Quote from Sir_Ender
Support BUT should only be on ores.
Why? I would love some variety in my cobble, and plants. It seems like a waste to limit such a great idea to just ores.
Quote from Sir_Ender
Support BUT should only be on ores.
Quote from _Furnace_
Wow, this is really cool. I now want to go play minecraft and make a redstone computer with pistons, and I judge a suggestion by how much it inspires me. Support!
Quote from DaFz
I really don't know why this isn't in the game yet. Support!
sorry, accidental post, i was getting a quote for another thread and clicked on post by mistake, moderators are free to delete this.
Quote from Ttzara
Imagine you're an engineer client wants you to build a bridge to cross a river. You go to the site where he wants his bridge and you realize that the problem its not building a bridge, the real problem is crossing the river. You realize that the bridge is one of the many solutions to a problem, you could build a tunnel bellow the river or on the river bottom to cross it, you could use a big boat etc etc. But the stubborn client wants a bridge and anything else. This scenario happens to me a lot, they want a logo, they want a website, or a presentation card but what they need is more than that but still sometimes you gotta shut up and do the things for him. I have this feeling on this thread, you want wither skeletons to be out spread in the nether, but the problem is to make the nether more difficult.
they exist only there, it would have been easier to code them to spawn everywhere, that is proof enough.
i say they are the owners because they are tall and menacing, and the only mobs there that look like they have any intelligence, blazes always seemed like robots because of their sounds.
no, but on the basis that it doesn't solve all the problems, and makes them seem less special and more like just another mob, it's nice having them in fortresses because they seem more powerful and grand that way, making my own game, i appreciate lore and things like that specialness of being in certain places very much.
no support, i understand the problems you are trying to fix, however, wither skeletons are meant to be in fortresses only, they are pretty obviously the owners of the fortresses (just dead now), so they belong there, and there is another problem with the nether this doesn't address, variety, there is a sore lack of mobs in the nether, counting only 100% hostile mobs, wolves and normal spiders, there are twice as many mobs in the overworld as the nether, and that doesn't count the passive ones, and don't even get me started on the variety of blocks....
i would just increase the skull drop rate and have new mobs added to the rest of the nether, and make the current ones a more dangerous, about 4-5 new, powerful mobs, as well as making the current ones more powerful, that would be good, and increase the drop rate of skulls.
Quote from _Hybrid
I like wither skeletons...
And how do you have over 470 supports when
there aren't even 450 comments, let alone 470?
Quote from Pheck
Though I agree Wither skulls are a pain to get, I don't think this suggestions necessarily solves the issue. Instead, it seems like a lazy way of fixing two problems that wouldn't actually improve the game. I would prefer it simply if the drop rates for the Wither Skeleton Head was increased, because I think the whole point of the Wither boss is that you need to go out and actively seek a stronghold to be able to summon it. And to make the Nether more dangerous in general, I would prefer a new, fresh, original mob that spawns often rather than an existing one that gives the impression of fake content.
Quote from Tocaraca2
Zombie pigmen don't team up on mobs. Wolves and some modded mobs do, but zombie pigmen don't. But there's a mod that fixes this, chck out the VSM mod, it's japanese but you can use google translate. Anyway, I definitely support. They should add more nether mobs anyway. But I think ghasts are actually a challenge.
Quote from PlasmaKing
Four hundred and twenty nine replies... 460 Supporters?
i think wither skeletons should just be made much more common (like, almost overworld skeleton common, and the chance of normal skeletons spawning instead being removed) and a new mob should be made, like a monstrous variant of villagers, that way it keeps the continuity of wither skeletons being the obvious owners of the fortresses and adds more diversity to the nether, proper diversity.
Quote from aary33
That is completely up for the player, and even if this were to be implemented it wouldn't put an end to this certain problem.
No, you have this idea thought out incorrectly. Sure, this makes the creation of the Wither further with ease, but then the reward also achieved with ease. Players are already aware of the difficulty of the Wither, so they have a whole plan thought out. As for finding 81 ores, it's not as difficult as it seems. This further encourages the player to explore the Minecraft world further to gain these ores. Also, if the player is to decide taking on the hassle of obtaining all three skulls, they would have chosen the path of enchanting. Of course, farms, as stated, are dull and create err through the game. If one decides to not follow the path of farming, they may choose other paths such as further mining, further murdering, or further exploring as there are rare occurrences of Looting enchanted books in dungeons, mineshafts, and fortresses themselves. You are still correct on the exaggeration that "everyone" would have a beacon, as the current process it takes is enough. Of course it wouldn't make the Wither no longer retain it's status as an endgame boss, as you still need to slaughter wither skeletons.
I disagree. Many consider achieving the Wither boss's process is preposterous. It's not. It prevents players from getting all three skulls in a few hours to fight the Wither. It wouldn't increase the exploration, as the Nether Fortress is still a hotspot for the wither skeletons. A player could just sit around in a fortress and slaughter them.
Now, if you consider the fact that the Nether is more like a huge 'cave' system, then you'll be seeing much more wither skeletons if they spawn at the same rate as endermen do. You would have to consider the following factors: there is no limit to when the wither skeletons can spawn, no day or night in the nether, also there is much more open space in the nether than in the overworld. You can say that there is much lava and the skeletons wouldn't be able to spawn there, but trust me, there is much more water in the overworld than there is lava in the nether.
The amount of time to implement a suggestion in not a valid argument, as long as the range stays inside the 'possible' region.
The player should also have the option of whether they want to start battling at once entering the nether or if they just want to take in a brief look of the landscape.
The implementation of this idea would only create an imbalance even more, as you are looking at 1) adding further challenge and 2) creating the Wither without such a hassle as before.
And so since when is decoration not a real incentive? Isn't that one of the key features of the game, to build whatever your heart desires?
Yes, it would. Though, you have forgotten to take into account all the others who don't want such a challenge, yet be able to obtain hostile mob drops. Have you noticed the reception of the buffing for zombies and skeletons, and the nerfing of health potions? They were extremely negative, but Mojang took this chance due to the fact that no one knew the change was coming. If they were to add this, the supporters and all who have read this know what's to come. Those who dislike making the game difficult even more by buffing, would leave such negative criticism. That's not such a smart move for Mojang, is it?
Quote from Fanatictekken
Skellies being in fortresses make it HARDER. Why do you always want more easy? If you really want wither skellies just type in "/summon" and it's name. Geez.
Quote from Fanatictekken
Your idea is really bad. Stand the criticism. THIS IS HORRIBLE!
W. Skellies are meant to be rare and spawn in fortresses and you complain about it?
If it's a problem, STOP PLAYING.