first post. I think the real reason this map isn't getting views is because people don't have other people to play it with.
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Ok, I've added a video to the original post. My original download link is down so I replaced it with a new one. I hate mediafire and rapidshare so I'm using 4shared at the moment.
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    What I need is solid recording software. I want good quality. I've tried Hypercam 2 but it's quality is subpar and I have had other issues when using it. At the moment I have CamStudio but it's quality isn't the greatest and it limits the total time I can record. (Not a small limit, but a limit.) I'm looking into Fraps but it'll be a while before I get that.
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Not yet, I don't have the software to do so at the moment.
    Posted in: Maps
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    posted a message on [1.4.7] Abioticlime Testing Facilities v2.4.1
    To create spoilers put whatever you want in the spoilers between spoiler tags. Spoiler tags are:

    [ spoiler]
    [ /spoiler]

    But without the space after the first bracket.
    Posted in: Maps
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    posted a message on [WIP] [Puz] Wool: A Co-Op Portal Tribute Map
    Would be nice to get some feedback guys. :/
    Posted in: Maps
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