Well I would of said the shaders was an issue, but I do not have a texture pack enabled nor do I have shaders enabled when I use forge. Also I do not crash when I use shaders.
Though I found the issue being Java. I had Java 8, and forge was not wanting to work with it. So I removed it, not realizing I did not install a 64-bit version of Java 7, though I had the 32-bit version.
To anyone else who ever comes across that issue just install Java 7. If you are still having an issue allocate more ram. Allocating more ram with 32-bit version of Java 7 will not work. 32-bit versions will only recognize up to 3gb of ram, and for some reason Minecraft will only allow up to 1gb of ram.
So the crashes were on my end.
Chunks not loading:
Well I would of said the shaders was an issue, but I do not have a texture pack enabled nor do I have shaders enabled when I use forge. Also I do not crash when I use shaders.
Though I found the issue being Java. I had Java 8, and forge was not wanting to work with it. So I removed it, not realizing I did not install a 64-bit version of Java 7, though I had the 32-bit version.
To anyone else who ever comes across that issue just install Java 7. If you are still having an issue allocate more ram. Allocating more ram with 32-bit version of Java 7 will not work. 32-bit versions will only recognize up to 3gb of ram, and for some reason Minecraft will only allow up to 1gb of ram.
So the crashes were on my end.
Chunks not loading:
As for the Goomba it still 1 shots me. I just walk up to any, boom dead.
Suggestions: Terraria is fantastic. If you do get events working correctly perhaps Bloodmoon?
I'm not sure if you're saying that you still have chunk loading problems after fixing Java, but I can guarantee you it's not caused by this mod.
Can anyone else confirm the killer Goomba thing? I've tested it several times and it definitely does the same damage as zombies on both the released version and current code.
And by events I meant things like when a key is pressed or the player picks up an item. Time-based events like the Bloodmoon are definitely doable without any problems now. And since Terraria has the most votes so far, all Terraria events will be in the update after this Zelda one on Wednesday/Friday.
I dont wanna remove any mods thou cause i have used each one to make a lot of random stuff
If you don't remove mods to figure out which one is making problems, you won't find out which one is making problems...
Start a new world just to test it out if you don't want to lose stuff.
I recently installed this mod for 1.7.10 and found several of the basic items were no longer craftable (at least in my game). I only played for an hour so forgive my ignorance but I couldn't find a wiki for the mod. I tried to craft a hoe and couldn't so I went online and there discovered I needed wet mulch to farm with. Next I tried to craft a furnace but couldn't again and this time I haven't found an answer. I also tried to give a blueberry to one of the mobs but it wouldn't take it. I would really appreciate being pointed in the direction of a wiki if one exists.
Thanks again!
There's a basic wiki on the main website. You can get mulch from villagers and from normally cutting grass.
The furnace will be fixed in Wednesday's update.
Only breedable Chao's (blue and pink) care about blueberries. I just tested it and it does work. Make sure you're giving blueberries to two Chao's, not just one. It can't breed if it's by itself.
As for other things you can't figure out how to make, just get CraftGuide. Easiest recipe mod.
Current issues I've found. Now this can be just me. Haven't used forge before, but I get more FPS dips than a 512x512 texture pack with shaders on.
Compound bow shoots arrows, without having any arrows.(Not sure if it's supposed to do that or not.)
Sometimes when I create a world I do not see any of the new NPC's. Also with the lag factor of this, I just created a world, spawned next to a goomba, and insta-died.
Some chunks don't even load.
Tons of game crashes. Literally can happen by hitting something, or just walking around. Latest crash report log: http://pastebin.com/CU1sf1QA
Just some stuff I noticed so far, have been only playing for a few hours. Hoping for it to come to multiplayer, friends and I planned on a lets play with this!
Edit: Goomba insta death should be reduced to taking damage, is kind of annoying in my opinion. I've died 3 times in a row to a goomba.
Edit: I destroyed a dirt block but the textures for the dirt block remain, though I can walk through it.
Edit: Killed a pig game crashed. There was no report log, but the game output of minecraft repeated this.
[09:38:26] [Client thread/ERROR]: 1285: Out of memory
[09:38:26] [Client thread/ERROR]: ########## GL ERROR ##########
[09:38:26] [Client thread/ERROR]: @ Post render
With 10GB of RAM allocated I think I have more than enough...
First of all, thanks for letting me know about bugs. Most people don't do that d:
I have no idea why this would affect shaders. I personally can't use shaders with my crappy computer so I can't test that out for myself. Some mobs and items do have large textures and big models, but that doesn't affect me when playing.
If you're shooting the Compound Bow successfully, then you're either in creative or you do have Powered Arrows in your inventory. I just tested it and it works like it should.
The spawn rates are weird in the current update but the next update will have a config where you can change each one to your liking. Mobs should start spawning just by walking around.
Chunks not loading is NOT caused by this mod. That's definitely an issue on your end. Same thing with the dirt block.
As for the Goomba, I just checked and it does the same damage as a zombie, taking 4-5 hits to kill me. So there's no reason why it should be causing instant death unless you have the Weakness debuff and it has the Strength debuff for some reason, or it attacks you in a corner, same as any other mob.
That error report doesn't show any errors from my mod. It looks like you're crashing because of shaders.
