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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    What strange, psychic timing you have...


    Are people mostly using 1.12 nowadays? What's the modding scene like?

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    A little teaser to show what I'm currently working on. What happens when dwarven smelting methods are set loose on minecraft ores? You get composite metal blocks, of course...



    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    Glad you are enjoying it (: I'm not sure how much scope there is for festive stuff within what's planned for the mod, but I'll keep it in mind.

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    PR 0.2 is available for download, with Shoji, Tatami, Fusuma and 3D samurai armor!


    Get it here: http://www.mediafire.com/download/afh2osimpganl64/Culture_Craft-1.7.10-PR0.2.jar

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    That's weird, they grow fine in both my development area and normal test world, the latter of which is set up just like any user.


    They are set to not work with bone meal for now, and are quite large. Maybe you haven't left them long enough, or there isn't enough space? Can I take a look at how they are planted?


    I'll have a think about the stairs ... Maybe I need to make the placement more natural and intuitive. I don't like the idea of needing a tool to rotate bits of bamboo.


    I see what you are saying about tapering, but this is Minecraft!

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    Saplings are functional, or they were when I tested it?


    The stairs work as intended. It uses the same placement as the other bamboo blocks, meaningmeaning they will always be placed lengthwise against the side you click on. To use them as stairs, place them by clicking the side of a block. Think of it more as a triple bamboo block than a stair block, more rotational options. Perhaps if I add an option to rotate with a bare hand?


    I'm not entirely clear on what you mean by the tapering for the vines and bamboo?


    Central bamboo is certainly doable (:


    I probably mis-registered a texture on the door, I'll take a look.


    You'd need to be able to make Japanese paper for lanterns so that it's thin enough for light to shine through... :P


    Thanks for the feedback!

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    Decorative-ness is important. Few blocks should be solely functional and there shouldn't be items which are just there arbitrarily, which is why all three 'stages' of bamboo are placeable in-world, even though it is mainly the final stage which will be useful in the mod. But gameplay is also important. To start with, though, you need to get a few blocks up and running first so you might as well make them aesthetically pleasing!

    Yes, there will be other cultures. The flood plains/silt/mud blocks are actually from an Egyptian thread of the mod.

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    It doesn't grow much slower than sugar cane, and once it gets tall out starts soaring quickly!

    Yeah the short version needs some tweaking on the leaf placement, it's on the list :-)

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    Thanks! Have you had much time to mess around with bamboo and stuff? Yeah I'll upload new stuff before the end of the month hopefully, but currently am away from home

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    Pre-release 0.1 is released for testing. Enjoy!

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)

    After an extended hiatus, I am back, and CultureCraft (which had previously been started, but was lost in a computer theft) has been restarted.

    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)
    Quote from Epic_Incarnate

    You clearly have the time and computer to respond to that. I think you're just messing for everybody.

    Do you just reply blindly, or do you have selective reading?
    Because the post you were replying to talks about not having a PC in the past tense, and mentions that I am now coding (which was also stated before your post before).
    Between the amount of work needed for what I'm trying to accomplish and the fact that I am coding - for free - in my own spare time (which is little), a far more constructive attitude would be asking how development is going, rather than spreading lies about me.

    EDIT: If you want to see that I'm not just a tease, go look at JW&A, my mod before I lost my old comp.
    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)
    Quote from Epic_Incarnate
    It isn't going to be a thing. And according to forum rules, its officially dead. It's been over a year since the topic was created without any proof of development, or even existence.

    Yeah, you're right. It's not like the circumstances as to why there was no development for a year were ever explained by the OP, who definitely never mentioned the fact that unforseen circumstances meant he was without a computer for almost a year. And he definitely hasn't recently said that he has finally been able to start coding.
    </passive aggressive reply>
    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)
    Quote from TheGentleman8740

    I may be a bit late to the party <snip>


    Don't worry, I'm late myself! Without getting too ahead of things, I don't like the idea of adding biomes straight into Minecraft, preferring ways to change and shape the landscape from its base to "foreign" (for lack of a better word).

    Quote from The_Reaverblade

    <snip>


    Quite a few things here!!
    Between end of the academic year, getting back into gaming and all such I'm rather delayed, but coding for the new idea of CC has officially (slowly) begun!

    My issue with the diversity of vMC biomes is that they just feel like mods rather than Minecraft. Part of my issue is that when I last played MC, it was in 1.5.2, so it was quite a shock to come back to so much change. It was no longer MY minecraft, or the same game I had planned to mod. Having played around I'm happier about developing for it.

    Delaying iron production: one of the systems I would like to implement is to do with smelting etc., so I would probably (somewhat hackily) change the furnace outputs if that's doable with the latest Forge - basically, I feel that there's no point only having it for later metals and so on, as by the time you have iron then anything greater is pretty overpowered anyway!

    And yes, I'm self conscious and slightly paranoid about my code. This is because I have NO training in coding, at all. Everything I know is self taught in the limited free time I have. Despite this, I have achieved some rather complex things (wrt JW&A, my old mod). So it's kinda a mixture between not wanting to be forced to do it someone else's way that I probably wouldn't understand, and not wanting something I've worked so hard on to be out there to be lifted by someone else should I take longer than they'd like to update etc.
    Posted in: WIP Mods
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    posted a message on CultureCraft - 3D Samurai Armor! - A Taste of Japan! PR 0.2 Available (25/08/2015)
    So, I should be getting a computer some time in the next week or two. I'll be playing around with minecraft and mods and other games a bit to get back into the feel of the whole thing, and then will turn to the mod.

    HOWEVER
    I have a few things to decide before I start coding.
    First of all, I'm not a massive fan of some of the new content, particularly the wide range of biomes.
    Additionally, some of my plans will delay things such as iron production, which will in turn delay people being able to start with other mods.
    I'm not a sufficient enough coder to code completely from scratch.
    As I see it, I have three options:

    1) Just suck it up and develop on forge for the latest version of Minecraft (when modding catches up with changes, seems to have been quite a shift with the 1.7.x updates codewise). This would not be my preferred choice.

    2) Develop on forge for an old version of MC, in such a way that other forge mods still work.

    3) Develop on forge for an old version of MC, but not be scared of making base class edits etc, potentially breaking compatibility with other mods.


    For what it's worth, as a player there are very few mod I actually enjoy.

    Thoughts?
    Posted in: WIP Mods
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