• 0

    posted a message on ♣ Epic Castle (WIP) ♣
    Quote from CaptainGloom

    Then it is probably best to not say in the title a load of things that are not true and instead say Large Castle-WIP. Less misleading ;)
    I guess so. :P . Is there a way to edit the title? If not, I'll have to explain further in the original post. Title is better now. :)
    Posted in: Screenshots
  • 0

    posted a message on ♣ IONCRAFT ♣ IP: PLAY.IONCRAFT.ORG ♣ [Huge Plots] [Multiworld w/Paintball|Spleef|Flatgrass|Survival|Economy|Factions] [24/7] [No
    Quote from ColonelJdog

    Your castle is amazing! Hopefully you can post the warp to get there!

    Thanks! I'll post the warp here as soon as I've made one. :D
    Posted in: PC Servers
  • 0

    posted a message on ♣ Epic Castle (WIP) ♣
    Quote from Chris7554

    I dont really see the details :/

    Yeah, as I said to the previous replier "And I haven't actually added many details yet; they'll come after the main shape and structure of the castle." I hope this explains why there aren't many details, as of yet. :)
    Posted in: Screenshots
  • 0

    posted a message on ♣ Epic Castle (WIP) ♣
    Quote from CaptainGloom

    The spires look very disproportionate to the actual towers, as well as the wall. I also think you could use a lot more diverse block types, like stone slabs for the decor. But I like how the spires lean out and grip the lip of the tower, it's a nice effect. Keep it up, and you'll get a castle.

    Yes, I thought that they look a little overwhelming compared to the size of the tower base. And I haven't actually added many details yet; they'll come after the main shape and structure of the castle.

    And who knows, after I've added all the other towers and walls, it may not look so bad. :)

    I really appreciate the constructive criticism, thanks for everything and I will definitely consider what you've said. And I'll add a new section to the main post with the 'credits' and peoples' influences on the build.
    Posted in: Screenshots
  • 0

    posted a message on ♣ Epic Castle (WIP) ♣
    Quote from Saabeder

    Sweet castle man, its coming along nicely! Cant wait for the finished product. :D

    Thanks! I can't wait either! :)
    Posted in: Screenshots
  • 1

    posted a message on ♣ Epic Castle (WIP) ♣
    Quote from Purechillos

    Looks great so far, I'd like to see the finished project. Pretty massive roof on that tower tho haha
    Good luck an all ^.^

    Thanks a lot for the feedback. :) . Andy yeah, the roof is huge; that roof alone took me several hours. :P
    Posted in: Screenshots
  • 0

    posted a message on ♣ IONCRAFT ♣ IP: PLAY.IONCRAFT.ORG ♣ [Huge Plots] [Multiworld w/Paintball|Spleef|Flatgrass|Survival|Economy|Factions] [24/7] [No
    Quote from LeaderJ

    I'm excited about the new Flatgrass freebuild map!

    Yeah, it's great! I love the freedom of the vast flatland rather than being confined to individual plots. Keep up the good work!

    =--------------------------------------------------------------------------------------------------------------------=

    On a slightly related, although different topic, I've start the construction of a colosal castle in the flatland! I will be posting regular updates on this thread, along with screenshots. Please visit that thread and post a reply!
    Posted in: PC Servers
  • 1

    posted a message on ♣ Epic Castle (WIP) ♣
    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    Building Status: On hold.

    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    Hello everyone!

    Today I'm here to share with you an amazing castle I'm creating. Basically, it is a huge structure with (soon to be) 8-10 large towers, courtyards, numerous walls, a moat with a bridge, + more!

    I will be posting all updates on this one post, so please check back here regularly for updates!
    Also, every screenshot I post will be followed by a very brief description.

    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    Screenshots below!


    Update #1 - 14-December-2012 AEST GMT +10 hours.

    - Created a large amount of the terrain
    - Built first wall
    - Built first 'side' tower
    - Constructed most of the largest tower
    - Added minuscule details
    This is the beginning of the castle. The largest tower that will be in this castle can be seen with its roof nearly completed. (I even make the landscape/hills myself!) (Also, World Edit doesn't do what I want it to in regards to the roofs, so they're all done by hand! It's very time-consuming!)
    Nice close-up of the smaller tower taken with the aid of Optifine. (Note - The windows may be altered in the future).