And the only reason you'd crash after killing a mob is if you kill it with bare hands. It's stated at the top of the main post that killing mobs with your bare hands will crash the game. There's no reason why you should even punch anything to death anyway, considering you can make a weapon with just 2 planks or a fish or flowers...
Did I miss anything?
As soon as this adds Metroid items, I will NEED this mod for my MC, nice work btw bro,
Here! I made you a Snowman!
Whoops, forgot the sun was out :|
This week's update will add Metroids, the Power Suit and Arm Cannon (with Energy Tanks to power them) and spaceships as dungeons high in the sky. Other Metroid stuff like planets, missiles, etc. will be in the Space Invaders update. When that comes out is up to the community's votes on my website d:
Would like to try and play this with friends. It says multiplayer so I've attempted to install it to Minecraft Forge Server, and well it doesn't load correctly.
AM CURIOUS! Would be awesome if it was, and I'm just stupid.
The current update doesn't work online.
I'm not sure how to make certain events work on a server, so if I can't figure it out before the update is finished on Wednesday, I'll release a separate version for servers without certain features.
Do the chaos emeralds do anything yet? Cause i just saw a video by chimneyswift11 that the emeralds aren't working they should be giving a buff like you said but they are not doing it. YouTube Link: 13:25 time stamp
They currently don't work.
They're being changed to be used to fight the boss Chaos in this week's update.
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I'm not sure if you're saying that you still have chunk loading problems after fixing Java, but I can guarantee you it's not caused by this mod.
Can anyone else confirm the killer Goomba thing? I've tested it several times and it definitely does the same damage as zombies on both the released version and current code.
And by events I meant things like when a key is pressed or the player picks up an item. Time-based events like the Bloodmoon are definitely doable without any problems now. And since Terraria has the most votes so far, all Terraria events will be in the update after this Zelda one on Wednesday/Friday.
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If you don't remove mods to figure out which one is making problems, you won't find out which one is making problems...
Start a new world just to test it out if you don't want to lose stuff.
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There's a basic wiki on the main website. You can get mulch from villagers and from normally cutting grass.
The furnace will be fixed in Wednesday's update.
Only breedable Chao's (blue and pink) care about blueberries. I just tested it and it does work. Make sure you're giving blueberries to two Chao's, not just one. It can't breed if it's by itself.
As for other things you can't figure out how to make, just get CraftGuide. Easiest recipe mod.
First of all, thanks for letting me know about bugs. Most people don't do that d:
I have no idea why this would affect shaders. I personally can't use shaders with my crappy computer so I can't test that out for myself. Some mobs and items do have large textures and big models, but that doesn't affect me when playing.
If you're shooting the Compound Bow successfully, then you're either in creative or you do have Powered Arrows in your inventory. I just tested it and it works like it should.
The spawn rates are weird in the current update but the next update will have a config where you can change each one to your liking. Mobs should start spawning just by walking around.
Chunks not loading is NOT caused by this mod. That's definitely an issue on your end. Same thing with the dirt block.
As for the Goomba, I just checked and it does the same damage as a zombie, taking 4-5 hits to kill me. So there's no reason why it should be causing instant death unless you have the Weakness debuff and it has the Strength debuff for some reason, or it attacks you in a corner, same as any other mob.
That error report doesn't show any errors from my mod. It looks like you're crashing because of shaders.
And the only reason you'd crash after killing a mob is if you kill it with bare hands. It's stated at the top of the main post that killing mobs with your bare hands will crash the game. There's no reason why you should even punch anything to death anyway, considering you can make a weapon with just 2 planks or a fish or flowers...
Did I miss anything?
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In the NewItemSword class or whatever you want to call it, just change
this.field_150934_a = 4.0F + p_i45356_1_.getDamageVsEntity();
to
this.field_150934_a = 1.0F + p_i45356_1_.getDamageVsEntity();
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0
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This week's update will add Metroids, the Power Suit and Arm Cannon (with Energy Tanks to power them) and spaceships as dungeons high in the sky. Other Metroid stuff like planets, missiles, etc. will be in the Space Invaders update. When that comes out is up to the community's votes on my website d:
The current update doesn't work online.
I'm not sure how to make certain events work on a server, so if I can't figure it out before the update is finished on Wednesday, I'll release a separate version for servers without certain features.
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If it says incorrect password or username, then you're entering the incorrect password or username.
Click the "Forgot password" link if you can't get it right.
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at com.gems.common.entity.EntityGoat.applyEntityAttributes(EntityGoat.java:23)
Something's wrong with your attributes on line 23.
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They currently don't work.
They're being changed to be used to fight the boss Chaos in this week's update.
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Drive Form clothes are gonna be added, but what would the characters do?
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Ah, well this isn't open-source and I'm the only one working on it, so I don't really need anything for dev builds.
Thanks anyway though.
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Doesn't matter, extracted mods work just the same as zipped mods. Half of mine are folders instead of .zips and work perfectly fine.
Anyway, try removing the last mod you added. If that doesn't work, try the one you added before that and keep going until it works.
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Say what?
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I'll definitely try to do something like that.
Maybe have a whole operating system with desktop icons and stuff, the Hylian Store being one of them d:
If I finish the rest of the Zelda Update before Wednesday I'll try to squeeze that in. If not, it should definitely be in the update after.