    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    Notes:

    - Please post your opinion below, and, if you're feeling nice, like this post. :)
    - If you want to see this castle for yourself, visit Ioncraft, the server it's being built on!
    - Constructive criticism is encouraged!


    This is a work in progress!

    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    Acknowledgements:
    Posted in: Screenshots
  • 0

    posted a message on ♣ IONCRAFT ♣ IP: PLAY.IONCRAFT.ORG ♣ [Huge Plots] [Multiworld w/Paintball|Spleef|Flatgrass|Survival|Economy|Factions] [24/7] [No
    Quote from ColonelJdog

    Please vote in this week's Weekly Poll: http://ioncraft.org/...php?posts/4138/

    Loving the new Weekly Polls, LJ! Keep up the good work!
    Posted in: PC Servers
  • 9

    posted a message on Single Player Commands 1.6
    I think this is what you're wanting.

    Single Player Commands 1.4.5 Mod.

    (Please vote this post up if it was helpful :))


    Eragonski
    Posted in: Mods Discussion
  • 0

    posted a message on NoLagg Causing Errors? In Need Of Assistance.
    Quote from Alexm850

    Thanks, did you figure out what the problem was and/or get it fixed? :)

    No, actually, I haven't yet. I'm kinda juggling between assignments and computer at the moment so it's kinda hard. :P .
    But as I said, I'll let you know either way. :)


    Eragonski
    Posted in: Server Support and Administration
  • 1

    posted a message on Dyrne Scrolls
    Quote from Fire_Feather

    Welcome to the team, Eragonski!

    Thanks. :) . I am looking forward to assisting you in any way. I hope this works out for everyone involved and we do a great job.

    Thanks again,


    Eragonski
    Posted in: Server Recruitment
  • 0

    posted a message on NoLagg Causing Errors? In Need Of Assistance.
    Quote from Alexm850

    Your welcome, please vote my post up if I was really helpful :)

    Post = Voted up. :)


    Eragonski
    Posted in: Server Support and Administration
  • 0

    posted a message on NoLagg Causing Errors? In Need Of Assistance.
    Quote from Alexm850

    Are you sure of this version that you are using? 100% Version: 1.88.7 | CB 1.3.2 R1.0??

    Edit: Also make sure you have this plugin installed with Nolagg, which it requires. --> BKCommonLib


    Yes, I am sure that is the version I am currently using. And I have downloaded, installed and re-installed BKCommonLib.

    Quote from papercut9000

    i run vanilla



    This is not helpful. . .

    Quote from Alexm850

    Ok so basically NoLagg is trying to cast something into something else but the code says "no, you can't do this".

    More specifically, it's a "WorldEntityWatcher " with the result from net.minecraft.server.World.makeSound, which is probably a sound
    And to make things worse the class "WorldEntityWatcher" isn't in the source from what I/my dev can see, so we can't even find to see what might cause it in the code. That's why I was thinking maybe it got renamed from a version change, but maybe it has something to do with the other plugin, the required one. Which would be BKCommonLib. You may need to put in a ticket with Nolagg because i see some people are having issues with Nolagg here --> NoLagg


    I see. That makes it a lot clearer; thanks. I'll put in a ticket, as you suggested, and hope it gets fixed soon. Either way, I thank you for your help. You've been very generous in your time. :) .
    I'll repost on here if I get it working or I've given up.

    Thanks again;


    Eragonski
    Posted in: Server Support and Administration
  • 0

    posted a message on NoLagg Causing Errors? In Need Of Assistance.
    Quote from EgoBurn

    Wow this is really odd. The plugin tries to pass a WorldEntityWatcher object into a method which seems to try to cast to WorldManager. It's very possible that this plugin is out of date. You should definitely contact the dev about this.

    Yes, evidently, I have never encountered this issue before either. I still can't grasp the problem.
    Hopefully, Alexm850, the kind fellow who has volunteered to assist me, can fix/find the issue.


    Eragonski
    Posted in: Server Support and Administration
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